refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions

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@@ -4,22 +4,22 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "BattlefieldWG.h"
#include "Common.h"
#include "CreatureAI.h"
#include "Log.h"
#include "MoveSplineInit.h"
#include "ObjectMgr.h"
#include "Vehicle.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "TemporarySummon.h"
#include "Unit.h"
#include "Util.h"
#include "Vehicle.h"
#include "WorldPacket.h"
#include "ScriptMgr.h"
#include "CreatureAI.h"
#include "ZoneScript.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "MoveSplineInit.h"
#include "TemporarySummon.h"
#include "Player.h"
#include "BattlefieldWG.h"
Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) :
_me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry), _status(STATUS_NONE)

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@@ -7,10 +7,10 @@
#ifndef __ACORE_VEHICLE_H
#define __ACORE_VEHICLE_H
#include "ObjectDefines.h"
#include "VehicleDefines.h"
#include "EventProcessor.h"
#include "ObjectDefines.h"
#include "Unit.h"
#include "VehicleDefines.h"
struct VehicleEntry;
class Unit;

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@@ -10,8 +10,8 @@
#include "Define.h"
#include "Map.h"
#include "Object.h"
#include <vector>
#include <map>
#include <vector>
struct VehicleSeatEntry;