From dd8abcd87e79fcc411b92571d4dff09493b75a40 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Francesco=20Borz=C3=AC?= Date: Sat, 9 Jan 2021 12:06:02 +0100 Subject: [PATCH] chore(CI/codestyle): fix build (#4241) --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a2c9445e6..89bf4c264 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2324,7 +2324,7 @@ Position* Unit::GetMeleeAttackPoint(Unit* attacker) int8 direction = (urand(0, 1) ? -1 : 1); angle = frand(0.1f,0.3f) + (angle && !isnan(angle) ? angle : atan(attackerSize / (meleeReach))); // or fallback to the simpler method - + float x, y, z; GetNearPoint(attacker, x, y, z, attackerSize, 0.0f, currentAngle + angle * direction);