refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions

View File

@@ -4,30 +4,31 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "Common.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Unit.h"
#include "ObjectAccessor.h"
#include "Util.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "OutdoorPvPMgr.h"
#include "CellImpl.h"
#include "Common.h"
#include "Formulas.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "ScriptMgr.h"
#include "Vehicle.h"
#include "BattlefieldMgr.h"
#include "Pet.h"
#include "ReputationMgr.h"
#include "InstanceScript.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvPMgr.h"
#include "Pet.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "Unit.h"
#include "Util.h"
#include "Vehicle.h"
#include "WorldPacket.h"
#ifdef ELUNA
#include "LuaEngine.h"
#endif

View File

@@ -12,8 +12,8 @@ class AuraEffect;
class Aura;
class SpellInfo;
#include "SpellAuras.h"
#include "Spell.h"
#include "SpellAuras.h"
typedef void(AuraEffect::*pAuraEffectHandler)(AuraApplication const* aurApp, uint8 mode, bool apply) const;

View File

@@ -4,26 +4,26 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ArenaSpectator.h"
#include "CellImpl.h"
#include "Common.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Unit.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "DynamicObject.h"
#include "ObjectAccessor.h"
#include "Util.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "Unit.h"
#include "Util.h"
#include "Vehicle.h"
#include "ArenaSpectator.h"
#include "WorldPacket.h"
// update aura target map every 500 ms instead of every update - reduce amount of grid searcher calls
static constexpr int32 UPDATE_TARGET_MAP_INTERVAL = 500;

View File

@@ -9,49 +9,49 @@
#include "ElunaUtility.h"
#endif
#include "ArenaSpectator.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "BattlegroundIC.h"
#include "CellImpl.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "DisableMgr.h"
#include "DynamicObject.h"
#include "GameObjectAI.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Opcodes.h"
#include "Log.h"
#include "UpdateMask.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Pet.h"
#include "Unit.h"
#include "Totem.h"
#include "Spell.h"
#include "DynamicObject.h"
#include "Group.h"
#include "UpdateData.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "CellImpl.h"
#include "SharedDefines.h"
#include "InstanceScript.h"
#include "Log.h"
#include "LootMgr.h"
#include "VMapFactory.h"
#include "MapManager.h"
#include "MMapFactory.h"
#include "MMapManager.h"
#include "Battleground.h"
#include "Util.h"
#include "TemporarySummon.h"
#include "Vehicle.h"
#include "SpellAuraEffects.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ConditionMgr.h"
#include "DisableMgr.h"
#include "SpellScript.h"
#include "InstanceScript.h"
#include "SharedDefines.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "BattlefieldMgr.h"
#include "BattlegroundIC.h"
#include "GameObjectAI.h"
#include "ArenaSpectator.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "Unit.h"
#include "UpdateData.h"
#include "UpdateMask.h"
#include "Util.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];

View File

@@ -8,10 +8,10 @@
#define __SPELL_H
#include "GridDefines.h"
#include "SharedDefines.h"
#include "ObjectMgr.h"
#include "SpellInfo.h"
#include "PathGenerator.h"
#include "SharedDefines.h"
#include "SpellInfo.h"
class Unit;
class Player;

View File

@@ -4,59 +4,60 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "Common.h"
#include "DatabaseEnv.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "UpdateMask.h"
#include "World.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "SkillExtraItems.h"
#include "Unit.h"
#include "Spell.h"
#include "DynamicObject.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Group.h"
#include "UpdateData.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "SharedDefines.h"
#include "Pet.h"
#include "GameObject.h"
#include "GossipDef.h"
#include "Creature.h"
#include "Totem.h"
#include "CreatureAI.h"
#include "BattlegroundMgr.h"
#include "AccountMgr.h"
#include "Battleground.h"
#include "BattlegroundEY.h"
#include "BattlegroundIC.h"
#include "BattlegroundMgr.h"
#include "BattlegroundSA.h"
#include "BattlegroundWS.h"
#include "OutdoorPvPMgr.h"
#include "Language.h"
#include "SocialMgr.h"
#include "Util.h"
#include "VMapFactory.h"
#include "MMapFactory.h"
#include "MMapManager.h"
#include "TemporarySummon.h"
#include "CellImpl.h"
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "DynamicObject.h"
#include "Formulas.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "SkillDiscovery.h"
#include "Formulas.h"
#include "Vehicle.h"
#include "ScriptMgr.h"
#include "GameObjectAI.h"
#include "BattlegroundSA.h"
#include "BattlegroundIC.h"
#include "AccountMgr.h"
#include "Group.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Log.h"
#include "MapManager.h"
#include "MMapFactory.h"
#include "MMapManager.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvPMgr.h"
#include "Pet.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "SocialMgr.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "Transport.h"
#include "Unit.h"
#include "UpdateData.h"
#include "UpdateMask.h"
#include "Util.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "World.h"
#include "WorldPacket.h"
#ifdef ELUNA
#include "LuaEngine.h"
#endif

View File

@@ -4,16 +4,16 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "SpellAuraDefines.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Spell.h"
#include "DBCStores.h"
#include "ConditionMgr.h"
#include "SpellAuraEffects.h"
#include "Player.h"
#include "Battleground.h"
#include "Chat.h"
#include "ConditionMgr.h"
#include "DBCStores.h"
#include "Player.h"
#include "Spell.h"
#include "SpellAuraDefines.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
{

View File

@@ -7,10 +7,11 @@
#ifndef _SPELLINFO_H
#define _SPELLINFO_H
#include "SharedDefines.h"
#include "Util.h"
#include "DBCStructure.h"
#include "Object.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "Util.h"
class Unit;
class Player;

View File

@@ -4,25 +4,25 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "ObjectMgr.h"
#include "SpellAuras.h"
#include "SpellAuraDefines.h"
#include "SharedDefines.h"
#include "DBCStores.h"
#include "World.h"
#include "Chat.h"
#include "Spell.h"
#include "BattlegroundMgr.h"
#include "CreatureAI.h"
#include "MapManager.h"
#include "BattlegroundIC.h"
#include "BattlefieldWG.h"
#include "BattlefieldMgr.h"
#include "InstanceScript.h"
#include "Player.h"
#include "BattlefieldWG.h"
#include "BattlegroundIC.h"
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "CreatureAI.h"
#include "DBCStores.h"
#include "GameGraveyard.h"
#include "InstanceScript.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "SharedDefines.h"
#include "Spell.h"
#include "SpellAuraDefines.h"
#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "World.h"
bool IsPrimaryProfessionSkill(uint32 skill)
{

View File

@@ -4,11 +4,11 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include <string>
#include "Spell.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include <string>
bool _SpellScript::_Validate(SpellInfo const* entry)
{

View File

@@ -7,10 +7,10 @@
#ifndef __SPELL_SCRIPT_H
#define __SPELL_SCRIPT_H
#include "Util.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "Spell.h"
#include "SpellAuraDefines.h"
#include "Util.h"
#include <stack>
class Unit;