refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions

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@@ -5,11 +5,11 @@
*/
#include "CombatAI.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "Vehicle.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Vehicle.h"
/////////////////
// AggressorAI

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@@ -7,9 +7,9 @@
#ifndef ACORE_COMBATAI_H
#define ACORE_COMBATAI_H
#include "ConditionMgr.h"
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "ConditionMgr.h"
class Creature;

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@@ -7,12 +7,12 @@
#ifndef ACORE_GAMEOBJECTAI_H
#define ACORE_GAMEOBJECTAI_H
#include "CreatureAI.h"
#include "Define.h"
#include <list>
#include "GameObject.h"
#include "Object.h"
#include "QuestDef.h"
#include "GameObject.h"
#include "CreatureAI.h"
#include <list>
class GameObjectAI
{

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@@ -4,12 +4,12 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "GuardAI.h"
#include "Errors.h"
#include "Player.h"
#include "ObjectAccessor.h"
#include "World.h"
#include "CreatureAIImpl.h"
#include "Errors.h"
#include "GuardAI.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "World.h"
int GuardAI::Permissible(Creature const* creature)
{

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@@ -4,8 +4,8 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "PassiveAI.h"
#include "Creature.h"
#include "PassiveAI.h"
#include "TemporarySummon.h"
PassiveAI::PassiveAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }

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@@ -4,20 +4,20 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "PetAI.h"
#include "Errors.h"
#include "Pet.h"
#include "Player.h"
#include "DBCStores.h"
#include "Spell.h"
#include "ObjectAccessor.h"
#include "SpellMgr.h"
#include "Creature.h"
#include "World.h"
#include "Util.h"
#include "DBCStores.h"
#include "Errors.h"
#include "Group.h"
#include "SpellInfo.h"
#include "ObjectAccessor.h"
#include "Pet.h"
#include "PetAI.h"
#include "Player.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Util.h"
#include "World.h"
#include "WorldSession.h"
int PetAI::Permissible(const Creature* creature)

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@@ -5,11 +5,11 @@
*/
#include "ByteBuffer.h"
#include "ReactorAI.h"
#include "CreatureAIImpl.h"
#include "Errors.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "CreatureAIImpl.h"
#include "ReactorAI.h"
int ReactorAI::Permissible(const Creature* creature)
{

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@@ -4,16 +4,15 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "TotemAI.h"
#include "Totem.h"
#include "CellImpl.h"
#include "Creature.h"
#include "DBCStores.h"
#include "ObjectAccessor.h"
#include "SpellMgr.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "ObjectAccessor.h"
#include "SpellMgr.h"
#include "Totem.h"
#include "TotemAI.h"
int TotemAI::Permissible(Creature const* creature)
{

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@@ -4,15 +4,15 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "UnitAI.h"
#include "Player.h"
#include "Creature.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "Spell.h"
#include "CreatureAIImpl.h"
#include "Player.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "UnitAI.h"
void UnitAI::AttackStart(Unit* victim)
{

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@@ -7,9 +7,9 @@
#ifndef ACORE_UNITAI_H
#define ACORE_UNITAI_H
#include "Containers.h"
#include "Define.h"
#include "Unit.h"
#include "Containers.h"
#include <list>
class Player;