refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions

View File

@@ -4,48 +4,48 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "Common.h"
#include "Physics.h"
#include "SharedDefines.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "Object.h"
#include "Creature.h"
#include "Player.h"
#include "Vehicle.h"
#include "ObjectMgr.h"
#include "UpdateData.h"
#include "UpdateMask.h"
#include "Util.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "Log.h"
#include "Transport.h"
#include "TargetedMovementGenerator.h"
#include "WaypointMovementGenerator.h"
#include "VMapFactory.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "SpellAuraEffects.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "UpdateFieldFlags.h"
#include "CellImpl.h"
#include "Chat.h"
#include "Common.h"
#include "Creature.h"
#include "DynamicTree.h"
#include "DynamicVisibility.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Log.h"
#include "Log.h"
#include "MapManager.h"
#include "MovementPacketBuilder.h"
#include "Object.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvPMgr.h"
#include "Physics.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "SpellAuraEffects.h"
#include "TargetedMovementGenerator.h"
#include "TemporarySummon.h"
#include "Totem.h"
#include "OutdoorPvPMgr.h"
#include "MovementPacketBuilder.h"
#include "DynamicTree.h"
#include "Group.h"
#include "Chat.h"
#include "DynamicVisibility.h"
#include "ScriptMgr.h"
#include "Transport.h"
#include "UpdateData.h"
#include "UpdateFieldFlags.h"
#include "UpdateMask.h"
#include "Util.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "WaypointMovementGenerator.h"
#include "World.h"
#include "WorldPacket.h"
#ifdef ELUNA
#include "LuaEngine.h"
#include "ElunaEventMgr.h"
#include "LuaEngine.h"
#endif
uint32 GuidHigh2TypeId(uint32 guid_hi)