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refactor(Core): sort #includes alphabetically (#4579)
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@@ -10,16 +10,16 @@
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* Scriptnames of files in this file should be prefixed with "spell_q#questID_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "Vehicle.h"
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#include "SpellAuras.h"
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#include "CellImpl.h"
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#include "CreatureTextMgr.h"
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#include "GridNotifiers.h"
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#include "MapManager.h"
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#include "CreatureTextMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "SpellAuraEffects.h"
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#include "CellImpl.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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#include "Vehicle.h"
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// Ours
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class spell_q11065_wrangle_some_aether_rays : public SpellScriptLoader
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