refactor(Core/Unit): PC&NPC Immunity (#11986)

* initial

* refactor(Core/Unit): PC & NPC Immunities

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* fix builds error

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* Fix nef combat, and replace SetFlag by SetUnitFlag

* fix combat with jedoga

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
This commit is contained in:
Maelthyr
2022-06-18 14:16:45 +02:00
committed by GitHub
parent 4bc99f8070
commit d928d8d96a
88 changed files with 450 additions and 328 deletions

View File

@@ -1113,7 +1113,7 @@ namespace Acore
{}
bool operator()(Unit* u)
{
if (!u->IsAlive() || u->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE) || (u->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) && !u->IsInCombat()))
if (!u->IsAlive() || u->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE) || (u->IsImmuneToPC() && !u->IsInCombat()))
return false;
if (u->GetGUID() == i_funit->GetGUID())
return false;