refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -57,7 +57,7 @@ class npc_maghar_captive : public CreatureScript
public:
npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
{
if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
{
@@ -76,7 +76,7 @@ public:
return true;
}
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_maghar_captiveAI(creature);
}
@@ -89,19 +89,19 @@ public:
uint32 HealTimer;
uint32 FrostShockTimer;
void Reset()
void Reset() override
{
ChainLightningTimer = 1000;
HealTimer = 0;
FrostShockTimer = 6000;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
DoCast(me, SPELL_EARTHBIND_TOTEM, false);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) override
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
return;
@@ -113,7 +113,7 @@ public:
}
}
void WaypointReached(uint32 waypointId)
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -138,7 +138,7 @@ public:
}
}
void JustSummoned(Creature* summoned)
void JustSummoned(Creature* summoned) override
{
if (summoned->GetEntry() == NPC_MURK_BRUTE)
summoned->AI()->Talk(SAY_MAG_NO_ESCAPE);
@@ -152,7 +152,7 @@ public:
}
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell)
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell) override
{
if (spell->Id == SPELL_CHAIN_LIGHTNING)
{
@@ -163,7 +163,7 @@ public:
}
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
@@ -214,7 +214,7 @@ class npc_creditmarker_visit_with_ancestors : public CreatureScript
public:
npc_creditmarker_visit_with_ancestors() : CreatureScript("npc_creditmarker_visit_with_ancestors") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_creditmarker_visit_with_ancestorsAI(creature);
}
@@ -223,11 +223,11 @@ public:
{
npc_creditmarker_visit_with_ancestorsAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() { }
void Reset() override { }
void EnterCombat(Unit* /*who*/) { }
void EnterCombat(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* who)
void MoveInLineOfSight(Unit* who) override
{
if (!who)
@@ -320,7 +320,7 @@ class npc_corki : public CreatureScript
public:
npc_corki() : CreatureScript("npc_corki") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_corkiAI(creature);
}
@@ -332,13 +332,13 @@ public:
uint32 Say_Timer;
bool ReleasedFromCage;
void Reset()
void Reset() override
{
Say_Timer = 5000;
ReleasedFromCage = false;
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (ReleasedFromCage)
{
@@ -352,7 +352,7 @@ public:
}
}
void MovementInform(uint32 type, uint32 id)
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == 1)
{
@@ -404,7 +404,7 @@ class npc_kurenai_captive : public CreatureScript
public:
npc_kurenai_captive() : CreatureScript("npc_kurenai_captive") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
{
if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_A)
creature->AI()->SetGUID(player->GetGUID(), quest->GetQuestId());
@@ -412,7 +412,7 @@ public:
return true;
}
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_kurenai_captiveAI(creature);
}
@@ -425,7 +425,7 @@ public:
uint32 HealTimer;
uint32 FrostShockTimer;
void SetGUID(uint64 guid, int32 /*questId*/)
void SetGUID(uint64 guid, int32 /*questId*/) override
{
me->SetStandState(UNIT_STAND_STATE_STAND);
Start(true, false, guid);
@@ -436,19 +436,19 @@ public:
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 50000);
}
void Reset()
void Reset() override
{
ChainLightningTimer = 1000;
HealTimer = 0;
FrostShockTimer = 6000;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
DoCast(me, SPELL_KUR_EARTHBIND_TOTEM, false);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) override
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
return;
@@ -460,7 +460,7 @@ public:
}
}
void WaypointReached(uint32 waypointId)
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -489,7 +489,7 @@ public:
}
}
void JustSummoned(Creature* summoned)
void JustSummoned(Creature* summoned) override
{
if (summoned->GetEntry() == NPC_KUR_MURK_BRUTE)
summoned->AI()->Talk(SAY_KUR_NO_ESCAPE);
@@ -501,7 +501,7 @@ public:
summoned->AI()->AttackStart(me);
}
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell)
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell) override
{
if (spell->Id == SPELL_KUR_CHAIN_LIGHTNING)
{
@@ -520,7 +520,7 @@ public:
}
}
void UpdateEscortAI(uint32 diff)
void UpdateEscortAI(uint32 diff) override
{
if (!UpdateVictim())
return;