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refactor(Core/Unit): PC&NPC Immunity (#11986)
* initial * refactor(Core/Unit): PC & NPC Immunities Cherry-pick TC:74af880217Co-authored-by: Treeston <treeston.nmoc@gmail.com> * fix builds error Cherry-pick TC:74af880217Co-authored-by: Treeston <treeston.nmoc@gmail.com> * Fix nef combat, and replace SetFlag by SetUnitFlag * fix combat with jedoga Co-authored-by: Treeston <treeston.nmoc@gmail.com>
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@@ -201,14 +201,14 @@ public:
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{
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Creature* target = GetUnitOwner()->ToCreature();
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target->SetReactState(REACT_PASSIVE);
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target->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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target->SetImmuneToAll(true);
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}
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Creature* target = GetUnitOwner()->ToCreature();
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target->SetReactState(REACT_AGGRESSIVE);
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target->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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target->SetImmuneToAll(false);
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}
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void Register() override
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