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fix(Core/Pets): Improved Revive Pet should affect dead despawned pet. (#9625)
* fix(Core/Pets): Improved Revive Pet should affect dead despawned pet. Fixes #9589
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@@ -1165,7 +1165,7 @@ public:
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[[nodiscard]] Pet* GetPet() const;
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bool IsPetDismissed();
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void SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime, uint32 createdBySpell, ObjectGuid casterGUID, uint8 asynchLoadType);
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void SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime, uint32 createdBySpell, ObjectGuid casterGUID, uint8 asynchLoadType, int32 healthPct = 0);
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void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
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[[nodiscard]] uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
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