refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions

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@@ -5,9 +5,9 @@
*/
#include "CellImpl.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GossipDef.h"
#include "Map.h"
#include "MapManager.h"
#include "MapRefManager.h"

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@@ -4,28 +4,28 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ScriptMgr.h"
#include "Chat.h"
#include "Config.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "GossipDef.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "Player.h"
#include "ScriptedGossip.h"
#include "ScriptLoader.h"
#include "ScriptMgr.h"
#include "ScriptSystem.h"
#include "Transport.h"
#include "Vehicle.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "GossipDef.h"
#include "ScriptedGossip.h"
#include "CreatureAI.h"
#include "Player.h"
#include "Transport.h"
#include "Vehicle.h"
#include "WorldPacket.h"
#include "Chat.h"
#ifdef ELUNA
#include "LuaEngine.h"
#include "ElunaUtility.h"
#include "LuaEngine.h"
#endif
// Specialize for each script type class like so:

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@@ -7,20 +7,20 @@
#ifndef SC_SCRIPTMGR_H
#define SC_SCRIPTMGR_H
#include "AchievementMgr.h"
#include "ArenaTeam.h"
#include "AuctionHouseMgr.h"
#include "Battleground.h"
#include "Common.h"
#include "ObjectMgr.h"
#include "DBCStores.h"
#include "DynamicObject.h"
#include "GameEventMgr.h"
#include "ObjectMgr.h"
#include "PetDefines.h"
#include "QuestDef.h"
#include "SharedDefines.h"
#include "World.h"
#include "Weather.h"
#include "AchievementMgr.h"
#include "DynamicObject.h"
#include "ArenaTeam.h"
#include "GameEventMgr.h"
#include "PetDefines.h"
#include "AuctionHouseMgr.h"
#include "World.h"
#include <atomic>
class AuctionHouseObject;

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@@ -4,10 +4,10 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ScriptSystem.h"
#include "ObjectMgr.h"
#include "DatabaseEnv.h"
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptSystem.h"
ScriptPointVector const SystemMgr::_empty;