refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -37,13 +37,13 @@ public:
{
boss_gatewatcher_gyrokillAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_GYROKILL) { }
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 10000);
@@ -52,13 +52,13 @@ public:
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -89,7 +89,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_gatewatcher_gyrokillAI(creature);
}

View File

@@ -38,7 +38,7 @@ public:
{
boss_gatewatcher_iron_handAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) { }
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 15000);
@@ -47,19 +47,19 @@ public:
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -92,7 +92,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_gatewatcher_iron_handAI(creature);
}

View File

@@ -50,7 +50,7 @@ public:
{
boss_mechano_lord_capacitusAI(Creature* creature) : BossAI(creature, DATA_MECHANOLORD_CAPACITUS) { }
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(YELL_AGGRO);
@@ -60,25 +60,25 @@ public:
events.ScheduleEvent(IsHeroic() ? EVENT_POSITIVE_SHIFT : EVENT_REFLECTIVE_DAMAGE_SHIELD, 15000);
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(YELL_KILL);
}
void JustDied(Unit* /*victim*/)
void JustDied(Unit* /*victim*/) override
{
_JustDied();
Talk(YELL_DEATH);
}
void JustSummoned(Creature* summon)
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
summon->GetMotionMaster()->MoveRandom(30.0f);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -124,7 +124,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_mechano_lord_capacitusAI(creature);
}
@@ -176,14 +176,14 @@ public:
SetHitDamage(0);
}
void Register()
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_charge_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_capacitus_polarity_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const
SpellScript* GetSpellScript() const override
{
return new spell_capacitus_polarity_charge_SpellScript();
}
@@ -204,13 +204,13 @@ public:
target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, nullptr, nullptr, GetCaster()->GetGUID());
}
void Register()
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_capacitus_polarity_shift_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
SpellScript* GetSpellScript() const override
{
return new spell_capacitus_polarity_shift_SpellScript();
}

View File

@@ -39,7 +39,7 @@ public:
{
boss_nethermancer_sepethreaAI(Creature* creature) : BossAI(creature, DATA_NETHERMANCER_SEPRETHREA) { }
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_FROST_ATTACK, 6000);
@@ -50,7 +50,7 @@ public:
me->CastSpell(me, SPELL_SUMMON_RAGIN_FLAMES, true);
}
void JustSummoned(Creature* summon)
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
if (Unit* victim = me->GetVictim())
@@ -61,13 +61,13 @@ public:
}
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) override
{
events.Reset();
if (instance)
@@ -82,7 +82,7 @@ public:
Unit::Kill(summon, summon);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -113,7 +113,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_nethermancer_sepethreaAI(creature);
}
@@ -140,18 +140,18 @@ public:
EventMap events;
void Reset()
void Reset() override
{
me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_ALL, true);
}
void EnterCombat(Unit*)
void EnterCombat(Unit*) override
{
events.ScheduleEvent(EVENT_SPELL_FIRE_TAIL, 500);
events.ScheduleEvent(EVENT_SPELL_INFERNO, urand(10000, 20000));
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -178,7 +178,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_ragin_flamesAI(creature);
}
@@ -198,13 +198,13 @@ public:
GetUnitOwner()->CastCustomSpell(SPELL_INFERNO_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetUnitOwner(), TRIGGERED_FULL_MASK);
}
void Register()
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_ragin_flames_inferno_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
AuraScript* GetAuraScript() const override
{
return new spell_ragin_flames_inferno_AuraScript();
}

View File

@@ -49,14 +49,14 @@ public:
{
boss_pathaleon_the_calculatorAI(Creature* creature) : BossAI(creature, DATA_PATHALEON_THE_CALCULATOR) { }
void InitializeAI()
void InitializeAI() override
{
BossAI::InitializeAI();
me->SetVisible(false);
me->SetReactState(REACT_PASSIVE);
}
void DoAction(int32 /*param*/)
void DoAction(int32 /*param*/) override
{
me->SetVisible(true);
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
@@ -65,7 +65,7 @@ public:
Talk(SAY_APPEAR);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
events.ScheduleEvent(EVENT_SUMMON, 30000);
@@ -77,19 +77,19 @@ public:
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* victim)
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -144,7 +144,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_pathaleon_the_calculatorAI(creature);
}

View File

@@ -32,7 +32,7 @@ public:
_passageGUIDs.clear();
}
void OnGameObjectCreate(GameObject* gameObject)
void OnGameObjectCreate(GameObject* gameObject) override
{
switch (gameObject->GetEntry())
{
@@ -46,7 +46,7 @@ public:
}
}
void OnGameObjectRemove(GameObject* gameObject)
void OnGameObjectRemove(GameObject* gameObject) override
{
switch (gameObject->GetEntry())
{
@@ -60,13 +60,13 @@ public:
}
}
void OnCreatureCreate(Creature* creature)
void OnCreatureCreate(Creature* creature) override
{
if (creature->GetEntry() == NPC_PATHALEON_THE_CALCULATOR)
_pathaleonGUID = creature->GetGUID();
}
void OnUnitDeath(Unit* unit)
void OnUnitDeath(Unit* unit) override
{
if (unit->GetTypeId() == TYPEID_UNIT)
if (_passageEncounter > ENCOUNTER_PASSAGE_NOT_STARTED && _passageEncounter < ENCOUNTER_PASSAGE_DONE)
@@ -91,7 +91,7 @@ public:
_passageGUIDs.insert(summon->GetGUID());
}
void Update(uint32 diff)
void Update(uint32 diff) override
{
if (_passageEncounter == ENCOUNTER_PASSAGE_DONE)
return;
@@ -180,7 +180,7 @@ public:
}
}
bool SetBossState(uint32 type, EncounterState state)
bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
return false;
@@ -188,7 +188,7 @@ public:
return true;
}
std::string GetSaveData()
std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -200,7 +200,7 @@ public:
return saveStream.str();
}
void Load(const char* str)
void Load(const char* str) override
{
if (!str)
{
@@ -243,7 +243,7 @@ public:
std::set<uint64> _passageGUIDs;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_mechanar_InstanceMapScript(map);
}