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refactor(Core): sort #includes alphabetically (#4579)
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@@ -4,22 +4,22 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "BattlefieldWG.h"
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#include "Common.h"
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#include "CreatureAI.h"
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#include "Log.h"
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#include "MoveSplineInit.h"
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#include "ObjectMgr.h"
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#include "Vehicle.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "TemporarySummon.h"
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#include "Unit.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "WorldPacket.h"
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#include "ScriptMgr.h"
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#include "CreatureAI.h"
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#include "ZoneScript.h"
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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#include "MoveSplineInit.h"
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#include "TemporarySummon.h"
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#include "Player.h"
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#include "BattlefieldWG.h"
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Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) :
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_me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry), _status(STATUS_NONE)
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@@ -7,10 +7,10 @@
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#ifndef __ACORE_VEHICLE_H
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#define __ACORE_VEHICLE_H
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#include "ObjectDefines.h"
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#include "VehicleDefines.h"
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#include "EventProcessor.h"
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#include "ObjectDefines.h"
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#include "Unit.h"
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#include "VehicleDefines.h"
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struct VehicleEntry;
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class Unit;
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@@ -10,8 +10,8 @@
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#include "Define.h"
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#include "Map.h"
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#include "Object.h"
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#include <vector>
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#include <map>
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#include <vector>
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struct VehicleSeatEntry;
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