refactor(Core/Unit): PC&NPC Immunity (#11986)

* initial

* refactor(Core/Unit): PC & NPC Immunities

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* fix builds error

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* Fix nef combat, and replace SetFlag by SetUnitFlag

* fix combat with jedoga

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
This commit is contained in:
Maelthyr
2022-06-18 14:16:45 +02:00
committed by GitHub
parent 4bc99f8070
commit d928d8d96a
88 changed files with 450 additions and 328 deletions

View File

@@ -219,7 +219,7 @@ public:
if (creature->AI()->GetData(DATA_IN_PROGRESS))
return true;
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
creature->SetImmuneToPC(false);
creature->RemoveUnitFlag(UNIT_FLAG_SWIMMING);
player->CastSpell(creature, SPELL_DUEL, false);
@@ -584,7 +584,7 @@ public:
{
ScriptedAI::MoveInLineOfSight(who);
if (!who->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
if (!who->IsImmuneToNPC() && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
if (Unit* owner = who->GetOwner())
if (Player* player = owner->ToPlayer())
{
@@ -593,7 +593,7 @@ public:
creature->CastSpell(owner, 52517, true);
creature->AI()->SetGUID(me->GetGUID());
creature->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creature->SetImmuneToAll(true);
}
}
@@ -743,7 +743,7 @@ public:
phase = PHASE_CHAINED;
events.Reset();
me->SetFaction(FACTION_CREATURE);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(true);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
me->LoadEquipment(0, true);
}
@@ -844,7 +844,7 @@ public:
else
{
me->SetFaction(FACTION_MONSTER);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(false);
phase = PHASE_ATTACKING;
if (Player* target = ObjectAccessor::GetPlayer(*me, playerGUID))
@@ -964,7 +964,7 @@ public:
{
npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature)
{
me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetImmuneToAll(true);
me->SetFaction(FACTION_FRIENDLY);
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
}
@@ -987,7 +987,8 @@ public:
me->SetSpeed(MOVE_RUN, 1.25f);
me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToAll(true);
me->SetFaction(FACTION_FRIENDLY);
}
}
@@ -1097,7 +1098,8 @@ public:
{
me->SetFacingToObject(car);
// xinef: add some flags
car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
car->SetImmuneToAll(true);
car->SetFaction(FACTION_FRIENDLY);
}
Talk(SAY_SCARLET_MINER_0);

View File

@@ -255,7 +255,7 @@ public:
else
{
me->GetMotionMaster()->MoveTargetedHome();
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetImmuneToNPC(true);
Reset();
}
}
@@ -313,7 +313,7 @@ public:
m_uiValrothGUID = summoned->GetGUID();
summoned->AddThreat(me, 0.0f);
summoned->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
summoned->SetImmuneToPC(false);
summons.Summon(summoned);
}
@@ -666,7 +666,7 @@ public:
ExecuteSpeech_Counter = 0;
PlayerGUID.Clear();
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(false);
}
bool MeetQuestCondition(Player* player)
@@ -780,7 +780,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_6, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(false);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -826,7 +826,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_8, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(false);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -872,7 +872,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_3, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(false);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -918,7 +918,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_7, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(false);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -964,7 +964,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_4, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(false);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -1010,7 +1010,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_9, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(false);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -1056,7 +1056,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_5, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(false);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -1102,7 +1102,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_10, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(false);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -1146,7 +1146,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_1, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(false);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@@ -1192,7 +1192,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_2, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetImmuneToPC(false);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);

View File

@@ -465,7 +465,7 @@ public:
if (battleStarted == ENCOUNTER_STATE_OUTRO && cr->GetEntry() == NPC_DEFENDER_OF_THE_LIGHT)
{
cr->SetReactState(REACT_PASSIVE);
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetImmuneToAll(true);
cr->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
cr->HandleEmoteCommand(EMOTE_STATE_READY1H);
}
@@ -546,7 +546,7 @@ public:
events.Reset();
summons.DespawnAll();
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetImmuneToAll(true);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetVisible(true);
@@ -670,7 +670,7 @@ public:
break;
}
case EVENT_START_COUNTDOWN_14:
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetImmuneToAll(false);
me->SummonCreatureGroup(5);
return;
case EVENT_FINISH_FIGHT_1:
@@ -698,13 +698,13 @@ public:
{
summon->CombatStop(true);
summon->GetThreatMgr().ClearAllThreat();
summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->SetImmuneToAll(true);
summon->SetReactState(REACT_PASSIVE);
summon->GetMotionMaster()->Clear(false);
}
me->CombatStop(true);
me->GetThreatMgr().ClearAllThreat();
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetImmuneToAll(true);
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->Clear(false);
@@ -1027,7 +1027,7 @@ public:
{
tirion->CastSpell(tirion, SPELL_TIRION_CHARGE, true);
tirion->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
tirion->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
tirion->SetImmuneToAll(true);
}
break;
case EVENT_OUTRO_SCENE_44: