mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 08:33:47 +00:00
refactor(Core): apply clang-tidy modernize-use-override (#3817)
This commit is contained in:
@@ -51,13 +51,13 @@ public:
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{
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boss_gruulAI(Creature* creature) : BossAI(creature, DATA_GRUUL) { }
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void Reset()
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void Reset() override
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{
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_Reset();
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_caveInTimer = 29000;
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}
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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@@ -69,7 +69,7 @@ public:
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events.ScheduleEvent(EVENT_GROUND_SLAM, 35000);
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}
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void KilledUnit(Unit* /*who*/)
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void KilledUnit(Unit* /*who*/) override
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{
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if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
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{
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@@ -78,13 +78,13 @@ public:
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}
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}
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void JustDied(Unit* /*killer*/)
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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@@ -136,7 +136,7 @@ public:
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uint32 _caveInTimer;
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_gruulAI>(creature);
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}
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@@ -157,13 +157,13 @@ public:
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target->KnockbackFrom(GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), 15.0f, 15.0f);
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}
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void Register()
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_gruul_ground_slam_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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SpellScript* GetSpellScript() const override
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{
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return new spell_gruul_ground_slam_SpellScript();
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}
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@@ -184,13 +184,13 @@ public:
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GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_STONED, true);
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}
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void Register()
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void Register() override
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{
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AfterEffectRemove += AuraEffectRemoveFn(spell_gruul_ground_slam_trigger_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const
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AuraScript* GetAuraScript() const override
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{
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return new spell_gruul_ground_slam_trigger_AuraScript();
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}
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@@ -214,13 +214,13 @@ public:
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}
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}
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void Register()
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_gruul_shatter_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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SpellScript* GetSpellScript() const override
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{
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return new spell_gruul_shatter_SpellScript();
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}
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@@ -249,13 +249,13 @@ public:
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SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
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}
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void Register()
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void Register() override
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{
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OnHit += SpellHitFn(spell_gruul_shatter_effect_SpellScript::CalculateDamage);
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}
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};
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SpellScript* GetSpellScript() const
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SpellScript* GetSpellScript() const override
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{
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return new spell_gruul_shatter_effect_SpellScript();
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}
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@@ -71,13 +71,13 @@ public:
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{
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boss_high_king_maulgarAI(Creature* creature) : BossAI(creature, DATA_MAULGAR) { }
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void Reset()
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void Reset() override
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{
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_Reset();
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me->SetLootMode(0);
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}
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void KilledUnit(Unit* /*victim*/)
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void KilledUnit(Unit* /*victim*/) override
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{
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if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
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{
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@@ -86,14 +86,14 @@ public:
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}
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}
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void JustDied(Unit* /*killer*/)
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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if (instance->GetData(DATA_ADDS_KILLED) == MAX_ADD_NUMBER)
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_JustDied();
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}
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void DoAction(int32 actionId)
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void DoAction(int32 actionId) override
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{
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if (me->IsAlive())
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{
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@@ -110,7 +110,7 @@ public:
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}
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}
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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Talk(SAY_AGGRO);
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@@ -121,7 +121,7 @@ public:
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events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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@@ -171,7 +171,7 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_high_king_maulgarAI>(creature);
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}
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@@ -193,14 +193,14 @@ public:
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SummonList summons;
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InstanceScript* instance;
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void Reset()
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void Reset() override
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{
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events.Reset();
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summons.DespawnAll();
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instance->SetBossState(DATA_MAULGAR, NOT_STARTED);
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}
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void AttackStart(Unit* who)
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void AttackStart(Unit* who) override
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{
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if (!who)
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return;
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@@ -209,7 +209,7 @@ public:
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me->GetMotionMaster()->MoveChase(who, 25.0f);
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}
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/) override
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{
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me->SetInCombatWithZone();
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instance->SetBossState(DATA_MAULGAR, IN_PROGRESS);
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@@ -219,17 +219,17 @@ public:
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events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
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}
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void JustDied(Unit* /*killer*/)
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void JustDied(Unit* /*killer*/) override
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{
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instance->SetData(DATA_ADDS_KILLED, 1);
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}
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void JustSummoned(Creature* summon)
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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@@ -259,7 +259,7 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_olm_the_summonerAI>(creature);
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}
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@@ -280,13 +280,13 @@ public:
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EventMap events;
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InstanceScript* instance;
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void Reset()
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void Reset() override
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{
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events.Reset();
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instance->SetBossState(DATA_MAULGAR, NOT_STARTED);
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}
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/) override
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{
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me->SetInCombatWithZone();
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instance->SetBossState(DATA_MAULGAR, IN_PROGRESS);
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@@ -297,12 +297,12 @@ public:
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events.ScheduleEvent(EVENT_ADD_ABILITY4, 30000);
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}
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void JustDied(Unit* /*killer*/)
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void JustDied(Unit* /*killer*/) override
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{
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instance->SetData(DATA_ADDS_KILLED, 1);
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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@@ -337,7 +337,7 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_kiggler_the_crazedAI>(creature);
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}
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@@ -358,13 +358,13 @@ public:
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EventMap events;
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InstanceScript* instance;
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void Reset()
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void Reset() override
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{
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events.Reset();
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instance->SetBossState(DATA_MAULGAR, NOT_STARTED);
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}
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/) override
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{
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me->SetInCombatWithZone();
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instance->SetBossState(DATA_MAULGAR, IN_PROGRESS);
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@@ -374,12 +374,12 @@ public:
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events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
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}
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void JustDied(Unit* /*killer*/)
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void JustDied(Unit* /*killer*/) override
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{
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instance->SetData(DATA_ADDS_KILLED, 1);
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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@@ -409,7 +409,7 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_blindeye_the_seerAI>(creature);
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}
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@@ -430,13 +430,13 @@ public:
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EventMap events;
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InstanceScript* instance;
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void Reset()
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void Reset() override
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{
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events.Reset();
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instance->SetBossState(DATA_MAULGAR, NOT_STARTED);
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}
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void AttackStart(Unit* who)
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void AttackStart(Unit* who) override
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{
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if (!who)
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return;
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@@ -445,7 +445,7 @@ public:
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me->GetMotionMaster()->MoveChase(who, 25.0f);
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}
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/) override
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{
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me->SetInCombatWithZone();
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instance->SetBossState(DATA_MAULGAR, IN_PROGRESS);
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@@ -455,12 +455,12 @@ public:
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events.ScheduleEvent(EVENT_ADD_ABILITY3, 20000);
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}
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void JustDied(Unit* /*killer*/)
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void JustDied(Unit* /*killer*/) override
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{
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instance->SetData(DATA_ADDS_KILLED, 1);
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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@@ -489,7 +489,7 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_krosh_firehandAI>(creature);
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}
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@@ -39,7 +39,7 @@ public:
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_addsKilled = 0;
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}
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void OnCreatureCreate(Creature* creature)
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void OnCreatureCreate(Creature* creature) override
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{
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switch (creature->GetEntry())
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{
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@@ -55,7 +55,7 @@ public:
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}
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}
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void OnCreatureRemove(Creature* creature)
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void OnCreatureRemove(Creature* creature) override
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{
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switch (creature->GetEntry())
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{
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@@ -69,7 +69,7 @@ public:
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}
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}
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void OnGameObjectCreate(GameObject* go)
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void OnGameObjectCreate(GameObject* go) override
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{
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switch (go->GetEntry())
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{
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@@ -80,7 +80,7 @@ public:
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}
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}
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void OnGameObjectRemove(GameObject* go)
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void OnGameObjectRemove(GameObject* go) override
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{
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switch (go->GetEntry())
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{
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@@ -91,7 +91,7 @@ public:
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}
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}
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bool SetBossState(uint32 id, EncounterState state)
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bool SetBossState(uint32 id, EncounterState state) override
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{
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if (!InstanceScript::SetBossState(id, state))
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return false;
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@@ -101,21 +101,21 @@ public:
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return true;
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}
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void SetData(uint32 type, uint32 /*id*/)
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void SetData(uint32 type, uint32 /*id*/) override
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{
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if (type == DATA_ADDS_KILLED)
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if (Creature* maulgar = instance->GetCreature(_maulgarGUID))
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maulgar->AI()->DoAction(++_addsKilled);
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}
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uint32 GetData(uint32 type) const
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uint32 GetData(uint32 type) const override
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{
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if (type == DATA_ADDS_KILLED)
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return _addsKilled;
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return 0;
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}
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std::string GetSaveData()
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std::string GetSaveData() override
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{
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OUT_SAVE_INST_DATA;
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@@ -126,7 +126,7 @@ public:
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return saveStream.str();
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}
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void Load(char const* str)
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void Load(char const* str) override
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{
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if (!str)
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{
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@@ -163,7 +163,7 @@ public:
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uint64 _maulgarGUID;
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};
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InstanceScript* GetInstanceScript(InstanceMap* map) const
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InstanceScript* GetInstanceScript(InstanceMap* map) const override
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{
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return new instance_gruuls_lair_InstanceMapScript(map);
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}
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Block a user