mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 10:30:27 +00:00
refactor(Scripts/BlackTemple): Modernize Najentus boss script (#17871)
* refactor(Scripts/BlackTemple): Modernize Najentus boss script * fix build * Update ScriptedCreature.h
This commit is contained in:
@@ -43,23 +43,63 @@ enum Spells
|
||||
enum Events
|
||||
{
|
||||
EVENT_SPELL_BERSERK = 1,
|
||||
EVENT_YELL = 2,
|
||||
EVENT_SPELL_NEEDLE = 3,
|
||||
EVENT_SPELL_SPINE = 4,
|
||||
EVENT_SPELL_SHIELD = 5,
|
||||
EVENT_KILL_SPEAK = 6
|
||||
EVENT_TALK_CHECK = 2
|
||||
};
|
||||
|
||||
struct boss_najentus : public BossAI
|
||||
{
|
||||
boss_najentus(Creature* creature) : BossAI(creature, DATA_HIGH_WARLORD_NAJENTUS) { }
|
||||
boss_najentus(Creature* creature) : BossAI(creature, DATA_HIGH_WARLORD_NAJENTUS), _canTalk(true) { }
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
_canTalk = true;
|
||||
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
ScheduleUniqueTimedEvent(8min, [&]
|
||||
{
|
||||
Talk(SAY_ENRAGE);
|
||||
DoCastSelf(SPELL_BERSERK, true);
|
||||
}, EVENT_SPELL_BERSERK);
|
||||
|
||||
ScheduleTimedEvent(25s, 100s, [&]
|
||||
{
|
||||
Talk(SAY_SPECIAL);
|
||||
}, 25s, 100s);
|
||||
|
||||
ScheduleTimedEvent(10s, [&]
|
||||
{
|
||||
me->CastCustomSpell(SPELL_NEEDLE_SPINE, SPELLVALUE_MAX_TARGETS, 3, me, false);
|
||||
}, 15s, 15s);
|
||||
|
||||
ScheduleTimedEvent(21s, [&]
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
|
||||
{
|
||||
DoCast(target, SPELL_IMPALING_SPINE);
|
||||
target->CastSpell(target, SPELL_SUMMON_IMPALING_SPINE, true);
|
||||
Talk(SAY_NEEDLE);
|
||||
}
|
||||
}, 20s, 20s);
|
||||
|
||||
ScheduleTimedEvent(1min, [&]
|
||||
{
|
||||
DoCastSelf(SPELL_TIDAL_SHIELD);
|
||||
scheduler.DelayAll(10s);
|
||||
}, 1min, 1min);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && events.GetNextEventTime(EVENT_KILL_SPEAK) == 0)
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && _canTalk)
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
events.ScheduleEvent(EVENT_KILL_SPEAK, 5000);
|
||||
_canTalk = false;
|
||||
ScheduleUniqueTimedEvent(5s, [&]
|
||||
{
|
||||
_canTalk = true;
|
||||
}, EVENT_TALK_CHECK);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,58 +109,8 @@ struct boss_najentus : public BossAI
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_SPELL_BERSERK, 480000);
|
||||
events.ScheduleEvent(EVENT_YELL, urand(25000, 100000));
|
||||
events.RescheduleEvent(EVENT_SPELL_NEEDLE, 10000);
|
||||
events.RescheduleEvent(EVENT_SPELL_SPINE, 20001);
|
||||
events.RescheduleEvent(EVENT_SPELL_SHIELD, 60000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_SPELL_SHIELD:
|
||||
me->CastSpell(me, SPELL_TIDAL_SHIELD, false);
|
||||
events.DelayEvents(10000);
|
||||
events.ScheduleEvent(EVENT_SPELL_SHIELD, 60000);
|
||||
break;
|
||||
case EVENT_SPELL_BERSERK:
|
||||
Talk(SAY_ENRAGE);
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_SPELL_NEEDLE:
|
||||
me->CastCustomSpell(SPELL_NEEDLE_SPINE, SPELLVALUE_MAX_TARGETS, 3, me, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_NEEDLE, 15000);
|
||||
break;
|
||||
case EVENT_SPELL_SPINE:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
|
||||
{
|
||||
me->CastSpell(target, SPELL_IMPALING_SPINE, false);
|
||||
target->CastSpell(target, SPELL_SUMMON_IMPALING_SPINE, true);
|
||||
Talk(SAY_NEEDLE);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SPELL_SPINE, 20000);
|
||||
return;
|
||||
case EVENT_YELL:
|
||||
Talk(SAY_SPECIAL);
|
||||
events.ScheduleEvent(EVENT_YELL, urand(25000, 100000));
|
||||
break;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
bool _canTalk;
|
||||
};
|
||||
|
||||
class spell_najentus_needle_spine : public SpellScript
|
||||
|
||||
Reference in New Issue
Block a user