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refactor(Core/Unit): PC&NPC Immunity (#11986)
* initial * refactor(Core/Unit): PC & NPC Immunities Cherry-pick TC:74af880217Co-authored-by: Treeston <treeston.nmoc@gmail.com> * fix builds error Cherry-pick TC:74af880217Co-authored-by: Treeston <treeston.nmoc@gmail.com> * Fix nef combat, and replace SetFlag by SetUnitFlag * fix combat with jedoga Co-authored-by: Treeston <treeston.nmoc@gmail.com>
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@@ -219,7 +219,7 @@ public:
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if (creature->AI()->GetData(DATA_IN_PROGRESS))
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return true;
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creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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creature->SetImmuneToPC(false);
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creature->RemoveUnitFlag(UNIT_FLAG_SWIMMING);
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player->CastSpell(creature, SPELL_DUEL, false);
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@@ -584,7 +584,7 @@ public:
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{
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ScriptedAI::MoveInLineOfSight(who);
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if (!who->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
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if (!who->IsImmuneToNPC() && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
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if (Unit* owner = who->GetOwner())
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if (Player* player = owner->ToPlayer())
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{
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@@ -593,7 +593,7 @@ public:
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creature->CastSpell(owner, 52517, true);
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creature->AI()->SetGUID(me->GetGUID());
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creature->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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creature->SetImmuneToAll(true);
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}
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}
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@@ -743,7 +743,7 @@ public:
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phase = PHASE_CHAINED;
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events.Reset();
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me->SetFaction(FACTION_CREATURE);
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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me->SetImmuneToPC(true);
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me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
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me->LoadEquipment(0, true);
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}
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@@ -844,7 +844,7 @@ public:
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else
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{
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me->SetFaction(FACTION_MONSTER);
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me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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me->SetImmuneToPC(false);
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phase = PHASE_ATTACKING;
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if (Player* target = ObjectAccessor::GetPlayer(*me, playerGUID))
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@@ -964,7 +964,7 @@ public:
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{
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npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature)
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{
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me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetImmuneToAll(true);
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me->SetFaction(FACTION_FRIENDLY);
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me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
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}
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@@ -987,7 +987,8 @@ public:
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me->SetSpeed(MOVE_RUN, 1.25f);
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me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
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me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
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me->SetImmuneToAll(true);
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me->SetFaction(FACTION_FRIENDLY);
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}
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}
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@@ -1097,7 +1098,8 @@ public:
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{
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me->SetFacingToObject(car);
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// xinef: add some flags
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car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
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car->SetImmuneToAll(true);
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car->SetFaction(FACTION_FRIENDLY);
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}
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Talk(SAY_SCARLET_MINER_0);
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