feat(Core/Common): delete lib game-interface inherited (#5333)

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Kargatum
2021-05-07 02:16:44 +07:00
committed by GitHub
parent 6947789622
commit db7d754f3f
45 changed files with 428 additions and 475 deletions

View File

@@ -4,19 +4,13 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "GameObjectModel.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
#include "WorldModel.h"
#include "GameObjectModel.h"
#include "Log.h"
#include "GameObject.h"
#include "Creature.h"
#include "TemporarySummon.h"
#include "Object.h"
#include "DBCStores.h"
#include "World.h"
#include "Timer.h"
using G3D::Vector3;
using G3D::Ray;
@@ -35,16 +29,14 @@ struct GameobjectModelData
typedef std::unordered_map<uint32, GameobjectModelData> ModelList;
ModelList model_list;
void LoadGameObjectModelList()
void LoadGameObjectModelList(std::string const& dataPath)
{
//#ifndef NO_CORE_FUNCS
uint32 oldMSTime = getMSTime();
//#endif
FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
FILE* model_list_file = fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
if (!model_list_file)
{
LOG_ERROR("server", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
LOG_ERROR("maps", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
return;
}
@@ -72,7 +64,8 @@ void LoadGameObjectModelList()
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
{
LOG_ERROR("server", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
LOG_ERROR("maps", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
fclose(model_list_file);
break;
}
@@ -95,12 +88,12 @@ void LoadGameObjectModelList()
GameObjectModel::~GameObjectModel()
{
if (iModel)
((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(name);
VMAP::VMapFactory::createOrGetVMapManager()->releaseModelInstance(name);
}
bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info)
bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
{
ModelList::const_iterator it = model_list.find(info.Displayid);
ModelList::const_iterator it = model_list.find(modelOwner->GetDisplayId());
if (it == model_list.end())
return false;
@@ -112,24 +105,18 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
return false;
}
iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(sWorld->GetDataPath() + "vmaps/", it->second.name);
iModel = VMAP::VMapFactory::createOrGetVMapManager()->acquireModelInstance(dataPath + "vmaps/", it->second.name);
if (!iModel)
return false;
name = it->second.name;
//flags = VMAP::MOD_M2;
//adtId = 0;
//ID = 0;
iPos = Vector3(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ());
// pussywizard:
phasemask = (go.GetGoState() == GO_STATE_READY || go.IsTransport()) ? go.GetPhaseMask() : 0;
iScale = go.GetFloatValue(OBJECT_FIELD_SCALE_X);
iPos = modelOwner->GetPosition();
phasemask = modelOwner->GetPhaseMask();
iScale = modelOwner->GetScale();
iInvScale = 1.f / iScale;
G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(go.GetOrientation(), 0, 0);
G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(modelOwner->GetOrientation(), 0, 0);
iInvRot = iRotation.inverse();
// transform bounding box:
mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
@@ -138,27 +125,24 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
rotated_bounds.merge(iRotation * mdl_box.corner(i));
iBound = rotated_bounds + iPos;
#ifdef SPAWN_CORNERS
// test:
for (int i = 0; i < 8; ++i)
{
Vector3 pos(iBound.corner(i));
const_cast<GameObject&>(go).SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN);
modelOwner->DebugVisualizeCorner(pos);
}
#endif
owner = &go;
owner = std::move(modelOwner);
return true;
}
GameObjectModel* GameObjectModel::Create(const GameObject& go)
GameObjectModel* GameObjectModel::Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
{
const GameObjectDisplayInfoEntry* info = sGameObjectDisplayInfoStore.LookupEntry(go.GetDisplayId());
if (!info)
return nullptr;
GameObjectModel* mdl = new GameObjectModel();
if (!mdl->initialize(go, *info))
if (!mdl->initialize(std::move(modelOwner), dataPath))
{
delete mdl;
return nullptr;
@@ -169,7 +153,7 @@ GameObjectModel* GameObjectModel::Create(const GameObject& go)
bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const
{
if (!(phasemask & ph_mask) || !owner->isSpawned())
if (!(phasemask & ph_mask) || !owner->IsSpawned())
return false;
float time = ray.intersectionTime(iBound);
@@ -199,6 +183,7 @@ bool GameObjectModel::UpdatePosition()
return false;
G3D::AABox mdl_box(it->second.bound);
// ignore models with no bounds
if (mdl_box == G3D::AABox::zero())
{
@@ -206,12 +191,14 @@ bool GameObjectModel::UpdatePosition()
return false;
}
iPos = Vector3(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ());
iPos = owner->GetPosition();
G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(owner->GetOrientation(), 0, 0);
iInvRot = iRotation.inverse();
// transform bounding box:
mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
AABox rotated_bounds;
for (int i = 0; i < 8; ++i)
rotated_bounds.merge(iRotation * mdl_box.corner(i));
@@ -221,7 +208,7 @@ bool GameObjectModel::UpdatePosition()
for (int i = 0; i < 8; ++i)
{
Vector3 pos(iBound.corner(i));
owner->SummonCreature(1, pos.x, pos.y, pos.z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
owner->DebugVisualizeCorner(pos);
}
#endif