fix(DB/Script/Gundrak) Implement Rhino event when the bridge moves. (#22873)

This commit is contained in:
Rocco Silipo
2025-09-11 08:55:46 +02:00
committed by GitHub
parent 9fc8e11810
commit dc66ce6079
2 changed files with 92 additions and 0 deletions

View File

@@ -18,6 +18,7 @@
#include "InstanceMapScript.h"
#include "ScriptedCreature.h"
#include "gundrak.h"
#include "GameObjectAI.h"
DoorData const doorData[] =
{
@@ -211,6 +212,9 @@ public:
if (GameObject* go = instance->GetGameObject(_bridgeGUIDs[i]))
go->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
}
if (GameObject* collision = instance->GetGameObject(_bridgeGUIDs[4]))
if (collision->AI())
collision->AI()->SetData(0, 1);
}
};
};