Kitzunu
2021-01-10 14:27:55 +01:00
committed by GitHub
parent 7cf097eab2
commit da4edd547d
315 changed files with 3 additions and 729 deletions

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@@ -62,7 +62,6 @@ enum Misc
EVENT_MOVE_TO_PHASE_2 = 20,
EVENT_FINISH_DIVE = 21
};
// Xinef: Ruse of the Ashtongue (10946)

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@@ -56,7 +56,6 @@ enum Misc
class boss_high_astromancer_solarian : public CreatureScript
{
public:
boss_high_astromancer_solarian() : CreatureScript("boss_high_astromancer_solarian") { }
struct boss_high_astromancer_solarianAI : public BossAI
@@ -212,7 +211,6 @@ public:
me->CastSpell(me, SPELL_PSYCHIC_SCREAM, false);
events.ScheduleEvent(EVENT_SPELL_PSYCHIC_SCREAM, 12000);
break;
}
DoMeleeAttackIfReady();

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@@ -703,7 +703,6 @@ public:
{
return me->GetHomePosition().GetExactDist2d(me) > 165.0f || !SelectTargetFromPlayerList(165.0f);
}
};
CreatureAI* GetAI(Creature* creature) const override
{

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@@ -27,7 +27,6 @@ enum voidReaver
class boss_void_reaver : public CreatureScript
{
public:
boss_void_reaver() : CreatureScript("boss_void_reaver") { }
struct boss_void_reaverAI : public BossAI

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@@ -176,7 +176,6 @@ public:
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{

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@@ -171,7 +171,6 @@ public:
AttackStart(target);
events2.ScheduleEvent(EVENT_SEARCH_FIGHT, 1000);
break;
}
if (!UpdateVictim())
@@ -224,7 +223,6 @@ public:
break;
}
break;
}
DoMeleeAttackIfReady();
@@ -360,7 +358,6 @@ public:
me->CastSpell((Unit*)NULL, SPELL_TARGET_OMEGA, false);
instance->HandleGameObject(instance->GetData64(DATA_WARDENS_SHIELD), true);
instance->SetBossState(DATA_WARDEN_MELLICHAR, NOT_STARTED);
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask) override

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@@ -40,7 +40,6 @@ enum Misc
class boss_high_botanist_freywinn : public CreatureScript
{
public:
boss_high_botanist_freywinn() : CreatureScript("boss_high_botanist_freywinn")
{
}

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@@ -45,7 +45,6 @@ enum Misc
class boss_laj : public CreatureScript
{
public:
boss_laj() : CreatureScript("boss_laj") { }
struct boss_lajAI : public BossAI

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@@ -34,7 +34,6 @@ enum Misc
class boss_warp_splinter : public CreatureScript
{
public:
boss_warp_splinter() : CreatureScript("boss_warp_splinter") { }
struct boss_warp_splinterAI : public BossAI
{