refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -35,7 +35,7 @@ public:
{
npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) { _init = false; }
void Reset()
void Reset() override
{
_spellTimer = urand(1500, 3000);
@@ -48,7 +48,7 @@ public:
}
}
void EnterEvadeMode()
void EnterEvadeMode() override
{
// _EnterEvadeMode();
me->DeleteThreatList();
@@ -65,7 +65,7 @@ public:
}
//Redefined for random target selection:
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) override
{
if (!me->GetVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me))
{
@@ -80,7 +80,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -136,7 +136,7 @@ public:
uint32 _spellTimer;
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pet_hunter_snake_trapAI(creature);
}