mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 10:55:43 +00:00
refactor(Core): apply clang-tidy modernize-use-override (#3817)
This commit is contained in:
@@ -141,7 +141,7 @@ public:
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{
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npc_winterfin_playmateAI(Creature* creature) : ScriptedAI(creature) {}
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void Reset()
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void Reset() override
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{
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timer = 0;
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phase = 0;
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@@ -149,7 +149,7 @@ public:
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orphanGUID = 0;
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}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* who) override
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{
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if (!phase && who && who->GetDistance2d(me) < 10.0f)
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if (Player* player = who->ToPlayer())
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@@ -162,7 +162,7 @@ public:
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -221,7 +221,7 @@ public:
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_winterfin_playmateAI(creature);
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}
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@@ -239,7 +239,7 @@ public:
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{
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npc_snowfall_glade_playmateAI(Creature* creature) : ScriptedAI(creature) {}
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void Reset()
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void Reset() override
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{
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timer = 0;
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phase = 0;
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@@ -247,7 +247,7 @@ public:
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orphanGUID = 0;
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}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* who) override
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{
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if (!phase && who && who->GetDistance2d(me) < 10.0f)
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if (Player* player = who->ToPlayer())
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@@ -260,7 +260,7 @@ public:
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -318,7 +318,7 @@ public:
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uint64 orphanGUID;
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};
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CreatureAI* GetAI(Creature* pCreature) const
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return new npc_snowfall_glade_playmateAI(pCreature);
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}
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@@ -339,7 +339,7 @@ public:
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me->SetDisplayId(DISPLAY_INVISIBLE);
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}
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void Reset()
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void Reset() override
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{
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timer = 1000;
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phase = 0;
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@@ -347,7 +347,7 @@ public:
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orphanGUID = 0;
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}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* who) override
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{
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if (!phase && who && who->GetDistance2d(me) < 10.0f)
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if (Player* player = who->ToPlayer())
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@@ -360,7 +360,7 @@ public:
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -407,7 +407,7 @@ public:
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_the_biggest_treeAI(creature);
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}
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@@ -425,7 +425,7 @@ public:
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{
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npc_high_oracle_soo_rooAI(Creature* creature) : ScriptedAI(creature) {}
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void Reset()
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void Reset() override
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{
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timer = 0;
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phase = 0;
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@@ -433,7 +433,7 @@ public:
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orphanGUID = 0;
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}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* who) override
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{
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if (!phase && who && who->GetDistance2d(me) < 10.0f)
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if (Player* player = who->ToPlayer())
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@@ -446,7 +446,7 @@ public:
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -495,7 +495,7 @@ public:
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_high_oracle_soo_rooAI(creature);
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}
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@@ -513,7 +513,7 @@ public:
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{
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npc_elder_kekekAI(Creature* creature) : ScriptedAI(creature) {}
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void Reset()
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void Reset() override
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{
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timer = 0;
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phase = 0;
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@@ -521,7 +521,7 @@ public:
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orphanGUID = 0;
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}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* who) override
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{
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if (!phase && who && who->GetDistance2d(me) < 10.0f)
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if (Player* player = who->ToPlayer())
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@@ -534,7 +534,7 @@ public:
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -582,7 +582,7 @@ public:
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_elder_kekekAI(creature);
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}
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@@ -601,7 +601,7 @@ public:
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{
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npc_the_etymidianAI(Creature* creature) : ScriptedAI(creature) {}
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void Reset()
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void Reset() override
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{
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timer = 0;
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phase = 0;
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@@ -609,7 +609,7 @@ public:
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orphanGUID = 0;
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}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* who) override
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{
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if (!phase && who && who->GetDistance2d(me) < 10.0f)
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if (Player* player = who->ToPlayer())
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@@ -622,7 +622,7 @@ public:
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -678,7 +678,7 @@ public:
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_the_etymidianAI(creature);
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}
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@@ -696,7 +696,7 @@ public:
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{
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npc_alexstraza_the_lifebinderAI(Creature* creature) : ScriptedAI(creature) {}
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void Reset()
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void Reset() override
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{
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timer = 0;
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phase = 0;
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@@ -704,7 +704,7 @@ public:
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orphanGUID = 0;
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}
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void SetData(uint32 type, uint32 data)
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void SetData(uint32 type, uint32 data) override
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{
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// Existing SmartAI
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if (type == 0)
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@@ -721,7 +721,7 @@ public:
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}
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}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* who) override
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{
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if (!phase && who && who->GetDistance2d(me) < 10.0f)
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if (Player* player = who->ToPlayer())
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@@ -743,7 +743,7 @@ public:
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}
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!phase)
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return;
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@@ -838,7 +838,7 @@ public:
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_alexstraza_the_lifebinderAI(creature);
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}
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@@ -853,7 +853,7 @@ class at_bring_your_orphan_to : public AreaTriggerScript
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public:
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at_bring_your_orphan_to() : AreaTriggerScript("at_bring_your_orphan_to") { }
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bool OnTrigger(Player* player, AreaTrigger const* trigger)
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bool OnTrigger(Player* player, AreaTrigger const* trigger) override
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{
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if (player->isDead() || !player->HasAura(SPELL_ORPHAN_OUT))
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return false;
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@@ -915,7 +915,7 @@ public:
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me->SetDisplayId(DISPLAY_INVISIBLE);
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}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* who) override
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{
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if (who && me->GetDistance2d(who) < 20.0f)
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if (Player* player = who->ToPlayer())
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@@ -990,7 +990,7 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_cw_area_triggerAI(creature);
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}
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@@ -1011,7 +1011,7 @@ public:
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me->SetDisplayId(DISPLAY_INVISIBLE);
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}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* who) override
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{
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if (who && who->GetDistance2d(me) < 10.0f)
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if (Player* player = who->ToPlayer())
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@@ -1024,7 +1024,7 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_grizzlemaw_cw_triggerAI(creature);
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}
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