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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): sort #includes alphabetically (#4579)
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@@ -4,17 +4,19 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "Unit.h"
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#include "Common.h"
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#include "AccountMgr.h"
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#include "ArenaSpectator.h"
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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#include "Battleground.h"
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#include "CellImpl.h"
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#include "Common.h"
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#include "ConditionMgr.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "CreatureAIImpl.h"
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#include "CreatureGroups.h"
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#include "Creature.h"
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#include "DynamicVisibility.h"
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#include "Formulas.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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@@ -29,37 +31,34 @@
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#include "Opcodes.h"
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#include "OutdoorPvP.h"
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#include "PassiveAI.h"
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#include "PetAI.h"
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#include "Pet.h"
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#include "PetAI.h"
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#include "Player.h"
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#include "QuestDef.h"
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#include "ReputationMgr.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "Spell.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "TemporarySummon.h"
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#include "Totem.h"
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#include "TotemAI.h"
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#include "Transport.h"
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#include "Unit.h"
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#include "UpdateFieldFlags.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ArenaSpectator.h"
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#include "DynamicVisibility.h"
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#include "AccountMgr.h"
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#include <math.h>
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#ifdef ELUNA
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#include "LuaEngine.h"
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#include "ElunaEventMgr.h"
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#endif
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#include <math.h>
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float baseMoveSpeed[MAX_MOVE_TYPE] =
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{
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2.5f, // MOVE_WALK
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