refactor(Core/Unit): PC&NPC Immunity (#11986)

* initial

* refactor(Core/Unit): PC & NPC Immunities

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* fix builds error

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* Fix nef combat, and replace SetFlag by SetUnitFlag

* fix combat with jedoga

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
This commit is contained in:
Maelthyr
2022-06-18 14:16:45 +02:00
committed by GitHub
parent 4bc99f8070
commit d928d8d96a
88 changed files with 450 additions and 328 deletions

View File

@@ -724,13 +724,13 @@ public:
if (ptarget->GetPositionX() > 120)
{
ptarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR));
ptarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetImmuneToPC(true);
ptarget->SetReactState(REACT_PASSIVE);
ptarget->AI()->SetData(0, 1);
}
else
{
ptarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetImmuneToPC(true);
ptarget->SetReactState(REACT_PASSIVE);
ptarget->AI()->SetData(0, 2);
}