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fix(Core/Spells): Implement ENCHANT_PROC_ATTR_WHITE_HIT (#16771)
Co-authored-by: Ariel Silva<ariel-@users.noreply.github.com>
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@@ -306,7 +306,8 @@ typedef std::unordered_map<uint32, SpellProcEntry> SpellProcMap;
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enum EnchantProcAttributes
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{
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ENCHANT_PROC_ATTR_EXCLUSIVE = 0x1 // Only one instance of that effect can be active
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ENCHANT_PROC_ATTR_EXCLUSIVE = 0x1, // Only one instance of that effect can be active
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ENCHANT_PROC_ATTR_WHITE_HIT = 0x2 // Enchant shall only proc off white hits (not abilities)
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};
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struct SpellEnchantProcEntry
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