mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 22:56:24 +00:00
Merge branch 'azerothcore:master' into Playerbot
This commit is contained in:
@@ -1020,7 +1020,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
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// Xinef: called in add to world
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//Motion_Initialize();
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i_AI = ai ? ai : FactorySelector::selectAI(this);
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i_AI = ai ? ai : FactorySelector::SelectAI(this);
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delete oldAI;
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IsAIEnabled = true;
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i_AI->InitializeAI();
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@@ -2861,7 +2861,7 @@ uint8 Creature::getLevelForTarget(WorldObject const* target) const
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return uint8(level);
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}
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std::string Creature::GetAIName() const
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std::string const& Creature::GetAIName() const
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{
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return sObjectMgr->GetCreatureTemplate(GetEntry())->AIName;
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}
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@@ -198,7 +198,7 @@ public:
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void SetDetectionDistance(float dist){ m_detectionDistance = dist; }
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[[nodiscard]] CreatureAddon const* GetCreatureAddon() const;
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[[nodiscard]] std::string GetAIName() const;
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[[nodiscard]] std::string const& GetAIName() const;
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[[nodiscard]] std::string GetScriptName() const;
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[[nodiscard]] uint32 GetScriptId() const;
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@@ -96,7 +96,7 @@ bool GameObject::AIM_Initialize()
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return true;
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}
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std::string GameObject::GetAIName() const
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std::string const& GameObject::GetAIName() const
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{
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return sObjectMgr->GetGameObjectTemplate(GetEntry())->AIName;
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}
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@@ -1001,7 +1001,7 @@ public:
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[[nodiscard]] virtual uint32 GetScriptId() const;
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[[nodiscard]] GameObjectAI* AI() const { return m_AI; }
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[[nodiscard]] std::string GetAIName() const;
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[[nodiscard]] std::string const& GetAIName() const;
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void SetDisplayId(uint32 displayid);
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[[nodiscard]] uint32 GetDisplayId() const { return GetUInt32Value(GAMEOBJECT_DISPLAYID); }
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@@ -12573,8 +12573,13 @@ void Player::SetMover(Unit* target)
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LOG_INFO("misc", "Player::SetMover (B2) - {}, {}, {}, {}, {}, {}, {}, {}", target->GetGUID().ToString(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
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}
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m_mover->m_movedByPlayer = nullptr;
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if (m_mover->GetTypeId() == TYPEID_UNIT)
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m_mover->GetMotionMaster()->Initialize();
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m_mover = target;
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m_mover->m_movedByPlayer = this;
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if (m_mover->GetTypeId() == TYPEID_UNIT)
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m_mover->GetMotionMaster()->Initialize();
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}
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uint32 Player::GetCorpseReclaimDelay(bool pvp) const
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@@ -108,12 +108,11 @@ void Player::_SavePlayerSettings(CharacterDatabaseTransaction trans)
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void Player::UpdatePlayerSetting(std::string source, uint8 index, uint32 value)
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{
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auto itr = m_charSettingsMap.find(source);
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uint8 size = index + 1;
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if (itr == m_charSettingsMap.end())
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{
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// Settings not found, initialize a new entry.
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uint8 size = index ? index : index + 1;
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PlayerSettingVector setting;
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setting.resize(size);
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@@ -129,6 +128,10 @@ void Player::UpdatePlayerSetting(std::string source, uint8 index, uint32 value)
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}
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else
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{
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if (size > itr->second.size())
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{
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itr->second.resize(size);
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}
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itr->second[index].value = value;
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}
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}
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