refactor(Core/Unit): PC&NPC Immunity (#11986)

* initial

* refactor(Core/Unit): PC & NPC Immunities

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* fix builds error

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* Fix nef combat, and replace SetFlag by SetUnitFlag

* fix combat with jedoga

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
This commit is contained in:
Maelthyr
2022-06-18 14:16:45 +02:00
committed by GitHub
parent 4bc99f8070
commit d928d8d96a
88 changed files with 450 additions and 328 deletions

View File

@@ -2088,7 +2088,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
trigger->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
// xinef: Remove Immunity flags
trigger->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
trigger->SetImmuneToNPC(false);
// xinef: set proper orientation, fixes cast against stealthed targets
if (target)
trigger->SetInFront(target);