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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): sort #includes alphabetically (#4579)
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@@ -4,16 +4,15 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "ScriptMgr.h"
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#include "BattlegroundAB.h"
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#include "BattlegroundWS.h"
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#include "BattlegroundIC.h"
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#include "BattlegroundAV.h"
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#include "BattlegroundIC.h"
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#include "BattlegroundSA.h"
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#include "Vehicle.h"
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#include "Player.h"
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#include "BattlegroundWS.h"
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#include "Creature.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "Vehicle.h"
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class achievement_resilient_victory : public AchievementCriteriaScript
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{
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@@ -3,10 +3,10 @@
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*/
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#include "ScriptMgr.h"
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#include "Channel.h"
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#include "Guild.h"
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#include "Group.h"
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#include "Guild.h"
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#include "ScriptMgr.h"
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enum IPLoggingTypes
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{
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@@ -23,9 +23,9 @@ at_brewfest
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at_area_52_entrance
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "SpellMgr.h"
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// Ours
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@@ -4,14 +4,14 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "GridNotifiers.h"
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "PassiveAI.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "ScriptMgr.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "PassiveAI.h"
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#include "GridNotifiers.h"
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#include "SpellScript.h"
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//
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// Emerald Dragon NPCs and IDs (kept here for reference)
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@@ -4,8 +4,8 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "ScriptMgr.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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enum Creationabilities
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{
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@@ -4,10 +4,10 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "ScriptMgr.h"
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#include "Channel.h"
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#include "Guild.h"
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#include "Group.h"
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#include "Guild.h"
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#include "ScriptMgr.h"
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class ChatLogScript : public PlayerScript
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{
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@@ -30,15 +30,15 @@ go_hive_pod
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go_veil_skith_cage
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EndContentData */
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#include "ScriptMgr.h"
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#include "CellImpl.h"
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#include "GameObjectAI.h"
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#include "GridNotifiersImpl.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "GameObjectAI.h"
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#include "ScriptMgr.h"
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#include "Spell.h"
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#include "Player.h"
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#include "WorldSession.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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// Ours
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/*######
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@@ -17,10 +17,10 @@ guard_shattrath_aldor
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guard_shattrath_scryer
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "GuardAI.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "SpellInfo.h"
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enum GuardShattrath
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@@ -18,10 +18,10 @@ item_gor_dreks_ointment(i30175) Protecting Our Own(q10488)
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item_only_for_flight Items which should only useable while flying
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "Spell.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "Spell.h"
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/*#####
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# item_only_for_flight
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@@ -11,9 +11,9 @@ SDComment: Should be replaced with core based AI
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SDCategory: Creatures
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "PassiveAI.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#define GENERIC_CREATURE_COOLDOWN 5000
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@@ -1,9 +1,9 @@
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "GameEventMgr.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptMgr.h"
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#include "WorldSession.h"
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enum eTrickOrTreatSpells
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@@ -11,10 +11,10 @@ SDComment: Provides learn/unlearn/relearn-options for professions. Not supported
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SDCategory: NPCs
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EndScriptData */
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#include "ScriptMgr.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SpellInfo.h"
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#include "WorldSession.h"
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@@ -12,10 +12,10 @@ SDCategory: NPCs
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EndScriptData
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*/
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#include "ScriptMgr.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "WorldSession.h"
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#define GOSSIP_SUSURRUS "I am ready."
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@@ -26,29 +26,29 @@ npc_locksmith 75% list of keys needs to be confirmed
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npc_firework 100% NPC's summoned by rockets and rocket clusters, for making them cast visual
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptedEscortAI.h"
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "World.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "Chat.h"
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#include "CombatAI.h"
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#include "CreatureTextMgr.h"
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#include "PassiveAI.h"
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#include "DBCStructure.h"
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#include "GameEventMgr.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "SpellAuras.h"
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#include "CombatAI.h"
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#include "Group.h"
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#include "ObjectMgr.h"
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#include "PassiveAI.h"
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#include "PassiveAI.h"
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#include "Pet.h"
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#include "Chat.h"
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#include "Group.h"
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#include "WaypointManager.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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#include "ScriptMgr.h"
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#include "ScriptMgr.h"
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#include "SmartAI.h"
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#include "DBCStructure.h"
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#include "SpellAuras.h"
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#include "WaypointManager.h"
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#include "World.h"
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enum elderClearwater
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{
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