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refactor(Core): sort #includes alphabetically (#4579)
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@@ -5,14 +5,14 @@
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#include "ScriptedCreature.h"
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#include "Item.h"
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#include "Spell.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Item.h"
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#include "ObjectMgr.h"
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#include "ScriptedCreature.h"
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#include "Spell.h"
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#include "TemporarySummon.h"
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// Spell summary for ScriptedAI::SelectSpell
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@@ -10,10 +10,10 @@ SDComment:
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SDCategory: Npc
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EndScriptData */
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "Group.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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enum ePoints
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{
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@@ -7,6 +7,7 @@
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#define SC_ESCORTAI_H
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#include "ScriptSystem.h"
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#include "ScriptedCreature.h"
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#define DEFAULT_MAX_PLAYER_DISTANCE 50
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@@ -10,10 +10,10 @@ SDComment: This AI is under development
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SDCategory: Npc
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EndScriptData */
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#include "ScriptedCreature.h"
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#include "ScriptedFollowerAI.h"
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#include "Group.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedFollowerAI.h"
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const float MAX_PLAYER_DISTANCE = 100.0f;
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@@ -4,9 +4,9 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "ScriptedGossip.h"
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#include "Player.h"
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#include "Creature.h"
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#include "Player.h"
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#include "ScriptedGossip.h"
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void ClearGossipMenuFor(Player* player)
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{
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