Script/Commands: fix all command permissions

This commit is contained in:
ShinDarth
2016-08-21 20:50:02 +02:00
parent 1e5af6d3be
commit d641365b3b
31 changed files with 991 additions and 456 deletions

View File

@@ -32,29 +32,29 @@ public:
{
static std::vector<ChatCommand> gobjectAddCommandTable =
{
{ "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "" },
{ "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "" }
{ "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "" },
{ "", SEC_ADMINISTRATOR, false, &HandleGameObjectAddCommand, "" }
};
static std::vector<ChatCommand> gobjectSetCommandTable =
{
{ "phase", SEC_GAMEMASTER, false, &HandleGameObjectSetPhaseCommand, "" },
{ "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "" }
{ "phase", SEC_ADMINISTRATOR, false, &HandleGameObjectSetPhaseCommand, "" },
{ "state", SEC_ADMINISTRATOR, false, &HandleGameObjectSetStateCommand, "" }
};
static std::vector<ChatCommand> gobjectCommandTable =
{
{ "activate", SEC_GAMEMASTER, false, &HandleGameObjectActivateCommand, "" },
{ "delete", SEC_GAMEMASTER, false, &HandleGameObjectDeleteCommand, "" },
{ "info", SEC_GAMEMASTER, false, &HandleGameObjectInfoCommand, "" },
{ "move", SEC_GAMEMASTER, false, &HandleGameObjectMoveCommand, "" },
{ "near", SEC_GAMEMASTER, false, &HandleGameObjectNearCommand, "" },
{ "target", SEC_GAMEMASTER, false, &HandleGameObjectTargetCommand, "" },
{ "turn", SEC_GAMEMASTER, false, &HandleGameObjectTurnCommand, "" },
{ "add", SEC_GAMEMASTER, false, nullptr, "", gobjectAddCommandTable },
{ "set", SEC_GAMEMASTER, false, nullptr, "", gobjectSetCommandTable }
{ "activate", SEC_ADMINISTRATOR, false, &HandleGameObjectActivateCommand, "" },
{ "delete", SEC_ADMINISTRATOR, false, &HandleGameObjectDeleteCommand, "" },
{ "info", SEC_MODERATOR, false, &HandleGameObjectInfoCommand, "" },
{ "move", SEC_ADMINISTRATOR, false, &HandleGameObjectMoveCommand, "" },
{ "near", SEC_MODERATOR, false, &HandleGameObjectNearCommand, "" },
{ "target", SEC_MODERATOR, false, &HandleGameObjectTargetCommand, "" },
{ "turn", SEC_ADMINISTRATOR, false, &HandleGameObjectTurnCommand, "" },
{ "add", SEC_ADMINISTRATOR, false, nullptr, "", gobjectAddCommandTable },
{ "set", SEC_ADMINISTRATOR, false, nullptr, "", gobjectSetCommandTable }
};
static std::vector<ChatCommand> commandTable =
{
{ "gobject", SEC_GAMEMASTER, false, nullptr, "", gobjectCommandTable }
{ "gobject", SEC_MODERATOR, false, nullptr, "", gobjectCommandTable }
};
return commandTable;
}