From dcf5816f5dcd97928ba973c6f48acd34009d3325 Mon Sep 17 00:00:00 2001 From: Dan <83884799+elthehablo@users.noreply.github.com> Date: Wed, 27 Sep 2023 21:45:00 +0200 Subject: [PATCH] fix(Scripts/SSC): Morogrim Tidewalker now summons the water globules again (#17373) change to bigint --- .../SerpentShrine/boss_morogrim_tidewalker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp index 34411df6a..e16d84e75 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp @@ -112,7 +112,7 @@ struct boss_morogrim_tidewalker : public BossAI else { Talk(EMOTE_WATERY_GLOBULES); - for (uint8 waterGlobuleId : waterGlobuleIds) + for (uint32 waterGlobuleId : waterGlobuleIds) { DoCastSelf(waterGlobuleId, true); }