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Fix typo in commit 049386b936
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@@ -1964,24 +1964,24 @@ void ScriptMgr::OnAfterArenaRatingCalculation(Battleground *const bg, int32 &win
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}
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// BGScript
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void ScriptMgr::OnBattlegroudStart(Battleground* bg)
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void ScriptMgr::OnBattlegroundStart(Battleground* bg)
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{
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FOREACH_SCRIPT(BGScript)->OnBattlegroudStart(bg);
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FOREACH_SCRIPT(BGScript)->OnBattlegroundStart(bg);
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}
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void ScriptMgr::OnBattlegroudEndReward(Battleground* bg, Player* player, TeamId winnerTeamId)
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void ScriptMgr::OnBattlegroundEndReward(Battleground* bg, Player* player, TeamId winnerTeamId)
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{
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FOREACH_SCRIPT(BGScript)->OnBattlegroudEndReward(bg, player, winnerTeamId);
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FOREACH_SCRIPT(BGScript)->OnBattlegroundEndReward(bg, player, winnerTeamId);
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}
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void ScriptMgr::OnBattlegroudUpdate(Battleground* bg, uint32 diff)
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void ScriptMgr::OnBattlegroundUpdate(Battleground* bg, uint32 diff)
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{
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FOREACH_SCRIPT(BGScript)->OnBattlegroudUpdate(bg, diff);
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FOREACH_SCRIPT(BGScript)->OnBattlegroundUpdate(bg, diff);
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}
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void ScriptMgr::OnBattlegroudAddPlayer(Battleground* bg, Player* player)
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void ScriptMgr::OnBattlegroundAddPlayer(Battleground* bg, Player* player)
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{
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FOREACH_SCRIPT(BGScript)->OnBattlegroudAddPlayer(bg, player);
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FOREACH_SCRIPT(BGScript)->OnBattlegroundAddPlayer(bg, player);
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}
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AllMapScript::AllMapScript(const char* name)
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@@ -1048,16 +1048,16 @@ public:
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bool IsDatabaseBound() const { return false; }
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// Start Battlegroud
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virtual void OnBattlegroudStart(Battleground* /*bg*/) { }
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virtual void OnBattlegroundStart(Battleground* /*bg*/) { }
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// End Battleground
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virtual void OnBattlegroudEndReward(Battleground* /*bg*/, Player* /*player*/, TeamId /*winnerTeamId*/) { }
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virtual void OnBattlegroundEndReward(Battleground* /*bg*/, Player* /*player*/, TeamId /*winnerTeamId*/) { }
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// Update Battlegroud
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virtual void OnBattlegroudUpdate(Battleground* /*bg*/, uint32 /*diff*/) { }
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virtual void OnBattlegroundUpdate(Battleground* /*bg*/, uint32 /*diff*/) { }
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// Add Player in Battlegroud
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virtual void OnBattlegroudAddPlayer(Battleground* /*bg*/, Player* /*player*/) { }
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virtual void OnBattlegroundAddPlayer(Battleground* /*bg*/, Player* /*player*/) { }
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};
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// this class can be used to be extended by Modules
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@@ -1381,10 +1381,10 @@ class ScriptMgr
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public: /* BGScript */
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void OnBattlegroudStart(Battleground* bg);
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void OnBattlegroudEndReward(Battleground* bg, Player* player, TeamId winnerTeamId);
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void OnBattlegroudUpdate(Battleground* bg, uint32 diff);
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void OnBattlegroudAddPlayer(Battleground* bg, Player* player);
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void OnBattlegroundStart(Battleground* bg);
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void OnBattlegroundEndReward(Battleground* bg, Player* player, TeamId winnerTeamId);
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void OnBattlegroundUpdate(Battleground* bg, uint32 diff);
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void OnBattlegroundAddPlayer(Battleground* bg, Player* player);
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private:
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