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refactor(Core): sort #includes alphabetically (#4579)
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@@ -4,26 +4,26 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "ArenaSpectator.h"
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#include "CellImpl.h"
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#include "Common.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Player.h"
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#include "Unit.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "DynamicObject.h"
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#include "ObjectAccessor.h"
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#include "Util.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "SpellScript.h"
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#include "Unit.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "ArenaSpectator.h"
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#include "WorldPacket.h"
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// update aura target map every 500 ms instead of every update - reduce amount of grid searcher calls
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static constexpr int32 UPDATE_TARGET_MAP_INTERVAL = 500;
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