refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions

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@@ -9,49 +9,49 @@
#include "ElunaUtility.h"
#endif
#include "ArenaSpectator.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "BattlegroundIC.h"
#include "CellImpl.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "DisableMgr.h"
#include "DynamicObject.h"
#include "GameObjectAI.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Opcodes.h"
#include "Log.h"
#include "UpdateMask.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Pet.h"
#include "Unit.h"
#include "Totem.h"
#include "Spell.h"
#include "DynamicObject.h"
#include "Group.h"
#include "UpdateData.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "CellImpl.h"
#include "SharedDefines.h"
#include "InstanceScript.h"
#include "Log.h"
#include "LootMgr.h"
#include "VMapFactory.h"
#include "MapManager.h"
#include "MMapFactory.h"
#include "MMapManager.h"
#include "Battleground.h"
#include "Util.h"
#include "TemporarySummon.h"
#include "Vehicle.h"
#include "SpellAuraEffects.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ConditionMgr.h"
#include "DisableMgr.h"
#include "SpellScript.h"
#include "InstanceScript.h"
#include "SharedDefines.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "BattlefieldMgr.h"
#include "BattlegroundIC.h"
#include "GameObjectAI.h"
#include "ArenaSpectator.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "Unit.h"
#include "UpdateData.h"
#include "UpdateMask.h"
#include "Util.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];