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refactor(Core): sort #includes alphabetically (#4579)
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@@ -6,12 +6,12 @@
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#include "Common.h"
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#include "Corpse.h"
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#include "DatabaseEnv.h"
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#include "GossipDef.h"
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#include "ObjectAccessor.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "UpdateMask.h"
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#include "ObjectAccessor.h"
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#include "DatabaseEnv.h"
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#include "Opcodes.h"
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#include "GossipDef.h"
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#include "World.h"
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Corpse::Corpse(CorpseType type) : WorldObject(type != CORPSE_BONES), m_type(type)
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@@ -7,10 +7,10 @@
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#ifndef AZEROTHCORE_CORPSE_H
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#define AZEROTHCORE_CORPSE_H
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#include "Object.h"
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#include "DatabaseEnv.h"
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#include "GridDefines.h"
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#include "LootMgr.h"
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#include "Object.h"
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enum CorpseType
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{
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