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refactor(Core): sort #includes alphabetically (#4579)
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@@ -6,25 +6,25 @@
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#ifndef SC_PRECOMPILED_H
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#define SC_PRECOMPILED_H
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#include "ScriptMgr.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "Chat.h"
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#include "CombatAI.h"
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#include "DBCStores.h"
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#include "DBCStructure.h"
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#include "GameEventMgr.h"
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#include "GameObject.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Unit.h"
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#include "GameObject.h"
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#include "InstanceScript.h"
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#include "ObjectMgr.h"
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#include "PassiveAI.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "InstanceScript.h"
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#include "CombatAI.h"
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#include "PassiveAI.h"
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#include "Chat.h"
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#include "DBCStructure.h"
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#include "DBCStores.h"
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#include "ObjectMgr.h"
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#include "SpellScript.h"
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#include "ScriptMgr.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "Unit.h"
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#ifdef _WIN32
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#include <windows.h>
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