refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -48,9 +48,9 @@ public:
{
npc_oox09hlAI(Creature* creature) : npc_escortAI(creature) { }
void Reset() { }
void Reset() override { }
void EnterCombat(Unit* who)
void EnterCombat(Unit* who) override
{
if (who->GetEntry() == NPC_MARAUDING_OWL || who->GetEntry() == NPC_VILE_AMBUSHER)
return;
@@ -58,12 +58,12 @@ public:
Talk(SAY_OOX_AGGRO);
}
void JustSummoned(Creature* summoned)
void JustSummoned(Creature* summoned) override
{
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
}
void sQuestAccept(Player* player, Quest const* quest)
void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_RESQUE_OOX_09)
{
@@ -74,7 +74,7 @@ public:
}
}
void WaypointReached(uint32 waypointId)
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
@@ -92,7 +92,7 @@ public:
}
}
void WaypointStart(uint32 pointId)
void WaypointStart(uint32 pointId) override
{
switch (pointId)
{
@@ -118,7 +118,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_oox09hlAI(creature);
}
@@ -173,13 +173,13 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
}
void Reset()
void Reset() override
{
postEventCount = 0;
postEventTimer = 3000;
}
void JustRespawned()
void JustRespawned() override
{
_IsByOutrunner = false;
spawnId = 0;
@@ -187,7 +187,7 @@ public:
npc_escortAI::JustRespawned();
}
void EnterCombat(Unit* who)
void EnterCombat(Unit* who) override
{
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
@@ -221,13 +221,13 @@ public:
}
}
void JustSummoned(Creature* summoned)
void JustSummoned(Creature* summoned) override
{
summoned->SetWalk(false);
summoned->GetMotionMaster()->MovePoint(0, AmbushMoveTo[spawnId].posX, AmbushMoveTo[spawnId].posY, AmbushMoveTo[spawnId].posZ);
}
void sQuestAccept(Player* player, Quest const* quest)
void sQuestAccept(Player* player, Quest const* quest) override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
@@ -239,7 +239,7 @@ public:
}
}
void WaypointReached(uint32 waypointId)
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -265,7 +265,7 @@ public:
}
}
void UpdateEscortAI(uint32 diff)
void UpdateEscortAI(uint32 diff) override
{
//Check if we have a current target
if (!UpdateVictim())
@@ -311,7 +311,7 @@ public:
bool _IsByOutrunner;
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_rinjiAI(creature);
}