refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions

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@@ -10,13 +10,13 @@
* Scriptnames of files in this file should be prefixed with "spell_dk_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Player.h"
#include "SpellInfo.h"
#include "Totem.h"
#include "PetDefines.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "Totem.h"
#include "UnitAI.h"
enum DeathKnightSpells

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@@ -10,12 +10,12 @@
* Scriptnames of files in this file should be prefixed with "spell_dru_".
*/
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Containers.h"
#include "GridNotifiers.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
enum DruidSpells
{

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@@ -11,14 +11,13 @@
* Scriptnames of files in this file should be prefixed with "spell_gen_"
*/
#include <array>
#include "ScriptMgr.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "Chat.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
@@ -26,11 +25,12 @@
#include "LFGMgr.h"
#include "Pet.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SkillDiscovery.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Chat.h"
#include "SpellScript.h"
#include "Vehicle.h"
#include <array>
// Ours
class spell_gen_model_visible : public SpellScriptLoader

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@@ -10,14 +10,14 @@
* Scriptnames of files in this file should be prefixed with "spell_hun_".
*/
#include "Pet.h"
#include "ScriptMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "SpellScript.h"
#include "Pet.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
enum HunterSpells
{

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@@ -10,13 +10,13 @@
* Scriptnames of files in this file should be prefixed with "spell_item_".
*/
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "SkillDiscovery.h"
#include "Battleground.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SkillDiscovery.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
class spell_item_massive_seaforium_charge : public SpellScriptLoader
{

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@@ -10,13 +10,13 @@
* Scriptnames of files in this file should be prefixed with "spell_mage_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Player.h"
#include "SpellMgr.h"
#include "TemporarySummon.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "TemporarySummon.h"
enum MageSpells
{

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@@ -10,11 +10,11 @@
* Scriptnames of files in this file should be prefixed with "spell_pal_".
*/
#include "Group.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Group.h"
#include "SpellScript.h"
#include "UnitAI.h"
enum PaladinSpells

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@@ -10,11 +10,11 @@
* Scriptnames of files in this file should be prefixed with "spell_pri_".
*/
#include "GridNotifiers.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "GridNotifiers.h"
#include "SpellScript.h"
enum PriestSpells
{

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@@ -10,16 +10,16 @@
* Scriptnames of files in this file should be prefixed with "spell_q#questID_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "Vehicle.h"
#include "SpellAuras.h"
#include "CellImpl.h"
#include "CreatureTextMgr.h"
#include "GridNotifiers.h"
#include "MapManager.h"
#include "CreatureTextMgr.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "CellImpl.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "Vehicle.h"
// Ours
class spell_q11065_wrangle_some_aether_rays : public SpellScriptLoader

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@@ -10,12 +10,12 @@
* Scriptnames of files in this file should be prefixed with "spell_rog_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
enum RogueSpells
{

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@@ -10,12 +10,12 @@
* Scriptnames of files in this file should be prefixed with "spell_sha_".
*/
#include "ScriptMgr.h"
#include "GridNotifiers.h"
#include "Unit.h"
#include "SpellScript.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "TemporarySummon.h"
#include "Unit.h"
enum ShamanSpells
{

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@@ -10,11 +10,11 @@
* Scriptnames of files in this file should be prefixed with "spell_warl_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "TemporarySummon.h"
enum WarlockSpells

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@@ -10,11 +10,11 @@
* Scriptnames of files in this file should be prefixed with "spell_warr_".
*/
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellScript.h"
enum WarriorSpells
{