mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-19 11:55:43 +00:00
Core/Pet: Casting pet spells on enemies at a distance - now the pet goes at casting distance and does the cast
This commit is contained in:
@@ -507,6 +507,9 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
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charmInfo->SetIsReturning(false);
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charmInfo->SetIsAtStay(!controlledMotion);
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charmInfo->SaveStayPosition(controlledMotion);
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if (pet->ToPet())
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pet->ToPet()->ClearCastWhenWillAvailable();
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charmInfo->SetForcedSpell(0);
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charmInfo->SetForcedTargetGUID(0);
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@@ -518,6 +521,8 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
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pet->InterruptNonMeleeSpells(false);
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pet->ClearInPetCombat();
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pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle());
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if (pet->ToPet())
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pet->ToPet()->ClearCastWhenWillAvailable();
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charmInfo->SetCommandState(COMMAND_FOLLOW);
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charmInfo->SetIsCommandAttack(false);
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@@ -525,7 +530,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
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charmInfo->SetIsReturning(true);
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charmInfo->SetIsCommandFollow(true);
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charmInfo->SetIsFollowing(false);
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charmInfo->RemoveStayPosition();
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charmInfo->SetForcedSpell(0);
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charmInfo->SetForcedTargetGUID(0);
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break;
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@@ -641,6 +646,8 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
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{
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case REACT_PASSIVE: //passive
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pet->AttackStop();
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if (pet->ToPet())
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pet->ToPet()->ClearCastWhenWillAvailable();
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pet->ClearInPetCombat();
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case REACT_DEFENSIVE: //recovery
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@@ -658,9 +665,6 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
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{
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Unit* unit_target = NULL;
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if (guid2)
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unit_target = ObjectAccessor::GetUnit(*_player, guid2);
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// do not cast unknown spells
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
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if (!spellInfo)
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@@ -669,6 +673,11 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
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return;
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}
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if (guid2)
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unit_target = ObjectAccessor::GetUnit(*_player, guid2);
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else if (!spellInfo->IsPositive())
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return;
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for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
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@@ -743,6 +752,131 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid
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charmInfo->SetForcedSpell(0);
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charmInfo->SetForcedTargetGUID(0);
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}
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else if (pet->ToPet() && (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE))
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{
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unit_target = spell->m_targets.GetUnitTarget();
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bool haspositiveeffect = false;
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if (!unit_target)
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return;
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// search positive effects for spell
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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{
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if (spellInfo->_IsPositiveEffect(i, true))
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{
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haspositiveeffect = true;
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break;
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}
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}
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if (pet->isPossessed() || pet->IsVehicle())
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Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
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else if (GetPlayer()->IsFriendlyTo(unit_target) && !haspositiveeffect)
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spell->SendPetCastResult(SPELL_FAILED_TARGET_FRIENDLY);
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else
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spell->SendPetCastResult(SPELL_FAILED_DONT_REPORT);
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if (!pet->HasSpellCooldown(spellid))
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if(pet->ToPet())
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pet->ToPet()->RemoveSpellCooldown(spellid, true);
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spell->finish(false);
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delete spell;
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if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
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return;
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bool tempspellIsPositive = false;
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if (!GetPlayer()->IsFriendlyTo(unit_target))
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{
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// only place where pet can be player
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Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
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if (!TargetUnit)
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return;
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if (Unit* owner = pet->GetOwner())
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if (!owner->IsValidAttackTarget(TargetUnit))
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return;
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pet->ClearUnitState(UNIT_STATE_FOLLOW);
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// This is true if pet has no target or has target but targets differs.
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if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
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{
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if (pet->GetVictim())
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pet->AttackStop();
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if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
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{
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charmInfo->SetIsCommandAttack(true);
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charmInfo->SetIsAtStay(false);
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charmInfo->SetIsFollowing(false);
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charmInfo->SetIsCommandFollow(false);
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charmInfo->SetIsReturning(false);
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pet->ToCreature()->AI()->AttackStart(TargetUnit);
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if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
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pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
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else
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pet->SendPetAIReaction(guid1);
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}
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else // charmed player
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{
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if (pet->GetVictim() && pet->GetVictim() != TargetUnit)
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pet->AttackStop();
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charmInfo->SetIsCommandAttack(true);
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charmInfo->SetIsAtStay(false);
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charmInfo->SetIsFollowing(false);
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charmInfo->SetIsCommandFollow(false);
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charmInfo->SetIsReturning(false);
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pet->Attack(TargetUnit, true);
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pet->SendPetAIReaction(guid1);
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}
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pet->ToPet()->CastWhenWillAvailable(spellid, unit_target, NULL, tempspellIsPositive);
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}
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}
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else if (haspositiveeffect)
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{
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bool tempspellIsPositive = true;
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pet->ClearUnitState(UNIT_STATE_FOLLOW);
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// This is true if pet has no target or has target but targets differs.
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Unit* victim = pet->GetVictim();
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if (victim)
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{
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pet->AttackStop();
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}
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else
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victim = NULL;
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if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
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{
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pet->StopMoving();
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pet->GetMotionMaster()->Clear();
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charmInfo->SetIsCommandAttack(false);
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charmInfo->SetIsAtStay(false);
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charmInfo->SetIsFollowing(false);
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charmInfo->SetIsCommandFollow(false);
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charmInfo->SetIsReturning(false);
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pet->GetMotionMaster()->MoveChase(unit_target);
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if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && urand(0, 100) < 10)
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pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
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else
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{
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pet->SendPetAIReaction(guid1);
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}
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pet->ToPet()->CastWhenWillAvailable(spellid, unit_target, victim, tempspellIsPositive);
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}
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}
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}
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else
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{
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// dont spam alerts
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