refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions

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@@ -1,17 +1,17 @@
// Scripted by Xinef
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "GridNotifiers.h"
#include "SpellScript.h"
#include "CellImpl.h"
#include "GameEventMgr.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "LFGMgr.h"
#include "PassiveAI.h"
#include "CellImpl.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellScript.h"
///////////////////////////////////////
////// GOS

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@@ -4,10 +4,10 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuras.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
enum Orphans
{

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@@ -1,15 +1,15 @@
// Scripted by Xinef
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "GridNotifiers.h"
#include "CellImpl.h"
#include "GossipDef.h"
#include "SpellScript.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "LFGMgr.h"
#include "PassiveAI.h"
#include "Group.h"
#include "CellImpl.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
///////////////////////////////////////
////// ITEMS FIXES, BASIC STUFF

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@@ -1,15 +1,15 @@
// Scripted by Xinef
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Cell.h"
#include "CellImpl.h"
#include "SpellScript.h"
#include "LFGMgr.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "LFGMgr.h"
#include "PassiveAI.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
///////////////////////////////////////
////// GOS

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@@ -1,12 +1,12 @@
// Scripted by Xinef
#include "ScriptMgr.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "Player.h"
enum eBonfire
{

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@@ -1,13 +1,13 @@
// Scripted by Xinef
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "CombatAI.h"
#include "SpellScript.h"
#include "Player.h"
#include "Vehicle.h"
#include "PassiveAI.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "Vehicle.h"
///////////////////////////////////////
////// TABLE EVENT

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@@ -1,11 +1,11 @@
// Scripted by Xinef
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Spell.h"
#include "SpellScript.h"
#include "GameEventMgr.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellScript.h"
///////////////////////////////
// SPELLS