mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 10:30:27 +00:00
refactor(Scripts/SSC): modernise Morogrim Tidewalker with BossAI (#17028)
* fix ohf * revert * initial * make bench happy * make bench happier
This commit is contained in:
@@ -23,7 +23,7 @@ enum Yells
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{
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SAY_AGGRO = 0,
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SAY_SUMMON = 1,
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SAY_SUMMON_BUBLE = 2,
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SAY_SUMMON_BUBBLE = 2,
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SAY_SLAY = 3,
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SAY_DEATH = 4,
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EMOTE_WATERY_GRAVE = 5,
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@@ -47,120 +47,95 @@ enum Spells
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SPELL_SUMMON_WATER_GLOBULE_4 = 37861
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};
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enum Misc
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const uint32 wateryGraveIds[4] = {SPELL_WATERY_GRAVE_1, SPELL_WATERY_GRAVE_2, SPELL_WATERY_GRAVE_3, SPELL_WATERY_GRAVE_4};
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const uint32 waterGlobuleIds[4] = {SPELL_SUMMON_WATER_GLOBULE_1, SPELL_SUMMON_WATER_GLOBULE_2, SPELL_SUMMON_WATER_GLOBULE_3, SPELL_SUMMON_WATER_GLOBULE_4};
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struct boss_morogrim_tidewalker : public BossAI
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{
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// Creatures
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NPC_WATER_GLOBULE = 21913,
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NPC_TIDEWALKER_LURKER = 21920,
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EVENT_SPELL_TIDAL_WAVE = 1,
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EVENT_SPELL_WATERY_GRAVE = 2,
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EVENT_SPELL_EARTHQUAKE = 3,
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EVENT_SUMMON_MURLOCS = 4,
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EVENT_KILL_TALK = 5
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};
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const uint32 wateryGraveId[4] = {SPELL_WATERY_GRAVE_1, SPELL_WATERY_GRAVE_2, SPELL_WATERY_GRAVE_3, SPELL_WATERY_GRAVE_4};
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const uint32 waterGlobuleId[4] = {SPELL_SUMMON_WATER_GLOBULE_1, SPELL_SUMMON_WATER_GLOBULE_2, SPELL_SUMMON_WATER_GLOBULE_3, SPELL_SUMMON_WATER_GLOBULE_4};
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class boss_morogrim_tidewalker : public CreatureScript
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{
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public:
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boss_morogrim_tidewalker() : CreatureScript("boss_morogrim_tidewalker") { }
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CreatureAI* GetAI(Creature* creature) const override
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boss_morogrim_tidewalker(Creature* creature) : BossAI(creature, DATA_MOROGRIM_TIDEWALKER)
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{
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return GetSerpentShrineAI<boss_morogrim_tidewalkerAI>(creature);
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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struct boss_morogrim_tidewalkerAI : public BossAI
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void Reset() override
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{
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boss_morogrim_tidewalkerAI(Creature* creature) : BossAI(creature, DATA_MOROGRIM_TIDEWALKER)
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BossAI::Reset();
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_recentlySpoken = false;
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}
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void KilledUnit(Unit*) override
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{
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if (!_recentlySpoken)
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{
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Talk(SAY_SLAY);
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_recentlySpoken = true;
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}
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void Reset() override
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scheduler.Schedule(6s, [this](TaskContext)
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{
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BossAI::Reset();
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}
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_recentlySpoken = false;
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});
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}
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void KilledUnit(Unit*) override
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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summon->SetInCombatWithZone();
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}
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void JustDied(Unit* killer) override
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{
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Talk(SAY_DEATH);
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BossAI::JustDied(killer);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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scheduler.Schedule(10s, [this](TaskContext context)
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{
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if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
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DoCastVictim(SPELL_TIDAL_WAVE);
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context.Repeat(20s);
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}).Schedule(20s, [this](TaskContext context)
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{
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Talk(SAY_SUMMON_BUBBLE);
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if (me->HealthAbovePct(25))
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{
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Talk(SAY_SLAY);
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events.ScheduleEvent(EVENT_KILL_TALK, 6000);
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Talk(EMOTE_WATERY_GRAVE);
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me->CastCustomSpell(SPELL_WATERY_GRAVE, SPELLVALUE_MAX_TARGETS, 4, me, false);
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}
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}
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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summon->SetInCombatWithZone();
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}
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void JustDied(Unit* killer) override
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{
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Talk(SAY_DEATH);
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BossAI::JustDied(killer);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_SPELL_TIDAL_WAVE, 10000);
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events.ScheduleEvent(EVENT_SPELL_WATERY_GRAVE, 28000);
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events.ScheduleEvent(EVENT_SPELL_EARTHQUAKE, 40000);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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else
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{
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case EVENT_SPELL_TIDAL_WAVE:
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me->CastSpell(me->GetVictim(), SPELL_TIDAL_WAVE, false);
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events.ScheduleEvent(EVENT_SPELL_TIDAL_WAVE, 20000);
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break;
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case EVENT_SPELL_WATERY_GRAVE:
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Talk(SAY_SUMMON_BUBLE);
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if (me->HealthAbovePct(25))
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{
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Talk(EMOTE_WATERY_GRAVE);
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me->CastCustomSpell(SPELL_WATERY_GRAVE, SPELLVALUE_MAX_TARGETS, 4, me, false);
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}
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else
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{
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Talk(EMOTE_WATERY_GLOBULES);
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for (uint8 i = 0; i < 4; ++i)
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me->CastSpell(me, waterGlobuleId[i], true);
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}
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events.ScheduleEvent(EVENT_SPELL_WATERY_GRAVE, 25000);
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break;
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case EVENT_SPELL_EARTHQUAKE:
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Talk(EMOTE_EARTHQUAKE);
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me->CastSpell(me, SPELL_EARTHQUAKE, false);
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events.ScheduleEvent(EVENT_SPELL_EARTHQUAKE, urand(45000, 60000));
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events.ScheduleEvent(EVENT_SUMMON_MURLOCS, 8000);
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break;
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case EVENT_SUMMON_MURLOCS:
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Talk(SAY_SUMMON);
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for (uint32 i = SPELL_SUMMON_MURLOC1; i < SPELL_SUMMON_MURLOC1 + 11; ++i)
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me->CastSpell(me, i, true);
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break;
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Talk(EMOTE_WATERY_GLOBULES);
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for (uint8 waterGlobuleId : waterGlobuleIds)
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{
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DoCastSelf(waterGlobuleId, true);
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}
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}
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context.Repeat(25s);
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}).Schedule(40s, [this](TaskContext context)
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{
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Talk(EMOTE_EARTHQUAKE);
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DoMeleeAttackIfReady();
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}
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};
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DoCastSelf(SPELL_EARTHQUAKE);
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scheduler.Schedule(8s, [this](TaskContext)
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{
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Talk(SAY_SUMMON);
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for (uint32 murlocSpellId = SPELL_SUMMON_MURLOC1; murlocSpellId < SPELL_SUMMON_MURLOC1 + 11; ++murlocSpellId)
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{
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DoCastSelf(murlocSpellId, true);
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}
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});
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context.Repeat(45s, 60s);
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});
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}
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private:
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bool _recentlySpoken;
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};
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class spell_morogrim_tidewalker_watery_grave : public SpellScriptLoader
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@@ -174,7 +149,7 @@ public:
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bool Load() override
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{
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targetNumber = 0;
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_targetNumber = 0;
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return true;
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}
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@@ -182,8 +157,8 @@ public:
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{
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PreventHitDefaultEffect(effIndex);
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if (Unit* target = GetHitUnit())
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if (targetNumber < 4)
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GetCaster()->CastSpell(target, wateryGraveId[targetNumber++], true);
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if (_targetNumber < 4)
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GetCaster()->CastSpell(target, wateryGraveIds[_targetNumber++], true);
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}
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void Register() override
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@@ -192,7 +167,7 @@ public:
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}
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private:
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uint8 targetNumber;
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uint8 _targetNumber;
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};
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SpellScript* GetSpellScript() const override
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@@ -225,6 +200,7 @@ public:
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return;
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// Xinef: acquire new target
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// TODO: sniffs to see how this actually happens
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if (Unit* target = GetHitUnit())
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GetCaster()->AddThreat(target, 1000000.0f);
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}
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@@ -244,7 +220,7 @@ public:
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void AddSC_boss_morogrim_tidewalker()
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{
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new boss_morogrim_tidewalker();
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RegisterSerpentShrineAI(boss_morogrim_tidewalker);
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new spell_morogrim_tidewalker_watery_grave();
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new spell_morogrim_tidewalker_water_globule_new_target();
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}
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@@ -89,4 +89,6 @@ inline AI* GetSerpentShrineAI(T* obj)
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return GetInstanceAI<AI>(obj, SerpentShrineScriptName);
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}
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#define RegisterSerpentShrineAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetSerpentShrineAI)
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#endif
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