From dcff70c935309947f8a41ea75198a1ca74a48665 Mon Sep 17 00:00:00 2001 From: Dan <83884799+elthehablo@users.noreply.github.com> Date: Mon, 8 Apr 2024 01:29:59 +0200 Subject: [PATCH] fix(Scripts/TheEye): increase Void Reaver boundary so he does not reset when tanked against the wall (#18683) * Update instance_the_eye.cpp * increase range --- src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp b/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp index 835e9e9b2..5164b994d 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp @@ -45,7 +45,7 @@ DoorData const doorData[] = BossBoundaryData const boundaries = { - { DATA_REAVER, new CircleBoundary(Position(432.741809f, 371.859589f), 105.052554f) }, + { DATA_REAVER, new CircleBoundary(Position(432.741809f, 371.8595890f), 115.0f) }, { DATA_ALAR, new CircleBoundary(Position(331.000000f, -2.38000000f), 108.29246f) }, { DATA_ASTROMANCER, new CircleBoundary(Position(432.869202f, -374.213806f), 103.74374f) } };