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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): sort #includes alphabetically (#4579)
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@@ -7,11 +7,10 @@
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#ifndef ACORE_CELL_H
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#define ACORE_CELL_H
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#include "GridDefines.h"
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#include "TypeContainer.h"
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#include "TypeContainerVisitor.h"
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#include "GridDefines.h"
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class Map;
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class WorldObject;
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@@ -7,11 +7,10 @@
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#ifndef ACORE_CELLIMPL_H
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#define ACORE_CELLIMPL_H
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#include <cmath>
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#include "Cell.h"
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#include "Map.h"
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#include "Object.h"
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#include <cmath>
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inline Cell::Cell(CellCoord const& p)
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{
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@@ -4,17 +4,17 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "UpdateData.h"
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#include "Item.h"
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#include "Map.h"
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#include "Transport.h"
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#include "ObjectAccessor.h"
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#include "CellImpl.h"
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#include "SpellInfo.h"
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#include "Transport.h"
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#include "UpdateData.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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using namespace acore;
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@@ -7,19 +7,18 @@
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#ifndef ACORE_GRIDNOTIFIERS_H
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#define ACORE_GRIDNOTIFIERS_H
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#include "ObjectGridLoader.h"
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#include "UpdateData.h"
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#include <iostream>
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#include "Corpse.h"
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#include "Object.h"
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#include "CreatureAI.h"
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#include "DynamicObject.h"
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#include "GameObject.h"
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#include "Object.h"
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#include "ObjectGridLoader.h"
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#include "Player.h"
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#include "Unit.h"
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#include "CreatureAI.h"
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#include "Spell.h"
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#include "Unit.h"
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#include "UpdateData.h"
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#include "WorldSession.h"
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#include <iostream>
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class Player;
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//class Map;
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@@ -7,14 +7,14 @@
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#ifndef ACORE_GRIDNOTIFIERSIMPL_H
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#define ACORE_GRIDNOTIFIERSIMPL_H
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#include "GridNotifiers.h"
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#include "WorldPacket.h"
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#include "Corpse.h"
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#include "Player.h"
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#include "UpdateData.h"
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#include "CreatureAI.h"
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#include "SpellAuras.h"
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#include "GridNotifiers.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "SpellAuras.h"
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#include "UpdateData.h"
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#include "WorldPacket.h"
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template<class T>
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inline void acore::VisibleNotifier::Visit(GridRefManager<T>& m)
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@@ -4,18 +4,18 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "ObjectGridLoader.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Creature.h"
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#include "Vehicle.h"
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#include "GameObject.h"
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#include "DynamicObject.h"
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#include "Corpse.h"
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#include "World.h"
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#include "CellImpl.h"
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#include "Corpse.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "DynamicObject.h"
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#include "GameObject.h"
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#include "ObjectAccessor.h"
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#include "ObjectGridLoader.h"
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#include "ObjectMgr.h"
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#include "Transport.h"
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#include "Vehicle.h"
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#include "World.h"
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// for loading world object at grid loading (Corpses)
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//TODO: to implement npc on transport, also need to load npcs at grid loading
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@@ -7,11 +7,11 @@
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#ifndef ACORE_OBJECTGRIDLOADER_H
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#define ACORE_OBJECTGRIDLOADER_H
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#include "TypeList.h"
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#include "Define.h"
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#include "GridLoader.h"
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#include "GridDefines.h"
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#include "Cell.h"
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#include "Define.h"
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#include "GridDefines.h"
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#include "GridLoader.h"
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#include "TypeList.h"
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class ObjectWorldLoader;
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