From db25b814e2587f51e3ec8a62186012c2380aaef3 Mon Sep 17 00:00:00 2001 From: Poszer <41213210+poszer@users.noreply.github.com> Date: Tue, 25 Dec 2018 19:39:02 +0100 Subject: [PATCH] Core/Spell: Hand of Reckoning kills totem & puts in combat (#1139) Closes #626 --- src/server/game/Spells/SpellEffects.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 968208666..371cfb987 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3230,7 +3230,10 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/) // xinef: Hand of Reckoning, cast before checing canhavethreatlist. fixes damage against pets if (m_spellInfo->Id == 62124 && unitTarget->GetVictim() != m_caster) + { m_caster->CastSpell(unitTarget, 67485, true); + unitTarget->CombatStart(m_caster); + } // this effect use before aura Taunt apply for prevent taunt already attacking target // for spell as marked "non effective at already attacking target"