Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2022-06-08 11:10:38 -06:00
committed by GitHub
32 changed files with 2341 additions and 744 deletions

View File

@@ -244,7 +244,8 @@ public:
enum MograineEvents
{
EVENT_SPELL_CRUSADER_STRIKE = 1,
EVENT_SPELL_HAMMER_OF_JUSTICE = 2
EVENT_SPELL_HAMMER_OF_JUSTICE = 2,
EVENT_PULL_CATHEDRAL = 3
};
enum WhitemaneEvents
@@ -285,6 +286,8 @@ enum Says
SAY_WH_RESURRECT = 2,
};
float const CATHEDRAL_PULL_RANGE = 80.0f; // Distance from the Cathedral doors to where Mograine is standing
class npc_mograine : public CreatureScript
{
public:
@@ -357,6 +360,22 @@ public:
}
}
void PullCathedral() // CallForHelp will ignore any npcs without LOS
{
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SCARLET_MONK, CATHEDRAL_PULL_RANGE);
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SCARLET_ABBOT, CATHEDRAL_PULL_RANGE);
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SCARLET_CHAMPION, CATHEDRAL_PULL_RANGE);
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SCARLET_CENTURION, CATHEDRAL_PULL_RANGE);
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SCARLET_WIZARD, CATHEDRAL_PULL_RANGE);
GetCreatureListWithEntryInGrid(creatureList, me, NPC_SCARLET_CHAPLAIN, CATHEDRAL_PULL_RANGE);
for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
{
if (Creature* creature = *itr)
creature->AI()->AttackStart(me->GetVictim());
}
}
void Reset() override
{
//Incase wipe during phase that mograine fake death
@@ -392,8 +411,8 @@ public:
void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_MO_AGGRO);
me->CallForHelp(150.0f);
me->CastSpell(me, SPELL_RETRIBUTION_AURA, true);
events.ScheduleEvent(EVENT_PULL_CATHEDRAL, 1000); // Has to be done via event, otherwise mob aggroing Mograine DOES NOT aggro the room
events.ScheduleEvent(EVENT_SPELL_CRUSADER_STRIKE, urand(1000, 5000));
events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, urand(6000, 11000));
}
@@ -496,6 +515,9 @@ public:
me->CastSpell(me->GetVictim(), SPELL_HAMMER_OF_JUSTICE, true);
events.ScheduleEvent(EVENT_SPELL_HAMMER_OF_JUSTICE, 60000);
break;
case EVENT_PULL_CATHEDRAL:
PullCathedral();
break;
}
}
DoMeleeAttackIfReady();

View File

@@ -30,7 +30,8 @@ enum Spells
{
SPELL_FROSTBREATH = 16099,
SPELL_MASSIVEGEYSER = 22421,
SPELL_SLAM = 24326
SPELL_SLAM = 24326,
SPELL_THRASH = 3417 // Triggers 3391
};
enum Events
@@ -40,7 +41,7 @@ enum Events
EVENT_SLAM = 3
};
class boss_gahzranka : public CreatureScript // gahzranka
class boss_gahzranka : public CreatureScript
{
public:
boss_gahzranka() : CreatureScript("boss_gahzranka") { }
@@ -62,9 +63,10 @@ public:
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
me->AddAura(SPELL_THRASH, me);
events.ScheduleEvent(EVENT_FROSTBREATH, 8000);
events.ScheduleEvent(EVENT_MASSIVEGEYSER, 25000);
events.ScheduleEvent(EVENT_SLAM, 17000);
events.ScheduleEvent(EVENT_SLAM, 15000);
}
void UpdateAI(uint32 diff) override
@@ -82,11 +84,11 @@ public:
switch (eventId)
{
case EVENT_FROSTBREATH:
DoCastVictim(SPELL_FROSTBREATH, true);
events.ScheduleEvent(EVENT_FROSTBREATH, urand(7000, 11000));
DoCastVictim(SPELL_FROSTBREATH);
events.ScheduleEvent(EVENT_FROSTBREATH, urand(8000, 20000));
break;
case EVENT_MASSIVEGEYSER:
DoCastVictim(SPELL_MASSIVEGEYSER, true);
DoCastVictim(SPELL_MASSIVEGEYSER);
events.ScheduleEvent(EVENT_MASSIVEGEYSER, urand(22000, 32000));
break;
case EVENT_SLAM:

View File

@@ -29,13 +29,16 @@ EndScriptData */
enum Spells
{
SPELL_AVATAR = 24646, // Enrage Spell
SPELL_GROUND_TREMOR = 6524
SPELL_GROUND_TREMOR = 6524,
SPELL_ENTANGLING_ROOTS = 24648
};
enum Events
{
EVENT_AVATAR = 1,
EVENT_GROUND_TREMOR = 2
EVENT_GROUND_TREMOR = 2,
EVENT_START_PURSUIT = 3,
EVENT_ENTANGLING_ROOTS = 4
};
class boss_grilek : public CreatureScript // grilek
@@ -45,23 +48,16 @@ public:
struct boss_grilekAI : public BossAI
{
boss_grilekAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) { }
void Reset() override
boss_grilekAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS)
{
_Reset();
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_AVATAR, urand(15000, 25000));
events.ScheduleEvent(EVENT_GROUND_TREMOR, urand(15000, 25000));
events.ScheduleEvent(EVENT_AVATAR, 20s, 30s);
events.ScheduleEvent(EVENT_GROUND_TREMOR, 15s, 25s);
events.ScheduleEvent(EVENT_ENTANGLING_ROOTS, 5s, 15s);
}
void UpdateAI(uint32 diff) override
@@ -80,19 +76,21 @@ public:
{
case EVENT_AVATAR:
DoCast(me, SPELL_AVATAR);
if (Unit* victim = me->GetVictim())
{
if (DoGetThreat(victim))
DoModifyThreatPercent(victim, -50);
}
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
AttackStart(target);
events.ScheduleEvent(EVENT_AVATAR, urand(25000, 35000));
DoResetThreat();
me->SetReactState(REACT_PASSIVE);
events.ScheduleEvent(EVENT_START_PURSUIT, 2s);
events.ScheduleEvent(EVENT_AVATAR, 45s, 50s);
break;
case EVENT_GROUND_TREMOR:
DoCastVictim(SPELL_GROUND_TREMOR, true);
events.ScheduleEvent(EVENT_GROUND_TREMOR, urand(12000, 16000));
events.ScheduleEvent(EVENT_GROUND_TREMOR, 12s, 16s);
break;
case EVENT_START_PURSUIT:
me->SetReactState(REACT_AGGRESSIVE);
break;
case EVENT_ENTANGLING_ROOTS:
DoCastVictim(SPELL_ENTANGLING_ROOTS);
events.ScheduleEvent(EVENT_ENTANGLING_ROOTS, 10s, 20s);
break;
default:
break;

View File

@@ -34,15 +34,15 @@ enum Say
enum Spells
{
SPELL_BRAINWASHTOTEM = 24262,
SPELL_POWERFULLHEALINGWARD = 24309, // HACKED Totem summoned by script because the spell totems will not cast.
SPELL_POWERFULLHEALINGWARD = 24309,
SPELL_HEX = 24053,
SPELL_DELUSIONSOFJINDO = 24306,
SPELL_SHADEOFJINDO = 24308, // HACKED
//Healing Ward Spell
SPELL_HEAL = 38588, // HACKED Totems are not working right. Right heal spell ID is 24311 but this spell is not casting...
SPELL_HEAL = 24311,
//Shade of Jindo Spell
SPELL_SHADOWSHOCK = 19460,
SPELL_INVISIBLE = 24699
SPELL_SHADEOFJINDO_PASSIVE = 24307,
SPELL_SHADEOFJINDO_VISUAL = 24313,
SPELL_SHADOWSHOCK = 19460
};
enum Events
@@ -104,9 +104,8 @@ public:
DoCast(me, SPELL_BRAINWASHTOTEM);
events.ScheduleEvent(EVENT_BRAINWASHTOTEM, urand(18000, 26000));
break;
case EVENT_POWERFULLHEALINGWARD: // HACK
//DoCast(me, SPELL_POWERFULLHEALINGWARD);
me->SummonCreature(14987, me->GetPositionX() + 3, me->GetPositionY() - 2, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000);
case EVENT_POWERFULLHEALINGWARD:
DoCastSelf(SPELL_POWERFULLHEALINGWARD, true);
events.ScheduleEvent(EVENT_POWERFULLHEALINGWARD, urand(14000, 20000));
break;
case EVENT_HEX:
@@ -251,7 +250,8 @@ public:
void Reset() override
{
ShadowShock_Timer = 1000;
DoCast(me, SPELL_INVISIBLE, true);
DoCastSelf(SPELL_SHADEOFJINDO_PASSIVE, true);
DoCastSelf(SPELL_SHADEOFJINDO_VISUAL, true);
}
void EnterCombat(Unit* /*who*/) override { }

View File

@@ -15,34 +15,32 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Thekal
SD%Complete: 95
SDComment: Almost finished.
SDCategory: Zul'Gurub
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "TaskScheduler.h"
#include "zulgurub.h"
enum Says
{
SAY_AGGRO = 0,
SAY_DEATH = 1
SAY_DEATH = 1,
EMOTE_ZEALOT_DIES = 0,
EMOTE_THEKAL_DIES = 2
};
enum Spells
{
SPELL_MORTALCLEAVE = 22859, // Phase 1
SPELL_SILENCE = 22666, // Phase 1
SPELL_TIGER_FORM = 24169, // Phase 1
SPELL_RESURRECT = 24173, // Phase 1 // Not used in script.
SPELL_FRENZY = 8269, // Phase 2
SPELL_FORCEPUNCH = 24189, // Phase 2
SPELL_CHARGE = 24193, // Phase 2
SPELL_ENRAGE = 8269, // Phase 2
SPELL_SUMMONTIGERS = 24183, // Phase 2
SPELL_MORTALCLEAVE = 22859,
SPELL_SILENCE = 22666,
SPELL_TIGER_FORM = 24169,
SPELL_RESURRECT = 24173,
SPELL_FRENZY = 8269,
SPELL_FORCEPUNCH = 24189,
SPELL_CHARGE = 24193,
SPELL_ENRAGE = 8269,
SPELL_SUMMONTIGERS = 24183,
// Zealot Lor'Khan Spells
SPELL_SHIELD = 20545,
SPELL_BLOODLUST = 24185,
@@ -56,23 +54,9 @@ enum Spells
SPELL_BLIND = 21060
};
enum Events
enum Actions
{
EVENT_MORTALCLEAVE = 1, // Phase 1
EVENT_SILENCE = 2, // Phase 1
EVENT_CHECK_TIMER = 3, // Phase 1
EVENT_RESURRECT_TIMER = 4, // Phase 1
EVENT_FRENZY = 5, // Phase 2
EVENT_FORCEPUNCH = 6, // Phase 2
EVENT_SPELL_CHARGE = 7, // Phase 2
EVENT_ENRAGE = 8, // Phase 2
EVENT_SUMMONTIGERS = 9 // Phase 2
};
enum Phases
{
PHASE_ONE = 1,
PHASE_TWO = 2
ACTION_RESSURRECT = 1
};
class boss_thekal : public CreatureScript
@@ -82,170 +66,240 @@ public:
struct boss_thekalAI : public BossAI
{
boss_thekalAI(Creature* creature) : BossAI(creature, DATA_THEKAL) { }
boss_thekalAI(Creature* creature) : BossAI(creature, DATA_THEKAL)
{
Initialize();
}
bool Enraged;
bool WasDead;
void Reset() override
void Initialize()
{
if (events.IsInPhase(PHASE_TWO))
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
_Reset();
Enraged = false;
WasDead = false;
_lorkhanDied = false;
_zathDied = false;
}
void Reset() override
{
_Reset();
Initialize();
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
if (Creature* zealot = instance->GetCreature(DATA_LORKHAN))
{
zealot->AI()->Reset();
zealot->ResetFaction();
}
if (Creature* zealot = instance->GetCreature(DATA_ZATH))
{
zealot->AI()->Reset();
zealot->ResetFaction();
}
// TODO: do this in formations, once a flag is added to prevent leaders from respawning as well.
std::list<Creature*> creatureList;
GetCreatureListWithEntryInGrid(creatureList, me, NPC_ZULGURUB_TIGER, 15.0f);
if (_catGuids.empty())
{
for (Creature* creature : creatureList)
{
_catGuids.push_back(creature->GetGUID());
if (!creature->IsAlive())
{
creature->Respawn(true);
}
}
}
else
{
for (ObjectGuid guid : _catGuids)
{
if (Creature* creature = ObjectAccessor::GetCreature(*me, guid))
{
if (!creature->IsAlive())
{
creature->Respawn(true);
}
}
}
}
_scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
if (Creature* zealot = instance->GetCreature(DATA_LORKHAN))
{
zealot->Kill(zealot, zealot);
}
if (Creature* zealot = instance->GetCreature(DATA_ZATH))
{
zealot->Kill(zealot, zealot);
}
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_MORTALCLEAVE, 4000, 0, PHASE_ONE); // Phase 1
events.ScheduleEvent(EVENT_SILENCE, 9000, 0, PHASE_ONE); // Phase 1
events.ScheduleEvent(EVENT_CHECK_TIMER, 10000, 0, PHASE_ONE); // Phase 1
events.ScheduleEvent(EVENT_RESURRECT_TIMER, 10000, 0, PHASE_ONE); // Phase 1
Talk(SAY_AGGRO);
_scheduler.CancelAll();
_scheduler.Schedule(4s, [this](TaskContext context) {
DoCastVictim(SPELL_MORTALCLEAVE);
context.Repeat(15s, 20s);
}).Schedule(9s, [this](TaskContext context) {
DoCastVictim(SPELL_SILENCE);
context.Repeat(20s, 25s);
}).Schedule(16s, [this](TaskContext context) {
DoCastSelf(SPELL_BLOODLUST);
context.Repeat(20s, 28s);
});
}
void JustReachedHome() override
void SetData(uint32 /*type*/, uint32 data) override
{
instance->SetBossState(DATA_THEKAL, NOT_STARTED);
UpdateZealotStatus(data, true);
CheckPhaseTransition();
_scheduler.Schedule(10s, [this, data](TaskContext /*context*/) {
if ((!_lorkhanDied || !_zathDied) && !WasDead)
{
ReviveZealot(data);
}
});
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (!WasDead && damage >= me->GetHealth())
{
damage = me->GetHealth() - 1;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->AttackStop();
WasDead = true;
CheckPhaseTransition();
Talk(EMOTE_THEKAL_DIES);
}
if (!Enraged && me->HealthBelowPctDamaged(20, damage) && me->GetEntry() != NPC_HIGH_PRIEST_THEKAL)
{
DoCastSelf(SPELL_ENRAGE);
Enraged = true;
}
}
void DoAction(int32 action) override
{
if (action == ACTION_RESSURRECT)
{
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->ResetFaction();
me->SetReactState(REACT_AGGRESSIVE);
me->SetFullHealth();
WasDead = false;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
if (me->GetReactState() != REACT_PASSIVE && !UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_MORTALCLEAVE:
DoCastVictim(SPELL_MORTALCLEAVE, true);
events.ScheduleEvent(EVENT_MORTALCLEAVE, urand(15000, 20000), 0, PHASE_ONE);
break;
case EVENT_SILENCE:
DoCastVictim(SPELL_SILENCE, true);
events.ScheduleEvent(EVENT_SILENCE, urand(20000, 25000), 0, PHASE_ONE);
break;
case EVENT_RESURRECT_TIMER:
//Thekal will transform to Tiger if he died and was not resurrected after 10 seconds.
if (WasDead)
{
DoCast(me, SPELL_TIGER_FORM); // SPELL_AURA_TRANSFORM
me->SetObjectScale(2.00f);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
/*
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40)));
me->UpdateDamagePhysical(BASE_ATTACK);
*/
me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 40.0f, true); // hack
DoResetThreat();
events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO); // Phase 2
events.ScheduleEvent(EVENT_FORCEPUNCH, 4000, 0, PHASE_TWO); // Phase 2
events.ScheduleEvent(EVENT_SPELL_CHARGE, 12000, 0, PHASE_TWO); // Phase 2
events.ScheduleEvent(EVENT_ENRAGE, 32000, 0, PHASE_TWO); // Phase 2
events.ScheduleEvent(EVENT_SUMMONTIGERS, 25000, 0, PHASE_TWO); // Phase 2
events.SetPhase(PHASE_TWO);
}
events.ScheduleEvent(EVENT_RESURRECT_TIMER, 10000, 0, PHASE_ONE);
break;
case EVENT_CHECK_TIMER:
//Check_Timer for the death of LorKhan and Zath.
if (!WasDead)
{
if (instance->GetBossState(DATA_LORKHAN) == SPECIAL)
{
//Resurrect LorKhan
if (Unit* pLorKhan = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_LORKHAN)))
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->SetFaction(FACTION_MONSTER);
pLorKhan->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetFullHealth();
instance->SetData(DATA_LORKHAN, DONE);
}
}
if (instance->GetBossState(DATA_ZATH) == SPECIAL)
{
//Resurrect Zath
if (Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH)))
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->SetFaction(FACTION_MONSTER);
pZath->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFullHealth();
instance->SetBossState(DATA_ZATH, DONE);
}
}
}
events.ScheduleEvent(EVENT_CHECK_TIMER, 5000, 0, PHASE_ONE);
break;
case EVENT_FRENZY:
DoCast(me, SPELL_FRENZY);
events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO);
break;
case EVENT_FORCEPUNCH:
DoCastVictim(SPELL_FORCEPUNCH, true);
events.ScheduleEvent(EVENT_FORCEPUNCH, urand(16000, 21000), 0, PHASE_TWO);
break;
case EVENT_CHARGE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
DoCast(target, SPELL_CHARGE);
DoResetThreat();
AttackStart(target);
}
events.ScheduleEvent(EVENT_CHARGE, urand(15000, 22000), 0, PHASE_TWO);
break;
case EVENT_ENRAGE:
if (HealthBelowPct(11) && !Enraged)
{
DoCast(me, SPELL_ENRAGE);
Enraged = true;
}
events.ScheduleEvent(EVENT_ENRAGE, 30000);
break;
case EVENT_SUMMONTIGERS:
DoCastVictim(SPELL_SUMMONTIGERS, true);
events.ScheduleEvent(EVENT_SUMMONTIGERS, urand(10000, 14000), 0, PHASE_TWO);
break;
default:
break;
}
if (me->IsFullHealth() && WasDead)
WasDead = false;
if ((events.IsInPhase(PHASE_ONE)) && !WasDead && !HealthAbovePct(5))
{
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->AttackStop();
instance->SetBossState(DATA_THEKAL, SPECIAL);
WasDead = true;
}
}
DoMeleeAttackIfReady();
_scheduler.Update(diff,
std::bind(&BossAI::DoMeleeAttackIfReady, this));
}
void ReviveZealot(uint32 zealotData)
{
if (Creature* zealot = instance->GetCreature(zealotData))
{
zealot->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
zealot->ResetFaction();
zealot->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
zealot->SetReactState(REACT_AGGRESSIVE);
zealot->SetFullHealth();
UpdateZealotStatus(zealotData, false);
}
}
void UpdateZealotStatus(uint32 data, bool dead)
{
if (data == DATA_LORKHAN)
{
_lorkhanDied = dead;
}
else if (data == DATA_ZATH)
{
_zathDied = dead;
}
}
void CheckPhaseTransition()
{
if (WasDead && _lorkhanDied && _zathDied)
{
_scheduler.Schedule(3s, [this](TaskContext /*context*/) {
Talk(SAY_AGGRO);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
DoResetThreat();
_scheduler.Schedule(6s, [this](TaskContext /*context*/) {
DoCastSelf(SPELL_TIGER_FORM);
me->SetReactState(REACT_AGGRESSIVE);
_scheduler.Schedule(30s, [this](TaskContext context) {
DoCastSelf(SPELL_FRENZY);
context.Repeat();
}).Schedule(4s, [this](TaskContext context) {
DoCastVictim(SPELL_FORCEPUNCH);
context.Repeat(16s, 21s);
}).Schedule(12s, [this](TaskContext context) {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
DoCast(target, SPELL_CHARGE);
DoResetThreat();
AttackStart(target);
}
context.Repeat(15s, 22s);
}).Schedule(25s, [this](TaskContext context) {
DoCastVictim(SPELL_SUMMONTIGERS, true);
context.Repeat(10s, 14s);
});
});
});
}
else
{
_scheduler.Schedule(10s, [this](TaskContext /*context*/) {
DoAction(ACTION_RESSURRECT);
});
}
}
private:
TaskScheduler _scheduler;
GuidVector _catGuids;
bool _lorkhanDied;
bool _zathDied;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -254,7 +308,6 @@ public:
}
};
//Zealot Lor'Khan
class npc_zealot_lorkhan : public CreatureScript
{
public:
@@ -267,138 +320,86 @@ public:
instance = creature->GetInstanceScript();
}
uint32 Shield_Timer;
uint32 BloodLust_Timer;
uint32 GreaterHeal_Timer;
uint32 Disarm_Timer;
uint32 Check_Timer;
bool FakeDeath;
InstanceScript* instance;
void Reset() override
{
Shield_Timer = 1000;
BloodLust_Timer = 16000;
GreaterHeal_Timer = 32000;
Disarm_Timer = 6000;
Check_Timer = 10000;
FakeDeath = false;
instance->SetBossState(DATA_LORKHAN, NOT_STARTED);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
_scheduler.CancelAll();
_scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING) && !me->HasReactState(REACT_PASSIVE);
});
}
void EnterCombat(Unit* /*who*/) override
{
_scheduler.Schedule(1s, [this](TaskContext context) {
DoCastSelf(SPELL_SHIELD);
context.Repeat(1min);
}).Schedule(32s, [this](TaskContext context) {
Unit* thekal = instance->GetCreature(DATA_THEKAL);
Unit* zath = instance->GetCreature(DATA_ZATH);
if (!thekal || !zath)
return;
if ((me->GetHealthPct() <= thekal->GetHealthPct()) || (me->GetHealthPct() <= zath->GetHealthPct()))
{
DoCastSelf(SPELL_GREATERHEAL);
}
else if (zath->GetHealthPct() <= thekal->GetHealthPct())
{
DoCast(zath, SPELL_GREATERHEAL);
}
else
{
DoCast(thekal, SPELL_GREATERHEAL);
}
context.Repeat(15s, 20s);
}).Schedule(6s, [this](TaskContext context) {
DoCastVictim(SPELL_DISARM);
context.Repeat(15s, 25s);
});
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth() && me->HasReactState(REACT_AGGRESSIVE))
{
Talk(EMOTE_ZEALOT_DIES);
me->RemoveAllAuras();
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetReactState(REACT_PASSIVE);
me->InterruptNonMeleeSpells(false);
me->AttackStop();
damage = 0;
if (Creature* thekal = instance->GetCreature(DATA_THEKAL))
{
thekal->AI()->SetData(ACTION_RESSURRECT, DATA_LORKHAN);
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
if (me->GetReactState() != REACT_PASSIVE && !UpdateVictim())
return;
//Shield_Timer
if (Shield_Timer <= diff)
{
DoCast(me, SPELL_SHIELD);
Shield_Timer = 61000;
}
else Shield_Timer -= diff;
//BloodLust_Timer
if (BloodLust_Timer <= diff)
{
DoCast(me, SPELL_BLOODLUST);
BloodLust_Timer = 20000 + rand() % 8000;
}
else BloodLust_Timer -= diff;
//Casting Greaterheal to Thekal or Zath if they are in meele range.
if (GreaterHeal_Timer <= diff)
{
Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL));
Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH));
if (!pThekal || !pZath)
return;
switch (urand(0, 1))
{
case 0:
if (me->IsWithinMeleeRange(pThekal))
DoCast(pThekal, SPELL_GREATERHEAL);
break;
case 1:
if (me->IsWithinMeleeRange(pZath))
DoCast(pZath, SPELL_GREATERHEAL);
break;
}
GreaterHeal_Timer = 15000 + rand() % 5000;
}
else GreaterHeal_Timer -= diff;
//Disarm_Timer
if (Disarm_Timer <= diff)
{
DoCastVictim(SPELL_DISARM);
Disarm_Timer = 15000 + rand() % 10000;
}
else Disarm_Timer -= diff;
//Check_Timer for the death of LorKhan and Zath.
if (!FakeDeath && Check_Timer <= diff)
{
if (instance->GetBossState(DATA_THEKAL) == SPECIAL)
{
//Resurrect Thekal
if (Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pThekal->SetFaction(FACTION_MONSTER);
pThekal->SetFullHealth();
}
}
if (instance->GetBossState(DATA_ZATH) == SPECIAL)
{
//Resurrect Zath
if (Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH)))
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFaction(FACTION_MONSTER);
pZath->SetFullHealth();
}
}
Check_Timer = 5000;
}
else Check_Timer -= diff;
if (!HealthAbovePct(5))
{
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetFaction(FACTION_FRIENDLY);
me->AttackStop();
instance->SetBossState(DATA_LORKHAN, SPECIAL);
FakeDeath = true;
}
DoMeleeAttackIfReady();
_scheduler.Update(diff,
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
}
private:
TaskScheduler _scheduler;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -407,14 +408,10 @@ public:
}
};
//Zealot Zath
class npc_zealot_zath : public CreatureScript
{
public:
npc_zealot_zath()
: CreatureScript("npc_zealot_zath")
{
}
npc_zealot_zath() : CreatureScript("npc_zealot_zath") { }
struct npc_zealot_zathAI : public ScriptedAI
{
@@ -423,135 +420,82 @@ public:
instance = creature->GetInstanceScript();
}
uint32 SweepingStrikes_Timer;
uint32 SinisterStrike_Timer;
uint32 Gouge_Timer;
uint32 Kick_Timer;
uint32 Blind_Timer;
uint32 Check_Timer;
bool FakeDeath;
InstanceScript* instance;
void Reset() override
{
SweepingStrikes_Timer = 13000;
SinisterStrike_Timer = 8000;
Gouge_Timer = 25000;
Kick_Timer = 18000;
Blind_Timer = 5000;
Check_Timer = 10000;
FakeDeath = false;
instance->SetBossState(DATA_ZATH, NOT_STARTED);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
_scheduler.CancelAll();
_scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING) && !me->HasReactState(REACT_PASSIVE);
});
}
void EnterCombat(Unit* /*who*/) override
{
_scheduler.Schedule(13s, [this](TaskContext context) {
DoCastSelf(SPELL_SWEEPINGSTRIKES);
context.Repeat(1min);
}).Schedule(16s, [this](TaskContext context) {
DoCastSelf(SPELL_BLOODLUST);
context.Repeat(22s, 26s);
}).Schedule(8s, [this](TaskContext context) {
DoCastVictim(SPELL_SINISTERSTRIKE);
context.Repeat(8s, 16s);
}).Schedule(25s, [this](TaskContext context) {
DoCastVictim(SPELL_GOUGE);
if (DoGetThreat(me->GetVictim()))
{
DoModifyThreatPercent(me->GetVictim(), -100);
}
context.Repeat(17s, 27s);
}).Schedule(18s, [this](TaskContext context) {
DoCastVictim(SPELL_KICK);
context.Repeat(15s, 25s);
}).Schedule(5s, [this](TaskContext context) {
DoCastVictim(SPELL_BLIND);
context.Repeat(10s, 20s);
});
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth() && me->HasReactState(REACT_AGGRESSIVE))
{
Talk(EMOTE_ZEALOT_DIES);
me->RemoveAllAuras();
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
damage = 0;
if (Creature* thekal = instance->GetCreature(DATA_THEKAL))
{
thekal->AI()->SetData(ACTION_RESSURRECT, DATA_ZATH);
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
if (me->GetReactState() != REACT_PASSIVE && !UpdateVictim())
return;
//SweepingStrikes_Timer
if (SweepingStrikes_Timer <= diff)
{
DoCastVictim(SPELL_SWEEPINGSTRIKES);
SweepingStrikes_Timer = 22000 + rand() % 4000;
}
else SweepingStrikes_Timer -= diff;
//SinisterStrike_Timer
if (SinisterStrike_Timer <= diff)
{
DoCastVictim(SPELL_SINISTERSTRIKE);
SinisterStrike_Timer = 8000 + rand() % 8000;
}
else SinisterStrike_Timer -= diff;
//Gouge_Timer
if (Gouge_Timer <= diff)
{
DoCastVictim(SPELL_GOUGE);
if (DoGetThreat(me->GetVictim()))
DoModifyThreatPercent(me->GetVictim(), -100);
Gouge_Timer = 17000 + rand() % 10000;
}
else Gouge_Timer -= diff;
//Kick_Timer
if (Kick_Timer <= diff)
{
DoCastVictim(SPELL_KICK);
Kick_Timer = 15000 + rand() % 10000;
}
else Kick_Timer -= diff;
//Blind_Timer
if (Blind_Timer <= diff)
{
DoCastVictim(SPELL_BLIND);
Blind_Timer = 10000 + rand() % 10000;
}
else Blind_Timer -= diff;
//Check_Timer for the death of LorKhan and Zath.
if (!FakeDeath && Check_Timer <= diff)
{
if (instance->GetBossState(DATA_LORKHAN) == SPECIAL)
{
//Resurrect LorKhan
if (Unit* pLorKhan = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_LORKHAN)))
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetFaction(FACTION_MONSTER);
pLorKhan->SetFullHealth();
}
}
if (instance->GetBossState(DATA_THEKAL) == SPECIAL)
{
//Resurrect Thekal
if (Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pThekal->SetFaction(FACTION_MONSTER);
pThekal->SetFullHealth();
}
}
Check_Timer = 5000;
}
else Check_Timer -= diff;
if (!HealthAbovePct(5))
{
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetFaction(FACTION_FRIENDLY);
me->AttackStop();
instance->SetBossState(DATA_ZATH, SPECIAL);
FakeDeath = true;
}
DoMeleeAttackIfReady();
_scheduler.Update(diff,
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
}
private:
TaskScheduler _scheduler;
};
CreatureAI* GetAI(Creature* creature) const override

View File

@@ -29,7 +29,14 @@ EndScriptData */
DoorData const doorData[] =
{
{ GO_FORCEFIELD, DATA_ARLOKK, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM } // END
{ 0, 0, DOOR_TYPE_ROOM }
};
ObjectData const creatureData[] =
{
{ NPC_HIGH_PRIEST_THEKAL, DATA_THEKAL },
{ NPC_ZEALOT_LORKHAN, DATA_LORKHAN },
{ NPC_ZEALOT_ZATH, DATA_ZATH }
};
class instance_zulgurub : public InstanceMapScript
@@ -43,21 +50,15 @@ public:
{
SetBossNumber(EncounterCount);
LoadDoorData(doorData);
LoadObjectData(creatureData, nullptr);
}
void OnCreatureCreate(Creature* creature) override
{
InstanceScript::OnCreatureCreate(creature);
switch (creature->GetEntry())
{
case NPC_ZEALOT_LORKHAN:
_zealotLorkhanGUID = creature->GetGUID();
break;
case NPC_ZEALOT_ZATH:
_zealotZathGUID = creature->GetGUID();
break;
case NPC_HIGH_PRIEST_THEKAL:
_highPriestTekalGUID = creature->GetGUID();
break;
case NPC_JINDO_THE_HEXXER:
_jindoTheHexxerGUID = creature->GetGUID();
break;
@@ -75,11 +76,10 @@ public:
void OnGameObjectCreate(GameObject* go) override
{
InstanceScript::OnGameObjectCreate(go);
switch (go->GetEntry())
{
case GO_FORCEFIELD:
AddDoor(go, true);
break;
case GO_GONG_OF_BETHEKK:
_goGongOfBethekkGUID = go->GetGUID();
if (GetBossState(DATA_ARLOKK) == DONE)
@@ -92,28 +92,10 @@ public:
}
}
void OnGameObjectRemove(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_FORCEFIELD:
AddDoor(go, false);
break;
default:
break;
}
}
ObjectGuid GetGuidData(uint32 uiData) const override
{
switch (uiData)
{
case DATA_LORKHAN:
return _zealotLorkhanGUID;
case DATA_ZATH:
return _zealotZathGUID;
case DATA_THEKAL:
return _highPriestTekalGUID;
case DATA_JINDO:
return _jindoTheHexxerGUID;
case NPC_ARLOKK:
@@ -170,12 +152,9 @@ public:
OUT_LOAD_INST_DATA_COMPLETE;
}
private:
//If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
//Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too.
// If all High Priest bosses were killed. Ohgan is added too.
// Jindo is needed for healfunction.
ObjectGuid _zealotLorkhanGUID;
ObjectGuid _zealotZathGUID;
ObjectGuid _highPriestTekalGUID;
ObjectGuid _jindoTheHexxerGUID;
ObjectGuid _vilebranchSpeakerGUID;
ObjectGuid _arlokkGUID;

View File

@@ -58,7 +58,8 @@ enum CreatureIds
NPC_OHGAN = 14988, // Mandokir Event
NPC_VILEBRANCH_SPEAKER = 11391, // Mandokir Event
NPC_CHAINED_SPIRT = 15117, // Mandokir Event
NPC_HAKKAR = 14834
NPC_HAKKAR = 14834,
NPC_ZULGURUB_TIGER = 11361
};
enum GameobjectIds

View File

@@ -1045,9 +1045,9 @@ public:
if (reportUse)
{
uint32 gossipId = me->GetGOInfo()->GetGossipMenuId();
bool _twilightSetAura = (player->HasAura(AURA_TWILIGHT_SET, player->GetGUID()) ? true : false);
bool _medallionAura = (player->HasAura(AURA_MEDALLION, player->GetGUID()) ? true : false);
bool _ringAura = (player->HasAura(AURA_RING, player->GetGUID()) ? true : false);
bool _twilightSetAura = (player->HasAura(AURA_TWILIGHT_SET, player->GetGUID()));
bool _medallionAura = (player->HasAura(AURA_MEDALLION, player->GetGUID()));
bool _ringAura = (player->HasAura(AURA_RING, player->GetGUID()));
switch (gossipId)
{

View File

@@ -34,157 +34,155 @@
enum LeviathanSpells
{
// Leviathan basic
SPELL_PURSUED = 62374,
SPELL_GATHERING_SPEED = 62375,
SPELL_BATTERING_RAM = 62376,
SPELL_FLAME_VENTS = 62396,
SPELL_MISSILE_BARRAGE = 62400,
SPELL_NAPALM_10 = 63666,
SPELL_NAPALM_25 = 65026,
SPELL_INVIS_AND_STEALTH_DETECT = 18950,
SPELL_TRANSITUS_SHIELD_IMPACT = 48387,
SPELL_PURSUED = 62374,
SPELL_GATHERING_SPEED = 62375,
SPELL_BATTERING_RAM = 62376,
SPELL_FLAME_VENTS = 62396,
SPELL_MISSILE_BARRAGE = 62400,
SPELL_NAPALM_10 = 63666,
SPELL_NAPALM_25 = 65026,
SPELL_INVIS_AND_STEALTH_DETECT = 18950,
SPELL_TRANSITUS_SHIELD_IMPACT = 48387,
// Shutdown spells
SPELL_SYSTEMS_SHUTDOWN = 62475,
SPELL_OVERLOAD_CIRCUIT = 62399,
SPELL_SYSTEMS_SHUTDOWN = 62475,
SPELL_OVERLOAD_CIRCUIT = 62399,
// hard mode
SPELL_TOWER_OF_STORMS = 65076,
SPELL_TOWER_OF_FLAMES = 65075,
SPELL_TOWER_OF_FROST = 65077,
SPELL_TOWER_OF_LIFE = 64482,
SPELL_TOWER_OF_STORMS = 65076,
SPELL_TOWER_OF_FLAMES = 65075,
SPELL_TOWER_OF_FROST = 65077,
SPELL_TOWER_OF_LIFE = 64482,
SPELL_HODIRS_FURY = 62533,
SPELL_FREYA_WARD = 62906, // removed spawn effect
SPELL_MIMIRONS_INFERNO = 62909,
SPELL_THORIMS_HAMMER = 62911,
SPELL_HODIRS_FURY = 62533,
SPELL_FREYA_WARD = 62906, // removed spawn effect
SPELL_MIMIRONS_INFERNO = 62909,
SPELL_THORIMS_HAMMER = 62911,
SPELL_FREYA_DUMMY_BLUE = 63294,
SPELL_FREYA_DUMMY_GREEN = 63295,
SPELL_FREYA_DUMMY_YELLOW = 63292,
SPELL_FREYA_DUMMY_BLUE = 63294,
SPELL_FREYA_DUMMY_GREEN = 63295,
SPELL_FREYA_DUMMY_YELLOW = 63292,
// Leviathan turret spell
SPELL_SEARING_FLAME = 62402,
SPELL_SEARING_FLAME = 62402,
// On turret Destory
SPELL_SMOKE_TRAIL = 63575,
SPELL_SMOKE_TRAIL = 63575,
// Pool of tar blaze
SPELL_BLAZE = 62292,
SPELL_BLAZE = 62292,
// Pyrite
SPELL_LIQUID_PYRITE = 62494,
SPELL_DUSTY_EXPLOSION = 63360,
SPELL_DUST_CLOUD_IMPACT = 54740,
SPELL_LIQUID_PYRITE = 62494,
SPELL_DUSTY_EXPLOSION = 63360,
SPELL_DUST_CLOUD_IMPACT = 54740,
};
enum GosNpcs
{
NPC_FLAME_LEVIATHAN_TURRET = 33139,
NPC_SEAT = 33114,
NPC_MECHANOLIFT = 33214,
NPC_LIQUID = 33189,
NPC_FLAME_LEVIATHAN_TURRET = 33139,
NPC_SEAT = 33114,
NPC_MECHANOLIFT = 33214,
NPC_LIQUID = 33189,
// Starting event
NPC_ULDUAR_COLOSSUS = 33237,
NPC_BRANN_RADIO = 34054,
NPC_ULDUAR_GAUNTLET_GENERATOR = 33571,
NPC_DEFENDER_GENERATED = 33572,
NPC_ULDUAR_COLOSSUS = 33237,
NPC_BRANN_RADIO = 34054,
NPC_ULDUAR_GAUNTLET_GENERATOR = 33571,
NPC_DEFENDER_GENERATED = 33572,
// Hard Mode
NPC_THORIM_HAMMER_TARGET = 33364,
NPC_THORIM_HAMMER = 33365,
NPC_FREYA_WARD_TARGET = 33366,
NPC_FREYA_WARD = 33367,
NPC_MIMIRONS_INFERNO_TARGET = 33369,
NPC_MIMIRONS_INFERNO = 33370,
NPC_HODIRS_FURY_TARGET = 33108,
NPC_HODIRS_FURY = 33212,
NPC_THORIM_HAMMER_TARGET = 33364,
NPC_THORIM_HAMMER = 33365,
NPC_FREYA_WARD_TARGET = 33366,
NPC_FREYA_WARD = 33367,
NPC_MIMIRONS_INFERNO_TARGET = 33369,
NPC_MIMIRONS_INFERNO = 33370,
NPC_HODIRS_FURY_TARGET = 33108,
NPC_HODIRS_FURY = 33212,
};
enum Events
{
EVENT_PURSUE = 1,
EVENT_MISSILE,
EVENT_VENT,
EVENT_SPEED,
EVENT_SUMMON,
EVENT_REINSTALL,
EVENT_HODIRS_FURY,
EVENT_FREYA,
EVENT_MIMIRONS_INFERNO,
EVENT_THORIMS_HAMMER,
EVENT_SOUND_BEGINNING,
EVENT_POSITION_CHECK,
EVENT_PURSUE = 1,
EVENT_MISSILE = 2,
EVENT_VENT = 3,
EVENT_SPEED = 4,
EVENT_SUMMON = 5,
EVENT_REINSTALL = 6,
EVENT_HODIRS_FURY = 7,
EVENT_FREYA = 8,
EVENT_MIMIRONS_INFERNO = 9,
EVENT_THORIMS_HAMMER = 10,
EVENT_SOUND_BEGINNING = 11,
EVENT_POSITION_CHECK = 12,
};
enum Texts
{
FLAME_LEVIATHAN_SAY_AGGRO = 0,
FLAME_LEVIATHAN_SAY_SLAY,
FLAME_LEVIATHAN_SAY_DEATH,
FLAME_LEVIATHAN_SAY_PURSUE,
FLAME_LEVIATHAN_SAY_HARDMODE,
FLAME_LEVIATHAN_SAY_TOWER_NONE,
FLAME_LEVIATHAN_SAY_TOWER_FROST,
FLAME_LEVIATHAN_SAY_TOWER_FLAME,
FLAME_LEVIATHAN_SAY_TOWER_NATURE,
FLAME_LEVIATHAN_SAY_TOWER_STORM,
FLAME_LEVIATHAN_SAY_PLAYER_RIDING,
FLAME_LEVIATHAN_SAY_OVERLOAD,
FLAME_LEVIATHAN_EMOTE_PURSUE,
FLAME_LEVIATHAN_EMOTE_OVERLOAD,
FLAME_LEVIATHAN_EMOTE_REPAIR
};
FLAME_LEVIATHAN_SAY_AGGRO = 0,
FLAME_LEVIATHAN_SAY_SLAY = 1,
FLAME_LEVIATHAN_SAY_DEATH = 2,
FLAME_LEVIATHAN_SAY_PURSUE = 3,
FLAME_LEVIATHAN_SAY_HARDMODE = 4,
FLAME_LEVIATHAN_SAY_TOWER_NONE = 5,
FLAME_LEVIATHAN_SAY_TOWER_FROST = 6,
FLAME_LEVIATHAN_SAY_TOWER_FLAME = 7,
FLAME_LEVIATHAN_SAY_TOWER_NATURE = 8,
FLAME_LEVIATHAN_SAY_TOWER_STORM = 9,
FLAME_LEVIATHAN_SAY_PLAYER_RIDING = 10,
FLAME_LEVIATHAN_SAY_OVERLOAD = 11,
FLAME_LEVIATHAN_EMOTE_PURSUE = 12,
FLAME_LEVIATHAN_EMOTE_OVERLOAD = 13,
FLAME_LEVIATHAN_EMOTE_REPAIR = 14,
FLAME_LEVIATHAN_EMOTE_FROST = 15,
FLAME_LEVIATHAN_EMOTE_FLAME = 16,
FLAME_LEVIATHAN_EMOTE_NATURE = 17,
FLAME_LEVIATHAN_EMOTE_STORM = 18,
FLAME_LEVIATHAN_EMOTE_REACTIVATE = 19,
enum Sounds
{
RSOUND_L0 = 15807,
RSOUND_L1 = 15804,
RSOUND_L2 = 15805,
RSOUND_L3 = 15806,
RSOUND_ENGAGE = 15794,
RSOUND_SILOS = 15795,
RSOUND_GENERATORS = 15796,
RSOUND_HODIR = 15797,
RSOUND_FREYA = 15798,
RSOUND_MIMIRON = 15799,
RSOUND_THORIM = 15801,
RSOUND_STATION = 15803,
// NPC_BRANN_RADIO
BRANN_RADIO_SAY_FL_START_0 = 0,
BRANN_RADIO_SAY_FL_START_1 = 1,
BRANN_RADIO_SAY_FL_START_2 = 2,
BRANN_RADIO_SAY_GENERATORS = 3,
BRANN_RADIO_SAY_STATIONS = 4,
BRANN_RADIO_SAY_TOWER_THORIM = 5,
BRANN_RADIO_SAY_TOWER_HODIR = 6,
BRANN_RADIO_SAY_TOWER_FREYA = 7,
BRANN_RADIO_SAY_TOWER_MIMIRON = 8,
// Vehicle Repair - Said by a spell, BroadcastTextID, same as FLAME_LEVIATHAN_EMOTE_REPAIR
VEHICLE_EMOTE_REPAIR = 33538,
};
enum Seats
{
SEAT_PLAYER = 0,
SEAT_TURRET = 1,
SEAT_DEVICE = 2,
SEAT_CANNON = 7,
SEAT_PLAYER = 0,
SEAT_TURRET = 1,
SEAT_DEVICE = 2,
SEAT_CANNON = 7,
};
enum Misc
{
DATA_EVENT_STARTED = 1,
DATA_GET_TOWER_COUNT = 2,
DATA_GET_SHUTDOWN = 3,
DATA_EVENT_STARTED = 1,
DATA_GET_TOWER_COUNT = 2,
DATA_GET_SHUTDOWN = 3,
TOWER_OF_STORMS = 2,
TOWER_OF_FLAMES = 1,
TOWER_OF_FROST = 3,
TOWER_OF_LIFE = 0,
TOWER_OF_STORMS = 2,
TOWER_OF_FLAMES = 1,
TOWER_OF_FROST = 3,
TOWER_OF_LIFE = 0,
ACTION_START_NORGANNON_EVENT = 1,
ACTION_START_NORGANNON_BRANN = 2,
ACTION_START_BRANN_EVENT = 3,
ACTION_DESPAWN_ADDS = 4,
ACTION_DELAY_CANNON = 5,
ACTION_DESTROYED_TURRET = 6,
ACTION_START_NORGANNON_EVENT = 1,
ACTION_START_NORGANNON_BRANN = 2,
ACTION_START_BRANN_EVENT = 3,
ACTION_DESPAWN_ADDS = 4,
ACTION_DELAY_CANNON = 5,
ACTION_DESTROYED_TURRET = 6,
};
const Position homePos = {322.39f, -14.5f, 409.8f, 3.14f};
///////////////////////////////////////////
//
// BOSS CODE
//
///////////////////////////////////////////
const Position homePos = {322.39f, -14.5f, 409.8f, 3.14f};
class boss_flame_leviathan : public CreatureScript
{
@@ -217,7 +215,7 @@ public:
// Custom
void BindPlayers();
void RadioSay(const char* text, uint32 soundId);
void RadioSay(uint8 textid);
void ActivateTowers();
void TurnGates(bool _start, bool _death);
void TurnHealStations(bool _apply);
@@ -357,18 +355,18 @@ public:
_speakTimer += diff;
if (_speakTimer <= 10000)
{
RadioSay("You've done it! You've broken the defenses of Ulduar. In a few moments, we will be dropping in to...", RSOUND_L1);
_speakTimer = 10000;
RadioSay(BRANN_RADIO_SAY_FL_START_0);
}
else if (_speakTimer > 16000 && _speakTimer < 20000)
{
_speakTimer = 20000;
RadioSay("What is that? Be careful! Something's headed your way!", RSOUND_L2);
RadioSay(BRANN_RADIO_SAY_FL_START_1);
}
else if (_speakTimer > 24000 && _speakTimer < 40000)
{
_speakTimer = 40000;
RadioSay("Quicly! Evasive action! Evasive act--", RSOUND_L3);
RadioSay(BRANN_RADIO_SAY_FL_START_2);
}
else if (_speakTimer > 41000 && _speakTimer < 60000)
{
@@ -443,27 +441,27 @@ public:
if (Unit* seat = vehicle->GetPassenger(i))
if (seat->GetTypeId() == TYPEID_UNIT)
seat->ToCreature()->AI()->EnterEvadeMode();
me->TextEmote("Flame Leviathan reactivated. Resumming combat functions.", nullptr, true);
Talk(FLAME_LEVIATHAN_EMOTE_REACTIVATE);
return;
case EVENT_THORIMS_HAMMER:
SummonTowerHelpers(TOWER_OF_STORMS);
events.RepeatEvent(60000 + rand() % 60000);
me->TextEmote("Flame Leviathan activates Thorim's Hammer.", nullptr, true);
Talk(FLAME_LEVIATHAN_EMOTE_STORM);
Talk(FLAME_LEVIATHAN_SAY_TOWER_STORM);
return;
case EVENT_FREYA:
SummonTowerHelpers(TOWER_OF_LIFE);
me->TextEmote("Flame Leviathan activates Freya's Ward.", nullptr, true);
Talk(FLAME_LEVIATHAN_EMOTE_NATURE);
Talk(FLAME_LEVIATHAN_SAY_TOWER_NATURE);
return;
case EVENT_MIMIRONS_INFERNO:
SummonTowerHelpers(TOWER_OF_FLAMES);
me->TextEmote("Flame Leviathan activates Mimiron's Inferno.", nullptr, true);
Talk(FLAME_LEVIATHAN_EMOTE_FLAME);
Talk(FLAME_LEVIATHAN_SAY_TOWER_FLAME);
return;
case EVENT_HODIRS_FURY:
SummonTowerHelpers(TOWER_OF_FROST);
me->TextEmote("Flame Leviathan activates Hodir's Fury.", nullptr, true);
Talk(FLAME_LEVIATHAN_EMOTE_FROST);
Talk(FLAME_LEVIATHAN_SAY_TOWER_FROST);
return;
}
@@ -499,14 +497,11 @@ void boss_flame_leviathan::boss_flame_leviathanAI::BindPlayers()
me->GetMap()->ToInstanceMap()->PermBindAllPlayers();
}
void boss_flame_leviathan::boss_flame_leviathanAI::RadioSay(const char* text, uint32 soundId)
void boss_flame_leviathan::boss_flame_leviathanAI::RadioSay(uint8 textid)
{
if (Creature* r = me->SummonCreature(NPC_BRANN_RADIO, me->GetPositionX() - 150, me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 5000))
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, r, nullptr, text);
r->SendMessageToSetInRange(&data, 200, true);
r->PlayDirectSound(soundId);
r->AI()->Talk(textid);
}
}
@@ -1223,13 +1218,6 @@ public:
me->SetReactState(REACT_AGGRESSIVE);
}
void Say(const char* text)
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, me, nullptr, text);
me->SendMessageToSetInRange(&data, 100.0f, true);
}
void MoveInLineOfSight(Unit* who) override
{
if (!_lock)
@@ -1242,8 +1230,7 @@ public:
{
if (me->GetDistance2d(who) <= 60.0f && who->GetPositionZ() > 430.0f)
{
Say("This generator powers Mimiron's Gaze. In moments, it can turn earth to ash, stone to magma--we cannot let it reach full power!");
me->PlayDirectSound(RSOUND_MIMIRON);
Talk(BRANN_RADIO_SAY_TOWER_MIMIRON);
_lock = true;
}
}
@@ -1252,8 +1239,7 @@ public:
{
if (me->GetDistance2d(who) <= 60.0f && who->GetPositionZ() < 380.0f)
{
Say("You're approaching the tower of Freya. It contains the power to turn barren wastelands into jungles teeming with life overnight");
me->PlayDirectSound(RSOUND_FREYA);
Talk(BRANN_RADIO_SAY_TOWER_FREYA);
_lock = true;
}
}
@@ -1262,8 +1248,7 @@ public:
{
if (me->GetDistance2d(who) <= 40.0f)
{
Say("It appears you are near a repair station. Drive your vehicle on to the platform and it should be automatically repaired.");
me->PlayDirectSound(RSOUND_STATION);
Talk(BRANN_RADIO_SAY_STATIONS);
_lock = true;
}
}
@@ -1272,8 +1257,7 @@ public:
{
if (me->GetDistance2d(who) <= 40.0f)
{
Say("This tower powers the hammer of Hodir. It is said to have the power to turn entire armies to ice!");
me->PlayDirectSound(RSOUND_HODIR);
Talk(BRANN_RADIO_SAY_TOWER_HODIR);
_lock = true;
}
}
@@ -1282,8 +1266,7 @@ public:
{
if (me->GetDistance2d(who) <= 60.0f)
{
Say("Aaaah, the tower of Krolmir. It is said that the power of Thorim has been used only once. And that it turned an entire continent to dust...");
me->PlayDirectSound(RSOUND_THORIM);
Talk(BRANN_RADIO_SAY_TOWER_THORIM);
_lock = true;
}
}
@@ -1292,8 +1275,7 @@ public:
{
if (who->GetPositionX() >= -480.0f)
{
Say("There are four generators powering the defense structures. If you sabotage the generators, the missile attacks will stop!");
me->PlayDirectSound(RSOUND_GENERATORS);
Talk(BRANN_RADIO_SAY_GENERATORS);
_lock = true;
}
}
@@ -1533,7 +1515,7 @@ public:
if (!driver)
return;
driver->TextEmote("Automatic repair sequence initiated.", driver, true);
//driver->TextEmote(VEHICLE_EMOTE_REPAIR, driver, true); // No source
// Actually should/could use basepoints (100) for this spell effect as percentage of health, but oh well.
vehicle->GetBase()->SetFullHealth();

View File

@@ -25,6 +25,31 @@
#include "SpellScript.h"
#include "Vehicle.h"
enum Texts
{
// Freya
GOSSIP_MENU_FREYA = 10324,
NPC_TEXT_FREYA = 14332,
// Hodir
GOSSIP_MENU_HODIR = 10335,
NPC_TEXT_HODIR = 14326,
// Mimiron
GOSSIP_MENU_MIMIRON = 10336,
NPC_TEXT_MIMIRON = 14334,
// Thorim
GOSSIP_MENU_THORIM = 10337,
NPC_TEXT_THORIM = 14333,
// Confirm assistance
GOSSIP_MENU_CONFIRM = 10333,
NPC_TEXT_CONFIRM = 14325,
SAY_KEEPER_SELECTED = 1,
};
class npc_ulduar_keeper : public CreatureScript
{
public:
@@ -32,45 +57,75 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
AddGossipItemFor(player, GOSSIP_ICON_CHAT, "Lend us your aid, keeper. Together we shall defeat Yogg-Saron.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* /*player*/, Creature* creature, uint32 /*uiSender*/, uint32 /*uiAction*/) override
{
creature->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
uint8 _keeper = 0;
uint32 gossipMenuId = 0;
uint32 gossipTextId = 0;
switch (creature->GetEntry())
{
case NPC_FREYA_GOSSIP:
creature->Yell("Eonar, your servant calls for your blessing!", LANG_UNIVERSAL);
creature->PlayDirectSound(15535);
_keeper = KEEPER_FREYA;
gossipMenuId = GOSSIP_MENU_FREYA;
gossipTextId = NPC_TEXT_FREYA;
break;
case NPC_HODIR_GOSSIP:
creature->Yell("The veil of winter will protect you, champions!", LANG_UNIVERSAL);
creature->PlayDirectSound(15559);
_keeper = KEEPER_HODIR;
gossipMenuId = GOSSIP_MENU_HODIR;
gossipTextId = NPC_TEXT_HODIR;
break;
case NPC_MIMIRON_GOSSIP:
creature->Yell("Combat matrix enhanced. Behold wonderous rapidity!", LANG_UNIVERSAL);
creature->PlayDirectSound(15630);
_keeper = KEEPER_MIMIRON;
gossipMenuId = GOSSIP_MENU_MIMIRON;
gossipTextId = NPC_TEXT_MIMIRON;
break;
case NPC_THORIM_GOSSIP:
creature->Yell("Golganneth, lend me your strengh! Grant my mortal allies the power of thunder!", LANG_UNIVERSAL);
creature->PlayDirectSound(15750);
_keeper = KEEPER_THORIM;
gossipMenuId = GOSSIP_MENU_THORIM;
gossipTextId = NPC_TEXT_THORIM;
break;
}
if (creature->GetInstanceScript())
{
creature->GetInstanceScript()->SetData(TYPE_WATCHERS, _keeper);
creature->DespawnOrUnsummon(6000);
}
AddGossipItemFor(player, gossipMenuId, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, gossipTextId, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
uint8 _keeper = 0;
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
AddGossipItemFor(player, GOSSIP_MENU_CONFIRM, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
SendGossipMenuFor(player, NPC_TEXT_CONFIRM, creature);
break;
case GOSSIP_ACTION_INFO_DEF+2:
{
switch (creature->GetEntry())
{
case NPC_FREYA_GOSSIP:
creature->AI()->Talk(SAY_KEEPER_SELECTED);
_keeper = KEEPER_FREYA;
break;
case NPC_HODIR_GOSSIP:
creature->AI()->Talk(SAY_KEEPER_SELECTED);
_keeper = KEEPER_HODIR;
break;
case NPC_MIMIRON_GOSSIP:
creature->AI()->Talk(SAY_KEEPER_SELECTED);
_keeper = KEEPER_MIMIRON;
break;
case NPC_THORIM_GOSSIP:
creature->AI()->Talk(SAY_KEEPER_SELECTED);
_keeper = KEEPER_THORIM;
break;
}
creature->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
CloseGossipMenuFor(player);
if (creature->GetInstanceScript())
{
creature->GetInstanceScript()->SetData(TYPE_WATCHERS, _keeper);
creature->DespawnOrUnsummon(6000);
}
}
}
return true;
}
};

View File

@@ -127,8 +127,13 @@ public:
void JustDied(Unit* killer) override
{
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, me);
if (killer)
{
if (Player* player = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
{
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, me);
}
}
}
};

View File

@@ -294,28 +294,52 @@ public:
enum hourglass
{
NPC_FUTURE_HOURGLASS = 27840,
NPC_FUTURE_YOU = 27899,
NPC_FUTURE_HOURGLASS = 27840,
NPC_FUTURE_YOU = 27899,
NPC_PAST_HOURGLASS = 32327,
NPC_PAST_YOU = 32331,
NPC_PAST_HOURGLASS = 32327,
NPC_PAST_YOU = 32331,
NPC_INFINITE_ASSAILANT = 27896,
NPC_INFINITE_CHRONO_MAGUS = 27898,
NPC_INFINITE_DESTROYER = 27897,
NPC_INFINITE_TIMERENDER = 27900,
NPC_INFINITE_ASSAILANT = 27896,
NPC_INFINITE_CHRONO_MAGUS = 27898,
NPC_INFINITE_DESTROYER = 27897,
NPC_INFINITE_TIMERENDER = 27900,
NPC_NOZDORMU = 27925,
SPELL_CLONE_CASTER = 49889,
SPELL_TELEPORT_EFFECT = 52096,
SPELL_NOZDORMU_INVIS = 50013,
SPELL_CLONE_CASTER = 49889,
SPELL_TELEPORT_EFFECT = 52096,
EVENT_START_EVENT = 1,
EVENT_FIGHT_1 = 2,
EVENT_FIGHT_2 = 3,
EVENT_CHECK_FINISH = 4,
EVENT_FINISH_EVENT = 5,
EVENT_START_EVENT = 1,
EVENT_FIGHT_1 = 2,
EVENT_FIGHT_2 = 3,
EVENT_CHECK_FINISH = 4,
EVENT_FINISH_EVENT = 5,
QUEST_MYSTERY_OF_THE_INFINITE = 12470,
QUEST_MYSTERY_OF_THE_INFINITE_REDUX = 13343,
QUEST_MYSTERY_OF_THE_INFINITE = 12470,
QUEST_MYSTERY_OF_THE_INFINITE_REDUX = 13343,
};
enum hourglassText
{
// (All are whispers) Both NPC_PAST_YOU and NPC_FUTURE_YOU share the same creature_text GroupIDs
// Start
SAY_HOURGLASS_START_1 = 1,
SAY_HOURGLASS_START_2 = 2,
// Random whispers during the fight
SAY_HOURGLASS_RANDOM_1 = 3,
SAY_HOURGLASS_RANDOM_2 = 4,
SAY_HOURGLASS_RANDOM_3 = 5,
SAY_HOURGLASS_RANDOM_4 = 6,
SAY_HOURGLASS_RANDOM_5 = 7,
SAY_HOURGLASS_RANDOM_6 = 8,
SAY_HOURGLASS_RANDOM_7 = 9,
SAY_HOURGLASS_RANDOM_8 = 10,
// End
SAY_HOURGLASS_END_1 = 11,
SAY_HOURGLASS_END_2 = 12,
};
class npc_hourglass_of_eternity : public CreatureScript
@@ -332,24 +356,26 @@ public:
{
npc_hourglass_of_eternityAI(Creature* c) : ScriptedAI(c) {}
ObjectGuid summonerGUID;
ObjectGuid futureGUID;
ObjectGuid pGUID;
ObjectGuid copyGUID;
EventMap events;
uint8 count[3];
uint8 phase;
uint8 randomTalk;
uint8 lastRandomTalk;
bool IsFuture() { return me->GetEntry() == NPC_FUTURE_HOURGLASS; }
bool IsFuture() {return me->GetEntry() == NPC_FUTURE_HOURGLASS;}
void InitializeAI() override
{
if (me->ToTempSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
{
summonerGUID = summoner->GetGUID();
pGUID = summoner->GetGUID();
float x, y, z;
me->GetNearPoint(summoner, x, y, z, me->GetCombatReach(), 0.0f, rand_norm() * 2 * M_PI);
if (Creature* cr = summoner->SummonCreature((IsFuture() ? NPC_FUTURE_YOU : NPC_PAST_YOU), x, y, z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 210000))
{
futureGUID = cr->GetGUID();
copyGUID = cr->GetGUID();
summoner->CastSpell(cr, SPELL_CLONE_CASTER, true);
cr->SetFaction(summoner->GetFaction());
cr->SetReactState(REACT_AGGRESSIVE);
@@ -365,27 +391,39 @@ public:
events.ScheduleEvent(EVENT_START_EVENT, 4000);
}
Player* getSummoner() { return ObjectAccessor::GetPlayer(*me, summonerGUID); }
Creature* getFuture() { return ObjectAccessor::GetCreature(*me, futureGUID); }
Player* GetPlayer() {return ObjectAccessor::GetPlayer(*me, pGUID);}
Creature* GetCopy() {return ObjectAccessor::GetCreature(*me, copyGUID);}
uint32 randEntry()
{
return NPC_INFINITE_ASSAILANT + urand(0, 2);
}
void ShowNozdormu()
{
if (Creature* cr = me->FindNearestCreature(NPC_NOZDORMU, 100.0f, true))
cr->RemoveAura(SPELL_NOZDORMU_INVIS);
}
void HideNozdormu()
{
if (Creature* cr = me->FindNearestCreature(NPC_NOZDORMU, 100.0f, true))
cr->AddAura(SPELL_NOZDORMU_INVIS, cr);
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_START_EVENT:
if (Creature* cr = getFuture())
cr->Whisper(IsFuture() ? "Hey there, $N, don't be alarmed. It's me... you... from the future. I'm here to help." : "Whoa! You're me, but from the future! Hey, my equipment got an upgrade! Cool!", LANG_UNIVERSAL, getSummoner());
if (Creature* cr = GetCopy())
cr->AI()->Talk(SAY_HOURGLASS_START_1, GetPlayer());
events.ScheduleEvent(EVENT_FIGHT_1, 7000);
break;
case EVENT_FIGHT_1:
if (Creature* cr = getFuture())
cr->Whisper(IsFuture() ? "Heads up... here they come. I'll help as much as I can. Let's just keep them off the hourglass!" : "Here come the Infinites! I've got to keep the hourglass safe. Can you help?", LANG_UNIVERSAL, getSummoner());
if (Creature* cr = GetCopy())
cr->AI()->Talk(SAY_HOURGLASS_START_2, GetPlayer());
events.ScheduleEvent(EVENT_FIGHT_2, 6000);
break;
case EVENT_FIGHT_2:
@@ -433,57 +471,44 @@ public:
return;
}
if (Player* player = getSummoner())
ShowNozdormu();
if (Player* player = GetPlayer())
player->GroupEventHappens(IsFuture() ? QUEST_MYSTERY_OF_THE_INFINITE : QUEST_MYSTERY_OF_THE_INFINITE_REDUX, me);
me->Whisper(IsFuture() ? "Look, $N, the hourglass has revealed Nozdormu!" : "What the heck? Nozdormu is up there!", LANG_UNIVERSAL, getSummoner());
if (Creature* cr = GetCopy())
{
cr->SetFacingToObject(me->FindNearestCreature(NPC_NOZDORMU, 100.0f, true));
cr->AI()->Talk(SAY_HOURGLASS_END_1, GetPlayer());
}
events.ScheduleEvent(EVENT_FINISH_EVENT, 6000);
break;
}
case EVENT_FINISH_EVENT:
{
me->Whisper(IsFuture() ? "Farewell, $N. Keep us alive and get some better equipment!" : "I feel like I'm being pulled away through time. Thanks for the help....", LANG_UNIVERSAL, getSummoner());
HideNozdormu();
if (Creature* cr = GetCopy())
cr->AI()->Talk(SAY_HOURGLASS_END_2, GetPlayer());
me->DespawnOrUnsummon(500);
if (getFuture())
getFuture()->DespawnOrUnsummon(500);
if (GetCopy())
GetCopy()->DespawnOrUnsummon(500);
break;
}
}
}
void randomWhisper()
void randomWhisper() // Do not repeat the same line
{
std::string text = "";
switch(urand(0, IsFuture() ? 7 : 5))
randomTalk = urand(SAY_HOURGLASS_RANDOM_1, SAY_HOURGLASS_RANDOM_8); // 3 to 10
if (randomTalk == lastRandomTalk)
{
case 0:
text = IsFuture() ? "What? Am I here alone. We both have a stake at this, you know!" : "This equipment looks cool and all, but couldn't we have done a little better? Are you even raiding?";
break;
case 1:
text = IsFuture() ? "No matter what, you can't die, because would mean that I would cease to exist, right? But, I was here before when I was you. I'm so confused!" : "Chromie said that if I don't do this just right, I might wink out of existence. If I go, then you go!";
break;
case 2:
text = IsFuture() ? "Sorry, but Chromie said that I couldn't reveal anything about your future to you. She said that if I did, I would cease to exist." : "I just want you to know that if we get through this alive, I'm making sure that we turn out better than you. No offense.";
break;
case 3:
text = IsFuture() ? "Look at you fight; no wonder I turned to drinking." : "Looks like I'm an underachiever.";
break;
case 4:
text = IsFuture() ? "Wow, I'd forgotten how inexperienced I used to be." : "Wait a minute! If you're here, then that means that in the not-so-distant future I'm going to be you helping me? Are we stuck in a time loop?!";
break;
case 5:
text = IsFuture() ? "I can't believe that I used to wear that." : "I think I'm going to turn to drinking after this.";
break;
case 6:
text = "Listen. I'm not supposed to tell you this, but there's going to be this party that you're invited to. Whatever you do, DO NOT DRINK THE PUNCH!";
break;
case 7:
text = "Wish I could remember how many of the Infinite Dragonflight were going to try to stop you. This fight was so long ago.";
break;
randomWhisper();
}
else
{
if (Creature* cr = GetCopy())
cr->AI()->Talk(randomTalk, GetPlayer());
lastRandomTalk = randomTalk;
}
if (Creature* cr = getFuture())
cr->Whisper(text, LANG_UNIVERSAL, getSummoner());
}
};
};
@@ -516,7 +541,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (!me->GetVictim() && who->GetEntry() >= NPC_INFINITE_ASSAILANT && who->GetEntry() <= NPC_INFINITE_TIMERENDER)
if (!me->GetVictim() && !who->IsFlying() && who->GetEntry() >= NPC_INFINITE_ASSAILANT && who->GetEntry() <= NPC_INFINITE_TIMERENDER)
AttackStart(who);
}

View File

@@ -220,7 +220,9 @@ class spell_pal_sacred_shield_base : public AuraScript
bool CheckProc(ProcEventInfo& eventInfo)
{
return !(eventInfo.GetHitMask() & PROC_EX_INTERNAL_HOT) && eventInfo.GetDamageInfo() && eventInfo.GetDamageInfo()->GetDamage() > 0;
HealInfo* healinfo = eventInfo.GetHealInfo();
DamageInfo* damageinfo = eventInfo.GetDamageInfo();
return !(eventInfo.GetHitMask() & PROC_EX_INTERNAL_HOT) && ((healinfo && healinfo->GetHeal() > 0) || (damageinfo && damageinfo->GetDamage() > 0));
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
@@ -231,14 +233,14 @@ class spell_pal_sacred_shield_base : public AuraScript
{
Unit* caster = eventInfo.GetActor();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
HealInfo* healinfo = eventInfo.GetHealInfo();
if (!damageInfo || !damageInfo->GetDamage())
if (!healinfo || !healinfo->GetHeal())
{
return;
}
SpellInfo const* procSpell = damageInfo->GetSpellInfo();
SpellInfo const* procSpell = healinfo->GetSpellInfo();
if (!procSpell)
{
return;
@@ -247,12 +249,12 @@ class spell_pal_sacred_shield_base : public AuraScript
if (caster && procSpell->SpellFamilyName == SPELLFAMILY_PALADIN &&
procSpell->SpellFamilyFlags.HasFlag(0x40000000) && caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_PALADIN, 3021, 0)) // need infusion of light
{
int32 basepoints = int32(float(damageInfo->GetDamage()) / 12.0f);
int32 basepoints = int32(float(healinfo->GetHeal()) / 12.0f);
// Item - Paladin T9 Holy 4P Bonus (Flash of Light)
if (AuraEffect const* aurEffect = caster->GetAuraEffect(67191, EFFECT_0))
AddPct(basepoints, aurEffect->GetAmount());
caster->CastCustomSpell(eventInfo.GetActionTarget(), 66922, &basepoints, nullptr, nullptr, true, 0, aurEff, caster->GetGUID());
caster->CastCustomSpell(eventInfo.GetActionTarget(), 66922, &basepoints, nullptr, nullptr, true, nullptr, aurEff, caster->GetGUID());
return;
}