mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-28 08:06:23 +00:00
refactor(Core): apply clang-tidy modernize-use-override (#3817)
This commit is contained in:
@@ -763,7 +763,7 @@ public:
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{
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}
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OutdoorPvP* GetOutdoorPvP() const
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OutdoorPvP* GetOutdoorPvP() const override
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{
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return new OutdoorPvPEP();
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}
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@@ -177,15 +177,15 @@ public:
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OPvPCapturePointEP_EWT(OutdoorPvP* pvp);
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void ChangeState();
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void ChangeState() override;
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void SendChangePhase();
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void SendChangePhase() override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player* player);
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void HandlePlayerLeave(Player* player);
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bool HandlePlayerEnter(Player* player) override;
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void HandlePlayerLeave(Player* player) override;
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protected:
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@@ -206,15 +206,15 @@ public:
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OPvPCapturePointEP_NPT(OutdoorPvP* pvp);
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void ChangeState();
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void ChangeState() override;
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void SendChangePhase();
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void SendChangePhase() override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player* player);
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void HandlePlayerLeave(Player* player);
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bool HandlePlayerEnter(Player* player) override;
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void HandlePlayerLeave(Player* player) override;
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protected:
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@@ -235,15 +235,15 @@ public:
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OPvPCapturePointEP_CGT(OutdoorPvP* pvp);
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void ChangeState();
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void ChangeState() override;
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void SendChangePhase();
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void SendChangePhase() override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player* player);
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void HandlePlayerLeave(Player* player);
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bool HandlePlayerEnter(Player* player) override;
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void HandlePlayerLeave(Player* player) override;
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protected:
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@@ -264,15 +264,15 @@ public:
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OPvPCapturePointEP_PWT(OutdoorPvP* pvp);
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void ChangeState();
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void ChangeState() override;
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void SendChangePhase();
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void SendChangePhase() override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player* player);
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void HandlePlayerLeave(Player* player);
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bool HandlePlayerEnter(Player* player) override;
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void HandlePlayerLeave(Player* player) override;
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protected:
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@@ -293,16 +293,16 @@ public:
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OutdoorPvPEP();
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bool SetupOutdoorPvP();
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bool SetupOutdoorPvP() override;
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void HandlePlayerEnterZone(Player* player, uint32 zone);
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void HandlePlayerLeaveZone(Player* player, uint32 zone);
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void HandlePlayerEnterZone(Player* player, uint32 zone) override;
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void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
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bool Update(uint32 diff);
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bool Update(uint32 diff) override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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void SendRemoveWorldStates(Player* player);
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void SendRemoveWorldStates(Player* player) override;
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void BuffTeams();
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@@ -112,7 +112,7 @@ public:
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{
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}
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OutdoorPvP* GetOutdoorPvP() const
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OutdoorPvP* GetOutdoorPvP() const override
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{
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return new OutdoorPvPGH();
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}
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@@ -29,8 +29,8 @@ class OutdoorPvPGH : public OutdoorPvP
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{
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public:
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OutdoorPvPGH();
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bool SetupOutdoorPvP();
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void SendRemoveWorldStates(Player* player);
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bool SetupOutdoorPvP() override;
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void SendRemoveWorldStates(Player* player) override;
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private:
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OPvPCapturePointGH* m_obj;
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@@ -41,13 +41,13 @@ class OPvPCapturePointGH : public OPvPCapturePoint
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public:
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OPvPCapturePointGH(OutdoorPvP* pvp);
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void ChangeState();
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void SendChangePhase();
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void ChangeState() override;
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void SendChangePhase() override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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bool HandlePlayerEnter(Player* player);
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void HandlePlayerLeave(Player* player);
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bool HandlePlayerEnter(Player* player) override;
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void HandlePlayerLeave(Player* player) override;
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};
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#endif
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@@ -357,7 +357,7 @@ public:
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{
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}
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OutdoorPvP* GetOutdoorPvP() const
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OutdoorPvP* GetOutdoorPvP() const override
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{
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return new OutdoorPvPHP();
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}
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@@ -80,15 +80,15 @@ public:
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OPvPCapturePointHP(OutdoorPvP* pvp, OutdoorPvPHPTowerType type);
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void ChangeState();
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void ChangeState() override;
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void SendChangePhase();
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void SendChangePhase() override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player* player);
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void HandlePlayerLeave(Player* player);
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bool HandlePlayerEnter(Player* player) override;
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void HandlePlayerLeave(Player* player) override;
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private:
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@@ -101,18 +101,18 @@ public:
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OutdoorPvPHP();
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bool SetupOutdoorPvP();
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bool SetupOutdoorPvP() override;
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void HandlePlayerEnterZone(Player* player, uint32 zone);
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void HandlePlayerLeaveZone(Player* player, uint32 zone);
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void HandlePlayerEnterZone(Player* player, uint32 zone) override;
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void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
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bool Update(uint32 diff);
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bool Update(uint32 diff) override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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void SendRemoveWorldStates(Player* player);
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void SendRemoveWorldStates(Player* player) override;
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void HandleKillImpl(Player* player, Unit* killed);
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void HandleKillImpl(Player* player, Unit* killed) override;
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uint32 GetAllianceTowersControlled() const;
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void SetAllianceTowersControlled(uint32 count);
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@@ -656,7 +656,7 @@ public:
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{
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}
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OutdoorPvP* GetOutdoorPvP() const
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OutdoorPvP* GetOutdoorPvP() const override
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{
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return new OutdoorPvPNA();
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}
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@@ -245,21 +245,21 @@ public:
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OPvPCapturePointNA(OutdoorPvP* pvp);
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bool Update(uint32 diff);
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bool Update(uint32 diff) override;
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void ChangeState();
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void ChangeState() override;
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void SendChangePhase();
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void SendChangePhase() override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player* player);
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void HandlePlayerLeave(Player* player);
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bool HandlePlayerEnter(Player* player) override;
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void HandlePlayerLeave(Player* player) override;
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bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
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bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
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int32 HandleOpenGo(Player* player, uint64 guid);
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int32 HandleOpenGo(Player* player, uint64 guid) override;
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uint32 GetAliveGuardsCount();
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TeamId GetControllingFaction() const;
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@@ -304,18 +304,18 @@ public:
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OutdoorPvPNA();
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bool SetupOutdoorPvP();
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bool SetupOutdoorPvP() override;
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void HandlePlayerEnterZone(Player* player, uint32 zone);
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void HandlePlayerLeaveZone(Player* player, uint32 zone);
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void HandlePlayerEnterZone(Player* player, uint32 zone) override;
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void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
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bool Update(uint32 diff);
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bool Update(uint32 diff) override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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void SendRemoveWorldStates(Player* player);
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void SendRemoveWorldStates(Player* player) override;
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void HandleKillImpl(Player* player, Unit* killed);
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void HandleKillImpl(Player* player, Unit* killed) override;
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private:
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@@ -240,7 +240,7 @@ public:
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{
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}
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OutdoorPvP* GetOutdoorPvP() const
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OutdoorPvP* GetOutdoorPvP() const override
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{
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return new OutdoorPvPSI();
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}
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@@ -46,22 +46,22 @@ public:
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OutdoorPvPSI();
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bool SetupOutdoorPvP();
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bool SetupOutdoorPvP() override;
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void HandlePlayerEnterZone(Player* player, uint32 zone);
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void HandlePlayerLeaveZone(Player* player, uint32 zone);
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void HandlePlayerEnterZone(Player* player, uint32 zone) override;
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void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
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bool Update(uint32 diff);
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bool Update(uint32 diff) override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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void SendRemoveWorldStates(Player* player);
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void SendRemoveWorldStates(Player* player) override;
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bool HandleAreaTrigger(Player* player, uint32 trigger);
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bool HandleAreaTrigger(Player* player, uint32 trigger) override;
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bool HandleDropFlag(Player* player, uint32 spellId);
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bool HandleDropFlag(Player* player, uint32 spellId) override;
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bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go);
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bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
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void UpdateWorldState();
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@@ -356,7 +356,7 @@ public:
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{
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}
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OutdoorPvP* GetOutdoorPvP() const
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OutdoorPvP* GetOutdoorPvP() const override
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{
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return new OutdoorPvPTF();
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}
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@@ -116,17 +116,17 @@ public:
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OPvPCapturePointTF(OutdoorPvP* pvp, OutdoorPvPTF_TowerType type);
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bool Update(uint32 diff);
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bool Update(uint32 diff) override;
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void ChangeState();
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void ChangeState() override;
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void SendChangePhase();
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void SendChangePhase() override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player* player);
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void HandlePlayerLeave(Player* player);
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bool HandlePlayerEnter(Player* player) override;
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void HandlePlayerLeave(Player* player) override;
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void UpdateTowerState();
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@@ -143,16 +143,16 @@ public:
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OutdoorPvPTF();
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bool SetupOutdoorPvP();
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bool SetupOutdoorPvP() override;
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void HandlePlayerEnterZone(Player* player, uint32 zone);
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void HandlePlayerLeaveZone(Player* player, uint32 zone);
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void HandlePlayerEnterZone(Player* player, uint32 zone) override;
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void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
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bool Update(uint32 diff);
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bool Update(uint32 diff) override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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void SendRemoveWorldStates(Player* player);
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void SendRemoveWorldStates(Player* player) override;
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uint32 GetAllianceTowersControlled() const;
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void SetAllianceTowersControlled(uint32 count);
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@@ -450,7 +450,7 @@ public:
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{
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}
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OutdoorPvP* GetOutdoorPvP() const
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OutdoorPvP* GetOutdoorPvP() const override
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{
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return new OutdoorPvPZM();
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}
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@@ -161,15 +161,15 @@ public:
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OPvPCapturePointZM_Beacon(OutdoorPvP* pvp, ZM_BeaconType type);
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void ChangeState();
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void ChangeState() override;
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void SendChangePhase();
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void SendChangePhase() override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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// used when player is activated/inactivated in the area
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bool HandlePlayerEnter(Player* player);
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void HandlePlayerLeave(Player* player);
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bool HandlePlayerEnter(Player* player) override;
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void HandlePlayerLeave(Player* player) override;
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void UpdateTowerState();
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@@ -192,23 +192,23 @@ public:
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OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp);
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bool Update(uint32 diff);
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bool Update(uint32 diff) override;
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void ChangeState() {}
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void ChangeState() override {}
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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void UpdateTowerState();
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int32 HandleOpenGo(Player* player, uint64 guid);
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int32 HandleOpenGo(Player* player, uint64 guid) override;
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void SetBeaconState(TeamId controlling_teamId); // not good atm
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bool HandleGossipOption(Player* player, uint64 guid, uint32 gossipid);
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bool HandleGossipOption(Player* player, uint64 guid, uint32 gossipid) override;
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bool HandleDropFlag(Player* player, uint32 spellId);
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bool HandleDropFlag(Player* player, uint32 spellId) override;
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bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso);
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bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso) override;
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uint32 GetGraveYardState() const;
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@@ -228,18 +228,18 @@ public:
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OutdoorPvPZM();
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bool SetupOutdoorPvP();
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bool SetupOutdoorPvP() override;
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void HandlePlayerEnterZone(Player* player, uint32 zone);
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void HandlePlayerLeaveZone(Player* player, uint32 zone);
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void HandlePlayerEnterZone(Player* player, uint32 zone) override;
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void HandlePlayerLeaveZone(Player* player, uint32 zone) override;
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bool Update(uint32 diff);
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bool Update(uint32 diff) override;
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void FillInitialWorldStates(WorldPacket& data);
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void FillInitialWorldStates(WorldPacket& data) override;
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void SendRemoveWorldStates(Player* player);
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void SendRemoveWorldStates(Player* player) override;
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void HandleKillImpl(Player* player, Unit* killed);
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void HandleKillImpl(Player* player, Unit* killed) override;
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uint32 GetAllianceTowersControlled() const;
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void SetAllianceTowersControlled(uint32 count);
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