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fix(Core/Units): Fixed restoring running movement flag after charm. Source: TrinityCore (#12019)
fix(Core/Units): Fixed restoring running movement flag after charm. Fixes #12018
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@@ -2548,6 +2548,7 @@ private:
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bool m_duringRemoveFromWorld; // lock made to not add stuff after begining removing from world
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uint32 _oldFactionId; ///< faction before charm
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bool _isWalkingBeforeCharm; ///< Are we walking before we were charmed?
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[[nodiscard]] float processDummyAuras(float TakenTotalMod) const;
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