refactor(Core/Unit): PC&NPC Immunity (#11986)

* initial

* refactor(Core/Unit): PC & NPC Immunities

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* fix builds error

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* Fix nef combat, and replace SetFlag by SetUnitFlag

* fix combat with jedoga

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
This commit is contained in:
Maelthyr
2022-06-18 14:16:45 +02:00
committed by GitHub
parent 4bc99f8070
commit d928d8d96a
88 changed files with 450 additions and 328 deletions

View File

@@ -1773,7 +1773,7 @@ class spell_gen_creature_permanent_feign_death : public AuraScript
Unit* target = GetTarget();
target->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
target->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
target->SetImmuneToAll(true);
if (target->GetTypeId() == TYPEID_UNIT)
target->ToCreature()->SetReactState(REACT_PASSIVE);
@@ -1784,7 +1784,7 @@ class spell_gen_creature_permanent_feign_death : public AuraScript
Unit* target = GetTarget();
target->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
target->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
target->SetImmuneToAll(false);
if (target->GetTypeId() == TYPEID_UNIT)
target->ToCreature()->SetReactState(REACT_AGGRESSIVE);