refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -17,12 +17,12 @@ public:
{
}
void Initialize()
void Initialize() override
{
memset(&_encounters, 0, sizeof(_encounters));
}
void OnGameObjectCreate(GameObject* gameobject)
void OnGameObjectCreate(GameObject* gameobject) override
{
switch (gameobject->GetEntry())
{
@@ -33,7 +33,7 @@ public:
}
}
void SetData(uint32 type, uint32 data)
void SetData(uint32 type, uint32 data) override
{
switch (type)
{
@@ -46,14 +46,14 @@ public:
SaveToDB();
}
std::string GetSaveData()
std::string GetSaveData() override
{
std::ostringstream saveStream;
saveStream << "M A " << _encounters[0];
return saveStream.str();
}
void Load(const char* in)
void Load(const char* in) override
{
if (!in)
return;
@@ -76,7 +76,7 @@ public:
uint32 _encounters[MAX_ENCOUNTERS];
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_maraudon_InstanceMapScript(map);
}