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refactor(Core/Unit): PC&NPC Immunity (#11986)
* initial * refactor(Core/Unit): PC & NPC Immunities Cherry-pick TC:74af880217Co-authored-by: Treeston <treeston.nmoc@gmail.com> * fix builds error Cherry-pick TC:74af880217Co-authored-by: Treeston <treeston.nmoc@gmail.com> * Fix nef combat, and replace SetFlag by SetUnitFlag * fix combat with jedoga Co-authored-by: Treeston <treeston.nmoc@gmail.com>
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@@ -717,7 +717,7 @@ class spell_q11198_take_down_tethyr : public SpellScript
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{
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PreventHitDefaultEffect(effIndex);
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if (Unit* unit = GetHitUnit())
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if (unit->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC))
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if (unit->IsImmuneToPC())
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return;
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GetCaster()->CastCustomSpell(42576 /*SPELL_CANNON_BLAST*/, SPELLVALUE_BASE_POINT0, GetEffectValue(), GetCaster(), true);
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}
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@@ -1002,13 +1002,13 @@ class spell_q11396_11399_force_shield_arcane_purple_x3 : public AuraScript
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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target->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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target->SetImmuneToPC(true);
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target->SetControlled(true, UNIT_STATE_STUNNED);
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}
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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GetTarget()->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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GetTarget()->SetImmuneToPC(false);
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}
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void Register() override
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