refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -763,7 +763,7 @@ public:
{
}
OutdoorPvP* GetOutdoorPvP() const
OutdoorPvP* GetOutdoorPvP() const override
{
return new OutdoorPvPEP();
}

View File

@@ -177,15 +177,15 @@ public:
OPvPCapturePointEP_EWT(OutdoorPvP* pvp);
void ChangeState();
void ChangeState() override;
void SendChangePhase();
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
bool HandlePlayerEnter(Player* player) override;
void HandlePlayerLeave(Player* player) override;
protected:
@@ -206,15 +206,15 @@ public:
OPvPCapturePointEP_NPT(OutdoorPvP* pvp);
void ChangeState();
void ChangeState() override;
void SendChangePhase();
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
bool HandlePlayerEnter(Player* player) override;
void HandlePlayerLeave(Player* player) override;
protected:
@@ -235,15 +235,15 @@ public:
OPvPCapturePointEP_CGT(OutdoorPvP* pvp);
void ChangeState();
void ChangeState() override;
void SendChangePhase();
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
bool HandlePlayerEnter(Player* player) override;
void HandlePlayerLeave(Player* player) override;
protected:
@@ -264,15 +264,15 @@ public:
OPvPCapturePointEP_PWT(OutdoorPvP* pvp);
void ChangeState();
void ChangeState() override;
void SendChangePhase();
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
bool HandlePlayerEnter(Player* player) override;
void HandlePlayerLeave(Player* player) override;
protected:
@@ -293,16 +293,16 @@ public:
OutdoorPvPEP();
bool SetupOutdoorPvP();
bool SetupOutdoorPvP() override;
void HandlePlayerEnterZone(Player* player, uint32 zone);
void HandlePlayerLeaveZone(Player* player, uint32 zone);
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
bool Update(uint32 diff);
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
void SendRemoveWorldStates(Player* player);
void SendRemoveWorldStates(Player* player) override;
void BuffTeams();

View File

@@ -112,7 +112,7 @@ public:
{
}
OutdoorPvP* GetOutdoorPvP() const
OutdoorPvP* GetOutdoorPvP() const override
{
return new OutdoorPvPGH();
}

View File

@@ -29,8 +29,8 @@ class OutdoorPvPGH : public OutdoorPvP
{
public:
OutdoorPvPGH();
bool SetupOutdoorPvP();
void SendRemoveWorldStates(Player* player);
bool SetupOutdoorPvP() override;
void SendRemoveWorldStates(Player* player) override;
private:
OPvPCapturePointGH* m_obj;
@@ -41,13 +41,13 @@ class OPvPCapturePointGH : public OPvPCapturePoint
public:
OPvPCapturePointGH(OutdoorPvP* pvp);
void ChangeState();
void SendChangePhase();
void ChangeState() override;
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
bool HandlePlayerEnter(Player* player) override;
void HandlePlayerLeave(Player* player) override;
};
#endif

View File

@@ -357,7 +357,7 @@ public:
{
}
OutdoorPvP* GetOutdoorPvP() const
OutdoorPvP* GetOutdoorPvP() const override
{
return new OutdoorPvPHP();
}

View File

@@ -80,15 +80,15 @@ public:
OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type);
void ChangeState();
void ChangeState() override;
void SendChangePhase();
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
bool HandlePlayerEnter(Player* player) override;
void HandlePlayerLeave(Player* player) override;
private:
@@ -101,18 +101,18 @@ public:
OutdoorPvPHP();
bool SetupOutdoorPvP();
bool SetupOutdoorPvP() override;
void HandlePlayerEnterZone(Player* player, uint32 zone);
void HandlePlayerLeaveZone(Player* player, uint32 zone);
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
bool Update(uint32 diff);
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
void SendRemoveWorldStates(Player* player);
void SendRemoveWorldStates(Player* player) override;
void HandleKillImpl(Player* player, Unit* killed);
void HandleKillImpl(Player* player, Unit* killed) override;
uint32 GetAllianceTowersControlled() const;
void SetAllianceTowersControlled(uint32 count);

View File

@@ -656,7 +656,7 @@ public:
{
}
OutdoorPvP* GetOutdoorPvP() const
OutdoorPvP* GetOutdoorPvP() const override
{
return new OutdoorPvPNA();
}

View File

@@ -245,21 +245,21 @@ public:
OPvPCapturePointNA(OutdoorPvP* pvp);
bool Update(uint32 diff);
bool Update(uint32 diff) override;
void ChangeState();
void ChangeState() override;
void SendChangePhase();
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
bool HandlePlayerEnter(Player* player) override;
void HandlePlayerLeave(Player* player) override;
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
int32 HandleOpenGo(Player* player, uint64 guid);
int32 HandleOpenGo(Player* player, uint64 guid) override;
uint32 GetAliveGuardsCount();
TeamId GetControllingFaction() const;
@@ -304,18 +304,18 @@ public:
OutdoorPvPNA();
bool SetupOutdoorPvP();
bool SetupOutdoorPvP() override;
void HandlePlayerEnterZone(Player* player, uint32 zone);
void HandlePlayerLeaveZone(Player* player, uint32 zone);
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
bool Update(uint32 diff);
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
void SendRemoveWorldStates(Player* player);
void SendRemoveWorldStates(Player* player) override;
void HandleKillImpl(Player* player, Unit* killed);
void HandleKillImpl(Player* player, Unit* killed) override;
private:

View File

@@ -240,7 +240,7 @@ public:
{
}
OutdoorPvP* GetOutdoorPvP() const
OutdoorPvP* GetOutdoorPvP() const override
{
return new OutdoorPvPSI();
}

View File

@@ -46,22 +46,22 @@ public:
OutdoorPvPSI();
bool SetupOutdoorPvP();
bool SetupOutdoorPvP() override;
void HandlePlayerEnterZone(Player* player, uint32 zone);
void HandlePlayerLeaveZone(Player* player, uint32 zone);
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
bool Update(uint32 diff);
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
void SendRemoveWorldStates(Player* player);
void SendRemoveWorldStates(Player* player) override;
bool HandleAreaTrigger(Player* player, uint32 trigger);
bool HandleAreaTrigger(Player* player, uint32 trigger) override;
bool HandleDropFlag(Player* player, uint32 spellId);
bool HandleDropFlag(Player* player, uint32 spellId) override;
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
void UpdateWorldState();

View File

@@ -356,7 +356,7 @@ public:
{
}
OutdoorPvP* GetOutdoorPvP() const
OutdoorPvP* GetOutdoorPvP() const override
{
return new OutdoorPvPTF();
}

View File

@@ -116,17 +116,17 @@ public:
OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type);
bool Update(uint32 diff);
bool Update(uint32 diff) override;
void ChangeState();
void ChangeState() override;
void SendChangePhase();
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
bool HandlePlayerEnter(Player* player) override;
void HandlePlayerLeave(Player* player) override;
void UpdateTowerState();
@@ -143,16 +143,16 @@ public:
OutdoorPvPTF();
bool SetupOutdoorPvP();
bool SetupOutdoorPvP() override;
void HandlePlayerEnterZone(Player* player, uint32 zone);
void HandlePlayerLeaveZone(Player* player, uint32 zone);
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
bool Update(uint32 diff);
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
void SendRemoveWorldStates(Player* player);
void SendRemoveWorldStates(Player* player) override;
uint32 GetAllianceTowersControlled() const;
void SetAllianceTowersControlled(uint32 count);

View File

@@ -450,7 +450,7 @@ public:
{
}
OutdoorPvP* GetOutdoorPvP() const
OutdoorPvP* GetOutdoorPvP() const override
{
return new OutdoorPvPZM();
}

View File

@@ -161,15 +161,15 @@ public:
OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type);
void ChangeState();
void ChangeState() override;
void SendChangePhase();
void SendChangePhase() override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
// used when player is activated/inactivated in the area
bool HandlePlayerEnter(Player* player);
void HandlePlayerLeave(Player* player);
bool HandlePlayerEnter(Player* player) override;
void HandlePlayerLeave(Player* player) override;
void UpdateTowerState();
@@ -192,23 +192,23 @@ public:
OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp);
bool Update(uint32 diff);
bool Update(uint32 diff) override;
void ChangeState() {}
void ChangeState() override {}
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
void UpdateTowerState();
int32 HandleOpenGo(Player* player, uint64 guid);
int32 HandleOpenGo(Player* player, uint64 guid) override;
void SetBeaconState(TeamId controlling_teamId); // not good atm
bool HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);
bool HandleGossipOption(Player* player, uint64 guid, uint32 gossipid) override;
bool HandleDropFlag(Player* player, uint32 spellId);
bool HandleDropFlag(Player* player, uint32 spellId) override;
bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso);
bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso) override;
uint32 GetGraveYardState() const;
@@ -228,18 +228,18 @@ public:
OutdoorPvPZM();
bool SetupOutdoorPvP();
bool SetupOutdoorPvP() override;
void HandlePlayerEnterZone(Player* player, uint32 zone);
void HandlePlayerLeaveZone(Player* player, uint32 zone);
void HandlePlayerEnterZone(Player* player, uint32 zone) override;
void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
bool Update(uint32 diff);
bool Update(uint32 diff) override;
void FillInitialWorldStates(WorldPacket& data);
void FillInitialWorldStates(WorldPacket& data) override;
void SendRemoveWorldStates(Player* player);
void SendRemoveWorldStates(Player* player) override;
void HandleKillImpl(Player* player, Unit* killed);
void HandleKillImpl(Player* player, Unit* killed) override;
uint32 GetAllianceTowersControlled() const;
void SetAllianceTowersControlled(uint32 count);