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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/Zangarmarsh): Move zangarmarsh npcs to SAI (#15504)
* fix(DB/SAI): Move Ashyen & Keleth to SAI. Co-authored-by: offl <offl@users.noreply.github.com> * Delete rev_1679303594025981500.sql * fix(Scripts/Zone): Move zangarmarsh npcs to SAI. Co-Authored-By: Alli <6288119+aletson@users.noreply.github.com> Co-Authored-By: Faq <322016+Faq@users.noreply.github.com> Co-Authored-By: offl <11556157+offl@users.noreply.github.com> * Add Healing Touch * " -> ' * update * Use player_distance instead of invoker * remove script_waypoints --------- Co-authored-by: offl <offl@users.noreply.github.com> Co-authored-by: Alli <6288119+aletson@users.noreply.github.com> Co-authored-by: Faq <322016+Faq@users.noreply.github.com> Co-authored-by: offl <11556157+offl@users.noreply.github.com>
This commit is contained in:
@@ -107,7 +107,7 @@ void AddSC_netherstorm();
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void AddSC_shadowmoon_valley();
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void AddSC_shattrath_city();
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void AddSC_terokkar_forest();
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void AddSC_zangarmarsh();
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//void AddSC_zangarmarsh();
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// The name of this function should match:
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// void Add${NameOfDirectory}Scripts()
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@@ -204,5 +204,5 @@ void AddOutlandScripts()
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AddSC_shadowmoon_valley();
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AddSC_shattrath_city();
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AddSC_terokkar_forest();
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AddSC_zangarmarsh();
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//AddSC_zangarmarsh();
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}
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@@ -1,325 +0,0 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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/*######
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## npc_cooshcoosh
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######*/
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#define GOSSIP_COOSH "You owe Sim'salabim money. Hand them over or die!"
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enum Cooshhooosh
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{
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SPELL_LIGHTNING_BOLT = 9532,
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QUEST_CRACK_SKULLS = 10009
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};
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class npc_cooshcoosh : public CreatureScript
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{
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public:
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npc_cooshcoosh() : CreatureScript("npc_cooshcoosh") { }
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struct npc_cooshcooshAI : public ScriptedAI
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{
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npc_cooshcooshAI(Creature* creature) : ScriptedAI(creature)
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{
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m_uiNormFaction = creature->GetFaction();
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}
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uint32 m_uiNormFaction;
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uint32 LightningBolt_Timer;
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void Reset() override
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{
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LightningBolt_Timer = 2000;
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if (me->GetFaction() != m_uiNormFaction)
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me->SetFaction(m_uiNormFaction);
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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if (LightningBolt_Timer <= diff)
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{
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DoCastVictim(SPELL_LIGHTNING_BOLT);
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LightningBolt_Timer = 5000;
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}
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else LightningBolt_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_cooshcooshAI(creature);
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (player->GetQuestStatus(QUEST_CRACK_SKULLS) == QUEST_STATUS_INCOMPLETE)
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_COOSH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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SendGossipMenuFor(player, 9441, creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF)
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{
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CloseGossipMenuFor(player);
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creature->SetFaction(FACTION_OGRE);
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creature->AI()->AttackStart(player);
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}
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return true;
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}
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};
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/*######
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## npc_elder_kuruti
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######*/
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#define GOSSIP_ITEM_KUR1 "Greetings, elder. It is time for your people to end their hostility towards the draenei and their allies."
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#define GOSSIP_ITEM_KUR2 "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you."
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#define GOSSIP_ITEM_KUR3 "I will tell them. Farewell, elder."
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class npc_elder_kuruti : public CreatureScript
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{
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public:
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npc_elder_kuruti() : CreatureScript("npc_elder_kuruti") { }
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (player->GetQuestStatus(9803) == QUEST_STATUS_INCOMPLETE)
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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SendGossipMenuFor(player, 9226, creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF:
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 9227, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 1:
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_KUR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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SendGossipMenuFor(player, 9229, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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{
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if (!player->HasItemCount(24573))
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{
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ItemPosCountVec dest;
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uint32 itemId = 24573;
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InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, nullptr);
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if (msg == EQUIP_ERR_OK)
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{
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player->StoreNewItem(dest, itemId, true);
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}
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else
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player->SendEquipError(msg, nullptr, nullptr, itemId);
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}
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SendGossipMenuFor(player, 9231, creature->GetGUID());
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break;
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}
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}
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return true;
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}
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};
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/*######
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## npc_mortog_steamhead
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######*/
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class npc_mortog_steamhead : public CreatureScript
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{
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public:
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npc_mortog_steamhead() : CreatureScript("npc_mortog_steamhead") { }
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsVendor() && player->GetReputationRank(942) == REP_EXALTED)
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AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_TRADE)
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player->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_kayra_longmane
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######*/
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enum Kayra
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{
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SAY_START = 0,
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SAY_AMBUSH1 = 1,
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SAY_PROGRESS = 2,
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SAY_AMBUSH2 = 3,
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SAY_END = 4,
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QUEST_ESCAPE_FROM = 9752,
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NPC_SLAVEBINDER = 18042
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};
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class npc_kayra_longmane : public CreatureScript
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{
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public:
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npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { }
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struct npc_kayra_longmaneAI : public npc_escortAI
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{
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npc_kayra_longmaneAI(Creature* creature) : npc_escortAI(creature) { }
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void Reset() override { }
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void WaypointReached(uint32 waypointId) override
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (waypointId)
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{
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case 4:
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Talk(SAY_AMBUSH1, player);
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DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 5:
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Talk(SAY_PROGRESS, player);
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SetRun();
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break;
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case 16:
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Talk(SAY_AMBUSH2, player);
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DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 17:
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SetRun(false);
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break;
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case 25:
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Talk(SAY_END, player);
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player->GroupEventHappens(QUEST_ESCAPE_FROM, me);
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break;
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}
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}
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};
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_ESCAPE_FROM)
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{
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creature->AI()->Talk(SAY_START, player);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_kayra_longmane::npc_kayra_longmaneAI, creature->AI()))
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pEscortAI->Start(false, false, player->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_kayra_longmaneAI(creature);
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}
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};
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/*######
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## npc_timothy_daniels
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######*/
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#define GOSSIP_TIMOTHY_DANIELS_ITEM1 "Specialist, eh? Just what kind of specialist are you, anyway?"
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#define GOSSIP_TEXT_BROWSE_POISONS "Let me browse your reagents and poison supplies."
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enum Timothy
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{
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GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239
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};
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class npc_timothy_daniels : public CreatureScript
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{
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public:
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npc_timothy_daniels() : CreatureScript("npc_timothy_daniels") { }
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (creature->IsVendor())
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AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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SendGossipMenuFor(player, GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature->GetGUID());
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break;
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case GOSSIP_ACTION_TRADE:
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player->GetSession()->SendListInventory(creature->GetGUID());
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break;
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}
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return true;
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}
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};
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/*######
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## AddSC
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######*/
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void AddSC_zangarmarsh()
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{
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// Theirs
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new npc_cooshcoosh();
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new npc_elder_kuruti();
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new npc_mortog_steamhead();
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new npc_kayra_longmane();
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new npc_timothy_daniels();
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}
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